Another substantial patch came in overnight. Mostly minor bugfixes this time, but in high quantity.
Oh, just noticed the tribble change. They can no longer be used in combat. A lot of people had been using them to make themselves almost indestructible in ground combat (petting one raises your health), so that is certainly going to make a big difference. Horrid little things anyway!
Patch Notes
- A cutscene now plays after creating a Federation Character
- Updated contextual mouse cursor designs
- Costume parts in the tailor remain valid options even after hitting random.
- The character pictured at login now updates after deleting a character.
- Bridge Officer candidates that have not yet joined your crew may be traded with other players.
- Fixed the interact for the Ganalda ship vendor
- Removed some unexplored systems that were causing players trouble.
- Fixed mini map image for Risa ground, Andoria ground, Vulcan ground and Vulcan system
- Removed animated loading screens. Replaced with beautiful screen shots and concept art.
- Fixed an issue where some players were unable to respawn in PvP maps
- Fixed eject warp plasma clouds FX so they fade out properly.
- Updated Emergency power to shields to use the new “liquid” shield FX.
- Adjusted the coloring of Tykens rift FX to blend a little better.
- Fixed issue with ship explosions dropping FX mid explosion.
- Players can no longer depart system when on their bridge.
- Updated many enemy spawn animations to user proper Beam In FX
- Standardized the display names of anomalies nodes
- Updated the KvK version of Borg Hunt so that it will scale with player ranks
- Added missing merchant contacts to sector space cargo ships.
- Added Klingon versions of ground weapon fire and batleth icons.
- Fixed an animation issue where arms looked weird while holding rifles
- Fixed a bug that allowed food and drink to be used in combat
- Fixed a bug that allowed tribbles to be used in combat
- Fixed several new gameserver crashes that players reported
- Updated FX for several Klingon Kit powers
- Added more faction icons to enemy target status windows
- Added subsystem targetting to the Weapons tray, if those powers are available to the player
- Fixed Subsystem targetting powers categories so they can appear correcty in the Science vessel special UI.
- Removed the recipe search category from the Exchange
- Fixed a bug that was spawning too many Borg cubes in iPVP
- Added descriptions of how to acquire exploration badges to appropriate vendors.
- Updated the visual appearance of contact windows for both Federation and Klingons.
- Updated costume presets for some species
- Added indication when your current power value exceeds your target (due to buffs, skills, etc.).
- Added a message to the queue server that lets you know you were forced from the queue after it halted.
- The crew of the Azura are no longer wearing Starfleet uniforms
- Fixed warp cutscene playing from Sector space to System in Cardassian space.
- Klingon and Romulan Patrol missions now point to proper locations
- Added a fix to prevent the instance selection window from popping up briefly when transferring to another map
- Removed checkbox from instance selection window that would set the “always select instance when switching maps” option
- Fixed several commodity missions that were being greedy and taking all of a given commodity in your inventory, rather than the necessary amount. Fixes
- Fixed a typo with the Klingon PvE exploration mission description
- Fixed the door leaving the Qonos warriors hall so that player can’t get stuck inside
- Updated the PvE repeatable Klingon missions to clarify that players must complete the PvE map 3 times to complete the mission
- Fixed many unknown system ground missions that were put into an unwinnable state if the objectives were done out of order.
- Adjusted kill counts for all PvP ground arenas
- Clicking a power in the tray that is flagged for auto attack will now fire properly
- Removed the assault column from assault PVP scoreboard
- Added black backgrounds to the target window images so that ground headshots don’t float.
- Also added art for the new device/kit backgrounds.
- Add more translation text for non-english players. More to come.
- Adjusted mission rewards at higher levels that were giving rewards too low compared to the mission. These should be much more in line now.
- Bridge Officers can now use costume presets when customizing
- Change Memory Alpha mission text to make it clear that E’genn is in the middle of Earth Spacedock
- Starfleet was offering Klingon Empire bridge officers to Federation players instead of Klingon Starfleet bridge officers. Not anymore.
- Fix some issues with assault and area control scoreboard information where teams weren’t showing up properly.
- Bridge Officers no longer have a voice option. This will be re-added at a later date.
Known Issues
- There is a bad bug with shuttles that are causing them to despawn properly and inflicting players with 10 minute cooldowns in combat. A fix is coming soon. For now exiting the map or dying will fix the cooldown issue.
- If you end up with ground powers in your space tray, drag them off your space tray and hopefully they won’t come back
- Bridge officer powers are not automatically assigned a keybind. Moving their power on your power tray should fix this
- Some status FX will show as white squares on space targets