Star Trek Online Open Beta 20100123a.1 Patch Notes, January 23rd

Another substantial patch came in overnight. Mostly minor bugfixes this time, but in high quantity.

Oh, just noticed the tribble change. They can no longer be used in combat. A lot of people had been using them to make themselves almost indestructible in ground combat (petting one raises your health), so that is certainly going to make a big difference. Horrid little things anyway!

Patch Notes

  • A cutscene now plays after creating a Federation Character
  • Updated contextual mouse cursor designs
  • Costume parts in the tailor remain valid options even after hitting random.
  • The character pictured at login now updates after deleting a character.
  • Bridge Officer candidates that have not yet joined your crew may be traded with other players.
  • Fixed the interact for the Ganalda ship vendor
  • Removed some unexplored systems that were causing players trouble.
  • Fixed mini map image for Risa ground, Andoria ground, Vulcan ground and Vulcan system
  • Removed animated loading screens. Replaced with beautiful screen shots and concept art.
  • Fixed an issue where some players were unable to respawn in PvP maps
  • Fixed eject warp plasma clouds FX so they fade out properly.
  • Updated Emergency power to shields to use the new “liquid” shield FX.
  • Adjusted the coloring of Tykens rift FX to blend a little better.
  • Fixed issue with ship explosions dropping FX mid explosion.
  • Players can no longer depart system when on their bridge.
  • Updated many enemy spawn animations to user proper Beam In FX
  • Standardized the display names of anomalies nodes
  • Updated the KvK version of Borg Hunt so that it will scale with player ranks
  • Added missing merchant contacts to sector space cargo ships.
  • Added Klingon versions of ground weapon fire and batleth icons.
  • Fixed an animation issue where arms looked weird while holding rifles
  • Fixed a bug that allowed food and drink to be used in combat
  • Fixed a bug that allowed tribbles to be used in combat
  • Fixed several new gameserver crashes that players reported
  • Updated FX for several Klingon Kit powers
  • Added more faction icons to enemy target status windows
  • Added subsystem targetting to the Weapons tray, if those powers are available to the player
  • Fixed Subsystem targetting powers categories so they can appear correcty in the Science vessel special UI.
  • Removed the recipe search category from the Exchange
  • Fixed a bug that was spawning too many Borg cubes in iPVP
  • Added descriptions of how to acquire exploration badges to appropriate vendors.
  • Updated the visual appearance of contact windows for both Federation and Klingons.
  • Updated costume presets for some species
  • Added indication when your current power value exceeds your target (due to buffs, skills, etc.).
  • Added a message to the queue server that lets you know you were forced from the queue after it halted.
  • The crew of the Azura are no longer wearing Starfleet uniforms
  • Fixed warp cutscene playing from Sector space to System in Cardassian space.
  • Klingon and Romulan Patrol missions now point to proper locations
  • Added a fix to prevent the instance selection window from popping up briefly when transferring to another map
  • Removed checkbox from instance selection window that would set the “always select instance when switching maps” option
  • Fixed several commodity missions that were being greedy and taking all of a given commodity in your inventory, rather than the necessary amount. Fixes
  • Fixed a typo with the Klingon PvE exploration mission description
  • Fixed the door leaving the Qonos warriors hall so that player can’t get stuck inside
  • Updated the PvE repeatable Klingon missions to clarify that players must complete the PvE map 3 times to complete the mission
  • Fixed many unknown system ground missions that were put into an unwinnable state if the objectives were done out of order.
  • Adjusted kill counts for all PvP ground arenas
  • Clicking a power in the tray that is flagged for auto attack will now fire properly
  • Removed the assault column from assault PVP scoreboard
  • Added black backgrounds to the target window images so that ground headshots don’t float.
  • Also added art for the new device/kit backgrounds.
  • Add more translation text for non-english players. More to come.
  • Adjusted mission rewards at higher levels that were giving rewards too low compared to the mission. These should be much more in line now.
  • Bridge Officers can now use costume presets when customizing
  • Change Memory Alpha mission text to make it clear that E’genn is in the middle of Earth Spacedock
  • Starfleet was offering Klingon Empire bridge officers to Federation players instead of Klingon Starfleet bridge officers. Not anymore.
  • Fix some issues with assault and area control scoreboard information where teams weren’t showing up properly.
  • Bridge Officers no longer have a voice option. This will be re-added at a later date.

Known Issues

  • There is a bad bug with shuttles that are causing them to despawn properly and inflicting players with 10 minute cooldowns in combat. A fix is coming soon. For now exiting the map or dying will fix the cooldown issue.
  • If you end up with ground powers in your space tray, drag them off your space tray and hopefully they won’t come back
  • Bridge officer powers are not automatically assigned a keybind. Moving their power on your power tray should fix this
  • Some status FX will show as white squares on space targets

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