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> <channel><title>Comments on: Star Trek Online : Ramming Speed</title> <atom:link href="http://www.arksark.org/blog/2589/star-trek-online-ramming-speed/feed/" rel="self" type="application/rss+xml" /><link>http://www.arksark.org/blog/2589/star-trek-online-ramming-speed/</link> <description>Massively Multiplayer Online Gaming, Current Affairs, and Random Stuff!</description> <lastBuildDate>Wed, 25 Jan 2012 13:23:47 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Longasc</title><link>http://www.arksark.org/blog/2589/star-trek-online-ramming-speed/comment-page-1/#comment-49786</link> <dc:creator>Longasc</dc:creator> <pubDate>Mon, 08 Feb 2010 19:32:50 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=2589#comment-49786</guid> <description>I am pretty sure it will be fixed. I just did not get the idea to use this skill that much before you posted it.
Now that I abused it in PvP and basically everyone else does so, too, I am pretty sure that they will bring it back in line sooner or later.
BTW: Polaron, Transphasic etc... and Antiproton and Tricobalt are apparently not even in the game yet... suck big time. They really finish this game AFTER launch. I think they are too confident that the ST background will keep people occupied, the idea that MMOs could be finished after release crippled every MMO so far.
Ramming Speed is the tip of the iceberg only. :/</description> <content:encoded><![CDATA[<p>I am pretty sure it will be fixed. I just did not get the idea to use this skill that much before you posted it.</p><p>Now that I abused it in PvP and basically everyone else does so, too, I am pretty sure that they will bring it back in line sooner or later.</p><p>BTW: Polaron, Transphasic etc&#8230; and Antiproton and Tricobalt are apparently not even in the game yet&#8230; suck big time. They really finish this game AFTER launch. I think they are too confident that the ST background will keep people occupied, the idea that MMOs could be finished after release crippled every MMO so far.</p><p>Ramming Speed is the tip of the iceberg only. :/</p> ]]></content:encoded> </item> <item><title>By: Arkenor</title><link>http://www.arksark.org/blog/2589/star-trek-online-ramming-speed/comment-page-1/#comment-49726</link> <dc:creator>Arkenor</dc:creator> <pubDate>Sun, 07 Feb 2010 10:52:53 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=2589#comment-49726</guid> <description>Not really the intended result of my post.... I was more hoping you&#039;d join me in condemning such behaviour, and demanding speedy action to fix it. It&#039;s pretty much an exploit, if a well-known one, and not at all fair on the other 19 people in the instance. You were lucky to find an instance where someone wasn&#039;t already doing it.</description> <content:encoded><![CDATA[<p>Not really the intended result of my post&#8230;. I was more hoping you&#8217;d join me in condemning such behaviour, and demanding speedy action to fix it. It&#8217;s pretty much an exploit, if a well-known one, and not at all fair on the other 19 people in the instance. You were lucky to find an instance where someone wasn&#8217;t already doing it.</p> ]]></content:encoded> </item> <item><title>By: Longasc</title><link>http://www.arksark.org/blog/2589/star-trek-online-ramming-speed/comment-page-1/#comment-49725</link> <dc:creator>Longasc</dc:creator> <pubDate>Sun, 07 Feb 2010 10:29:10 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=2589#comment-49725</guid> <description>Ironically, I did not do the Fleet Action there after they fixed/changed it.
Now it really took some time to bring it down, and it was healing up a lot. People started yelling to people not to die and to avoid things and so on... was quite nice!
At 29%, I remembered your advice, set Engines to full and rammed the thing to finally make an end. I guess this is not what you intended, but your report saved our ass!
I only did around 59.000 damage though! But either someone rammed the thing, too, or it was already near dead, as it was all over after that.
The high damage of Ramming Speed seems to be an issue of the way the Entity reacts to damage. It is pretty resilient to beams/energy, but kinetic energy weapons like torpedoes and, well, ramming speed hurt it definitely much much more. Maybe they will tweak this a bit to make it a bit more vulnerable to Energy and less to Kinetic damage.</description> <content:encoded><![CDATA[<p>Ironically, I did not do the Fleet Action there after they fixed/changed it.</p><p>Now it really took some time to bring it down, and it was healing up a lot. People started yelling to people not to die and to avoid things and so on&#8230; was quite nice!</p><p>At 29%, I remembered your advice, set Engines to full and rammed the thing to finally make an end. I guess this is not what you intended, but your report saved our ass!</p><p>I only did around 59.000 damage though! But either someone rammed the thing, too, or it was already near dead, as it was all over after that.</p><p>The high damage of Ramming Speed seems to be an issue of the way the Entity reacts to damage. It is pretty resilient to beams/energy, but kinetic energy weapons like torpedoes and, well, ramming speed hurt it definitely much much more. Maybe they will tweak this a bit to make it a bit more vulnerable to Energy and less to Kinetic damage.</p> ]]></content:encoded> </item> </channel> </rss>
