In which I ask to be asked things. Ideally things I know the answer to.

I quite like writing little guides to things. They’re popular, fun to do, and most importantly, useful. However, it’s not always easy for an experienced player to see what aspects of a game might be troublesome for newer players.

So, this goes out to the good readers of this blog. Is there anything in particular you’d like to see explained in Everquest 2, DDO, or other games? Maybe not something you have trouble with yourself, but something you’ve seen other players struggle with?

5 comments to In which I ask to be asked things. Ideally things I know the answer to.

  • Malkavelli

    I don’t know if this is way too big a project, mebbe you can keep it simple with a few paragraphs of comment rather than an actual “guide.”

    What are the better MMOs out there for crafting and/or player based economies? I’m sure it used to be SWG pre-NGE, just wondering if anything else out there even begins to rival EveOnline?

    • I’m looking more for ideas for guides to ingame stuff, really, though this might be a topic I could do a post on at some point.

      Of the MMOs I’ve played in the last couple of years, strong games for crafters at the moment would include Pirates of the Burning Sea, and Fallen Earth. PotBS has its first expansion coming up in a month, and is a lot of fun if you like sailing games like Sid Meier’s Pirates. Neither’s crafting is as deep as SWG’s, but it is at least central to the gameworld and the economy. I think they both offer a trial.

  • JB

    Getting the most out of a free MMO, as I understand it there is stuff you can do in DDO to unlock stuff for free/get bonus turbine points etc. Would be interesting to see how much of the game you can actually get without spending any money.

    • Playing for free in DDO is perfectly possible. The basic classes, and the free content adventures would probably be sufficient for a lot of casual gamers. While it is possible to get turbine points through play, most people would find it a bit too labour intensive to get more than an adventure pack or twos worth, but again, that would probably be sufficient for a lot of players.

      I’ll do a post with the exact details of how it works. And one on EQ2 housing controls, though it won’t be very long!