Coal is a wonderful substance, but there comes a time when we must move on from such primitive fuels. Thermal Expansion has Buildcraft energy powered versions of the furnace and crusher, as well as many others.
I only have the materials to make the pulverizer today, but that’ll halve my coal requirements on its own.
I won’t be giving up coal entirely, as regular furnaces and crushers are perfect for whenever I’m setting up a fresh outpost and need to get things up and running right away. Much as I’ll need to be doing in Episode 50 when I take my first journey to a Mystcraft Age.
Thermal Expansion 188.8.131.52 : Thermal Expansion has a whole heap of different machines I’ll put together eventually, but I’m getting distressingly low on resources.
Buildcraft 3.7.1 maintained by CovertJaguar: The Redstone engines and pipes are part of Buildcraft. My base becomes ever more tangled with pipework. There *are* ways I might use to cut down on that (Such as Thermal Expansion’s teleporting tesseracts), but those are rather more advanced techniques.
Mystcraft 0.10.5 by XCompWiz: The Z-fighting on the linkbook stand had been annoying me for a while. I’m glad the lecterns don’t seem to suffer from the same problem.
Ars Magica 5.52.014 by Mithion: Summon Rift is a terribly useful spell. The amount of storage depends upon the power level you cast the spell at. It lets me carry a good amount of occasionally useful gear with me, though it would be a bit awkward if I lost my spellbook until I could make a new one.