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> <channel><title>Comments on: Some thoughts on Contribution in Keep Sieges</title> <atom:link href="http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/feed/" rel="self" type="application/rss+xml" /><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/</link> <description>Massively Multiplayer Online Gaming, Current Affairs, and Random Stuff!</description> <lastBuildDate>Wed, 25 Jan 2012 13:23:47 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: On Rift&#8217;s Contribution System: Ark&#039;s Ark</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-78086</link> <dc:creator>On Rift&#8217;s Contribution System: Ark&#039;s Ark</dc:creator> <pubDate>Sat, 05 Mar 2011 16:36:05 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-78086</guid> <description>[...]  Blog Home &gt; Gaming &gt; MMORPGs &gt; Rift &gt; On Rift&#8217;s Contribution SystemRelated PostsSome thoughts on Contribution in Keep SiegesMythic admits that Keep Contribution system was broken.The Rift Beta Bonanza &#8211; Part 2The Rift [...]</description> <content:encoded><![CDATA[<p>[...]  Blog Home &gt; Gaming &gt; MMORPGs &gt; Rift &gt; On Rift&#8217;s Contribution SystemRelated PostsSome thoughts on Contribution in Keep SiegesMythic admits that Keep Contribution system was broken.The Rift Beta Bonanza &#8211; Part 2The Rift [...]</p> ]]></content:encoded> </item> <item><title>By: Warhammer Online 1.1 hits the Test Server: Ark&#39;s Ark</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-20839</link> <dc:creator>Warhammer Online 1.1 hits the Test Server: Ark&#39;s Ark</dc:creator> <pubDate>Thu, 04 Dec 2008 18:27:55 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-20839</guid> <description>[...] Some thoughts on Contribution in Keep Sieges: [...]</description> <content:encoded><![CDATA[<p>[...] Some thoughts on Contribution in Keep Sieges: [...]</p> ]]></content:encoded> </item> <item><title>By: Fritha</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-20667</link> <dc:creator>Fritha</dc:creator> <pubDate>Fri, 28 Nov 2008 23:57:34 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-20667</guid> <description>I like the token idea, but it&#039;s similar enough in theory to the existing renown system that I doubt they&#039;d implement it. :/
I think the &quot;random&quot; factor is important -- or at least, that it&#039;s important that everyone who&#039;s participated have a chance at getting something.  Weighting time-invested too heavily woulddiscourage players from joining in late, and often if a Keep raid&#039;s taking a while you *need* players to show up late, to replace people you&#039;ve lost or reinforce your effort.
What I think is a real shame is that there&#039;s no reward for keep defenders.0</description> <content:encoded><![CDATA[<p>I like the token idea, but it&#8217;s similar enough in theory to the existing renown system that I doubt they&#8217;d implement it. :/</p><p>I think the &#8220;random&#8221; factor is important &#8212; or at least, that it&#8217;s important that everyone who&#8217;s participated have a chance at getting something.  Weighting time-invested too heavily woulddiscourage players from joining in late, and often if a Keep raid&#8217;s taking a while you *need* players to show up late, to replace people you&#8217;ve lost or reinforce your effort.</p><p>What I think is a real shame is that there&#8217;s no reward for keep defenders.0</p> ]]></content:encoded> </item> <item><title>By: Arkenor</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-20404</link> <dc:creator>Arkenor</dc:creator> <pubDate>Tue, 25 Nov 2008 09:50:19 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-20404</guid> <description>According to the statement of the chicken (I linked to the thread), he was chickened for the entire time.</description> <content:encoded><![CDATA[<p>According to the statement of the chicken (I linked to the thread), he was chickened for the entire time.</p> ]]></content:encoded> </item> <item><title>By: Malk aka "Gottfried", for now</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-20349</link> <dc:creator>Malk aka "Gottfried", for now</dc:creator> <pubDate>Tue, 25 Nov 2008 00:56:14 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-20349</guid> <description>Hehe, what is the chicken was actually the main tank and contributed with 2 rams and major tankage all through the encounter only to level up out of the tier from the exp when the keep lord died?  That would leave them a very deserving gold-bagged chicken.
One thing I have noticed is (in PQs) too-high level characters seem to be hobbled in earning contribution.  With my WP I can heal/tank/whatever in low-level PQs but I am never near the top in contribution even if Im doing practically 95% of the damage and 95% of the healing.
Not saying the system is as good as it can be but they do get some things right.</description> <content:encoded><![CDATA[<p>Hehe, what is the chicken was actually the main tank and contributed with 2 rams and major tankage all through the encounter only to level up out of the tier from the exp when the keep lord died?  That would leave them a very deserving gold-bagged chicken.</p><p>One thing I have noticed is (in PQs) too-high level characters seem to be hobbled in earning contribution.  With my WP I can heal/tank/whatever in low-level PQs but I am never near the top in contribution even if Im doing practically 95% of the damage and 95% of the healing.</p><p>Not saying the system is as good as it can be but they do get some things right.</p> ]]></content:encoded> </item> <item><title>By: xXJayeDuBXx</title><link>http://www.arksark.org/blog/743/some-thoughts-on-contribution-in-keep-sieges/comment-page-1/#comment-20306</link> <dc:creator>xXJayeDuBXx</dc:creator> <pubDate>Mon, 24 Nov 2008 17:38:38 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=743#comment-20306</guid> <description>Even in beta I couldn&#039;t figure out the system. It would be nice if Mythic would at least explain how exactly the system works.</description> <content:encoded><![CDATA[<p>Even in beta I couldn&#8217;t figure out the system. It would be nice if Mythic would at least explain how exactly the system works.</p> ]]></content:encoded> </item> </channel> </rss>
