Faster, weaker, better?

An interesting part in todays Test Center Update Notes:

NPCs now do their auto-attack damage slightly more often but hit for less damage, making each hit less lethal. Because player characters will be hit a bit more often, we have increased the effectiveness of the Channeling skill.

Now, assuming that they increase channeling correctly, and we don’t get interupted any more than before (or hopefully less), I *think* the purpose of this change is reduce the liklihood of getting one-shotted. It will have some other interesting effects though:

One thing it will do is give defensive procs more chances to go off. In particular, folks with damage shields (including those of us with imbued armour) should be putting out more damage, making this a druid-friendly change. (Don’t get excited though, druids. Your haze line gets chopped elsewhere in the notes.)

Clerics, on the other hand, are going to see much more of their reactive heals potential wasted, and sooner. The amount of distress clerics (or rather their tanks) feel will depend a lot of the definition of “a bit”, but I’m a little concerned that Maltheas (my Ratonga Templar main. Say “hail” to the nice people Malth.) will need to spam out heals even faster than he already does. Enough to cause a problem? We’ll see.

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