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> <channel><title>Comments on: Station Cashing In</title> <atom:link href="http://www.arksark.org/blog/832/station-cashing-in/feed/" rel="self" type="application/rss+xml" /><link>http://www.arksark.org/blog/832/station-cashing-in/</link> <description>Massively Multiplayer Online Gaming, Current Affairs, and Random Stuff!</description> <lastBuildDate>Wed, 08 Feb 2012 16:03:04 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: JB</title><link>http://www.arksark.org/blog/832/station-cashing-in/comment-page-1/#comment-22393</link> <dc:creator>JB</dc:creator> <pubDate>Fri, 09 Jan 2009 15:21:27 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=832#comment-22393</guid> <description>I actually disagree, some people have the time to play an MMO for the many hours it takes to level up a character, go questing for optimum character gear, spend hours grinding out skills etc.  While other people only have time to play for a few hours a week but when they get to play the game want the option to compete on an equal level with other players.
I have played many games with Ark and other friends over the years and in general I see characters disappearing off ahead of me level wise. In most games this means I can&#039;t group with them due to the normal 3 to 5 level range that you can successfully group with people. My free time is pretty limited due to the number of hours I work each week coupled with other commitments so leveling at the rate that other people achieve is impossible for me. This generally means I end up dropping the game after a month or two since a big reason I play the games is to hang out with friends I rarely get a chance to see in real life.
In life there is always a balance between time and money, I am time poor so I don&#039;t see a problem with spending a few dollars to get some fake gold coins which mean I can have more fun when I get time to play a game online.
To quote Ark &quot;A level playing field for both friendly and unfriendly competition with other players has always been at the core of the attraction of MMO&quot; but that is based on the assumption that everyone playing has the same amount of time to invest in an MMO, since they don&#039;t it&#039;s not a level playing field.
Now the part I semi-agree with is that I am less sure about the company itself selling the leveling potions, I would be happier with a system where leveling/xp potions were a loot drop available to anyone so if I have purchased some gold that gold will go to a player that has found the potion. (I know this then goes into a whole other argument about hyper inflation but I am going to stop waffling now).
JB</description> <content:encoded><![CDATA[<p>I actually disagree, some people have the time to play an MMO for the many hours it takes to level up a character, go questing for optimum character gear, spend hours grinding out skills etc.  While other people only have time to play for a few hours a week but when they get to play the game want the option to compete on an equal level with other players.</p><p>I have played many games with Ark and other friends over the years and in general I see characters disappearing off ahead of me level wise. In most games this means I can&#8217;t group with them due to the normal 3 to 5 level range that you can successfully group with people. My free time is pretty limited due to the number of hours I work each week coupled with other commitments so leveling at the rate that other people achieve is impossible for me. This generally means I end up dropping the game after a month or two since a big reason I play the games is to hang out with friends I rarely get a chance to see in real life.</p><p>In life there is always a balance between time and money, I am time poor so I don&#8217;t see a problem with spending a few dollars to get some fake gold coins which mean I can have more fun when I get time to play a game online.</p><p>To quote Ark &#8220;A level playing field for both friendly and unfriendly competition with other players has always been at the core of the attraction of MMO&#8221; but that is based on the assumption that everyone playing has the same amount of time to invest in an MMO, since they don&#8217;t it&#8217;s not a level playing field.</p><p>Now the part I semi-agree with is that I am less sure about the company itself selling the leveling potions, I would be happier with a system where leveling/xp potions were a loot drop available to anyone so if I have purchased some gold that gold will go to a player that has found the potion. (I know this then goes into a whole other argument about hyper inflation but I am going to stop waffling now).</p><p>JB</p> ]]></content:encoded> </item> <item><title>By: Evalissa</title><link>http://www.arksark.org/blog/832/station-cashing-in/comment-page-1/#comment-21104</link> <dc:creator>Evalissa</dc:creator> <pubDate>Thu, 11 Dec 2008 04:07:17 +0000</pubDate> <guid
isPermaLink="false">http://www.arksark.org/blog/?p=832#comment-21104</guid> <description>i&#039;ve vowed never to play a Sony game again.</description> <content:encoded><![CDATA[<p>i&#8217;ve vowed never to play a Sony game again.</p> ]]></content:encoded> </item> </channel> </rss>
