Star Trek Online – I am altering the deal. Pray I do not alter it further.

Strange things have been afoot at Cryptic, and they bode somewhat ill.

For a time, Atari.com displayed a new offer. Star Trek Online’s price was dropped by 10 dollars, and it came with an additional 60 days of playtime, adding to the 30 days you’d normally get, for a full quarter of a year of playtime.

It was an excellent idea, in my opinion. 90 days would give Cryptic long enough to prove that they intend to do great things [...]

Star Trek Online ST.0.20100217c.4 patch notes, 18th February 2010

Klingon Sector Space

The great STO meme is “Where’s Sulu?”. New players would often not be able to find him, even though he was standing in the same room as Admiral Quinn, the man who told you to speak to him. This was tackled by adding random NPC comments down in the starbase stating exactly where he was. Apparently this was still not enough, as from today he will be added to your contact list at level 2, meaning [...]

Star Trek Online ST.0.20100208b.4 patch notes, 11th February 2010

A content patch! The Borg missions have arrived have, and Admirals now also have Daily missions to attend to. In addition, the Borg should be cropping up in exploration missions now. Vital, because quite a lot of folks have made it to Admiral now, and have not had terribly much to do.

My favourite change is that the annoying wait after completing an exploration mission should be gone too, making it much easier to build up a decent stack of [...]

Star Trek Online : Ramming Speed

Just a quick post to illustrate why the skill, “Ramming Speed”, a skill all classes get at level 23, is seriously out of whack in Star Trek Online. The damage ramming speed does depends upon the speed you are going. Combining a few skills together, you get the result below.

Ramming Speed!

The Crystalline Entity fleet action, found in the level 15-19 Alpha Centauri sector block, is similar to a simple public quest in Warhammer Online. The table on [...]

Ongoing Star Trek Online thoughts, and ST.0.20100202a.3 patch notes.

I’ve just started getting past the point I got to in the Open Beta. Since last I wrote, STO has become a great deal more stable, and less buggy. Just in time, I might add!

The new Character Selection Screen for STO.

This time around, instead of going for a Science Vessel, which are the most heavily shielded, and of middling manoeuvrability, I have gone for an Escort. Escorts are much quicker on their toes, and have most of [...]

Star Trek Online ST.0.20100202a.2 patch notes, 4th February 2010

A good bug-squashing attempt, most notable for the research changes. Until now, I don’t think anyone ever managed to get past the first researcher.

Also, the code left over from Champions Online that was allowing people to choose colours for their weapons has been removed. No more being blown up by fuscia coloured disrupter beam wielding Klingons for me!

[...]

In which I am outraged at Cryptic’s greed in making us pay extra for Klingons and Ferengi.

A lot of folks have been wondering where the playable Klingons and Ferengi were for the Federation side. Well, they’ve just turned up, in time for launch day.

They’re so super-duper awesome that they’re not included in the price of your game. You have to pay extra. Putting an existing Klingon or Ferengi model in a Federation uniform is just such a hard task it couldn’t possibly be included in the 60 dollars, or however much, you paid already.