Of course, there’s probably multiple reasons why folks are crashing. This is but one of them:
For some reason, DDO does not limit the amount of frames it outputs in the same way as other games.
It is massively overtaxing your graphics cards, quite possibly causing overheating. If you do not select “sync to refresh” it is pushing out frames at a rate that simply force your PC to pass out. As seen in this pic:
Here, I have very briefly unticked “sync to refresh”. I am getting an FPS of 209, shown by Fraps in the top right hand corner. This is clearly an utterly ridiculous frame rate. Until I discovered that ticking “sync to refresh” would limit my fps to 60 (as my screen refresh rate is 60. Yours might be something else), I couldn’t make it to the end of character creation without crashing.
Even at 60 fps, I have to turn everything down to low in order to prevent eventual overheating. I don’t need 60 fps at ugly. I’d be a lot happier with 30 fps with some detail.
I can’t post on the US boards. I am getting very frustrated with the tech support over there suggesting that this mysterious epidemic of overheating graphics cards is due to hardware failure. Please, tech support, acknowledge this issue, and stop blaming our computers.
It is true that some folks don’t seem to be having a problem. Such is the way of bugs It is however, affecting both NVidia and ATI cards. I also expect that the same issue is also responsible for some the stuttering and jerkiness that people are seeing.
I am sure this will be fixed, but I really hope they make it quick. Release is a really bad time for such a bug to be added to the game.
Later note: It appears, that on my PC at least, this out of control framerate only occurs in windowed mode (or in full screen mode if you have not set AllowFakeFullScreen=False in UserPreferences.ini, in which case full screen is really just a borderless window). Unfortunately, alt-tabbing out to check other software eventually causes me to crash, so it’s not much of a solution for me.
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