By Arkenor, 1 month and 9 days ago

Pirates of the Burning Sea – The Sea gets Smaller.

Just received this in my email, and it makes me rather sad. PotBS appears to be in dire straits.

Ahoy, Pirates of the Burning Sea Captains!

Population density has been the topic of much debate in the community over the last few months. What we’re hearing is that Pirates is an awesome game that you really enjoy playing, but that it’s a lot more fun when there’s a critical mass of other players around to play alongside or against. Through feedback from the players and evaluation of server populations, it has become clear that key game features require higher density in order to function at optimum levels.

To push things in the right direction, we’ve decided to condense the current population onto two servers. On March 5, 2010 at approximately 12:01 AM PST, we will close the following servers: Blackbeard, Defiant, and Rackham. Beginning on February 5, 2010 at approximately 12:01 AM PST, you can transfer your characters from the affected servers onto one of the two remaining servers, Antigua or Roberts. At this time, character creation will be disabled on the Blackbeard, Defiant, and Rackham servers. We hope these changes will provide you with an even more enjoyable Pirates experience.

My server, Roberts, continues its charmed life, having survived several rounds of server-merges.

Pirates of the Burning Sea is a good game which doesn’t deserve this fate. It dared to try something different, and while it made a lot of mistakes along the way, what it came up with was engrossing enough to keep me happy for six months and more. I might have been a bit harsh about it from time to time, but compared with MMO releases since, it was a shining pearl.

If you’ve not sailed the Burning Sea yet, there’s a 14 day trial available here. Folks between games at the moment could do far far worse. If you enjoyed the ship combat of Sid Meier’s Pirates,especially, you’ll find a whole lot to enjoy.

It’s also interesting to compare PotBS to Star Trek Online. Both games have a dual existence, on both land and ship, but PotBS is a game with much more depth, and is much more sandboxy, with RvR that changes the game world, and a complex economical system. There are too few sandbox MMOs out there, and I fear PotBS’s floundering is not going to make developers more inclined to work on one.

Also worth noting, we ex-players are receiving a free month of playtime:

Between February 5, 2010 at 12:01 AM PST and March 5, 2010 at 11:59 PM PST, accounts of former players that were closed between January 22, 2008 and January 15, 2010 will be reactivated for up to twenty-nine (29) days of free play*, which will allow you to transfer your characters to the Roberts or Antigua server and try out new features that we have implemented since you last set sail.

Pirates Of The Burning Sea 450x378

I be Cap'n Arkenor Oakshadow, and I approve this here message. Yarr.

By Arkenor, 1 year ago

Some random updatey bits.

For the last few days my internet connection has gone rather badly wrong. I am getting speeds reminiscent of when we were all on 14.4 dial up modems, which is pretty unhelpful for either EQ2 or Warhammer Online. Virgin Media are saying the local fault may take up to a week more to fix. As Maltheas would say, “Boos!!!!!”. It’s just as well though, as my Dad is visiting in a couple of days and the house needs some heavy cleaning to get up to his standards. So for now Maltheas abides a time in the Village of Shin, pondering the fate of Luclin.

Maltheas rests, on the Isle of Mara in Everquest 22

Everquest 2 has launched a recruitment scheme with goodies for both the recruiter, and recruited. If any readers of this blog are interested in the 14 day trial, drop me a note in the comments, and I’ll shoot an invite off to you.

I’ve not popped into Warhammer for a while now. I notice that of the European servers, Burlok is the only one to be offering an xp bonus to both sides, so I’m guessing population is still an issue. In truth, I had started finding the RvR mechanisms increasingly irritating, lacking anything like the strategic depth of PotBS. The simple-minded nature of the war looks set to continue, though the bloodthirsty side of me is somewhat heartened by this upcoming change in patch 1.2 :

To help place more emphasis on Keep claiming and defence, as well as to combat the “defence by not defending” strategy, we are introducing the Zone Control Domination mechanic. With this system, players who take and hold all Battlefield Objectives and claim Keeps in a contested zone (in Tier 4) or a shared RvR lake (in Tiers 2 and 3) have the opportunity to capture that zone, forgoing the standard mechanics of Zone Control.

Each Battlefield Objective and Keep will be worth 1 Domination Point. To capture a zone via the Domination rules, your Realm must have all 6 Domination Points. In Tiers 2 and 3, capturing all six points in a shared RvR lake will give the capturing Realm control of the entire Tier. These are represented as small pip marks on the Zone Control Bar.

Battlefield Objectives and Keeps have different requirements for earning their Domination Point, as follows:
To earn a Domination Point from a Battlefield Objective, it must be owned by your Realm for 30 minutes.
To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point.
Multiple Domination Points cannot be gained from a single source (for example, it isn’t possible to get 6 Domination Points by capturing Martyr’s Square 6 times).
If a zone that was taken over by Zone Domination is put into a contested state, all timers and Domination Points are reset.

That should, I hope, help to spread out the zergs a little, by forcing us to defend multiple locations.This new method of capturing zones is as it should have been from the very beginning, though I am somewhat irritated that keeps have to be claimed by a guild, rather than simply taken by the faction.

The change will improve the RvR on the level of base carnage, but it will also greatly shorten the length of the campaigns. A war campaign in Pirates of the Burning Sea takes a minimum of a few weeks, most likely longer with some back and forth, and involves a large amount of strategic planning. I wonder how quickly in WAR, from a starting map, could a campaign be successfully concluded (by the taking of the enemy capital)? With these changes I suspect it could all be done in a single weekend, given ideal conditions.

Now, I know that WAR never claimed to be a game of high strategy, but it is strategic depth that makes each campaign different from those that have come before it. I fear that by having so few real choices in how to go about the WAR campaign, with things changing so quickly that there is no time to think about anything more than the most basic of responses, it severely reduces replayability and long-term interest. I may just be speaking for my fellow strategy geeks though.

Right, I’d better get back to scrubbing the kitchen floor!

By Arkenor, 1 year and 7 months ago

Pirates of the Burning Sea 1.6.34.0 goes live

They keep taking me by surprise with PotBS patches. Not paying quite so much attention to it as I was.

There’s a whole slew of ships, and other good things. For me though, the highlight is that I will no longer have to choose between having 3 avatar items with bonuses, or the company of my dear friend Percy the Parrot. Now I may have both at my disposal, ensuring the defeat of any who cross my blade. Huzzah!

Percy Parrot and I, deep in conversation.

The update notes for Pirates of the Burning Sea 1.6.34.0 continue below. Just hit the link below if you’re not on this posts specific page.

Keep reading →

By Arkenor, 1 year and 8 months ago

Pirates of the Burning Sea 1.5.46 goes live

I’m a bit late on this one.

Will the addition of insurance (though it’s more of a rebate than insurance, really) have the desired effect of increasing the amount of consensual PvP? Lets hope so, as with Pirate PvP starting at 3000 unrest now, there are going to be a lot of red circles around.

The 1.5.46 PotBS patch notes are below:

Keep reading →

By Arkenor, 1 year and 8 months ago

Pirates of the Burning Sea Test Notes 1.5.30.0

Another solid update in the works for PotBS. Our first level 50 Raid, the much anticipated insurance system, and much more! Pirates of the Burning Sea continues to improve in leaps and bounds, though I worry whether it comes too late for many of its players. Perhaps a full scale rerelease, and free month return programme might be in order later this year.

Full test patch notes for 1.5.30.0 are below:

Keep reading →

By Arkenor, 1 year and 9 months ago

PotBS 1.4.34 goes live

What rough beast, its hour come at last, slouches towards Tortaga to be born? It’s the Buccaneer, brimming with tradey goodness, and our ocean will never be the same again! Not just for those scurvy Pirates either. Across the board characters will be logging in to be greeted by a free respec, as the skills available to all classes have been completely revamped. Only time will tell if this is for good or ill, but with greater choice available, I am hopeful it’ll work out for the best.

Economic unrest has been given the old heave-ho too, with the bundles now being placed into the care of NPCs who will slowly trickle the unrest at a more sedate pace, putting an end for once and for all to econbombing.

There’s lots more in this update. New stuff to buy with commendations and MoV, new ships, a scad of ship changes, and fixes in abundance. Have a good ol’ rummage and see what you reckon,

The full 1.4.34 patch notes for Pirates of the Burning Sea continue below:

Keep reading →

By Arkenor, 1 year and 9 months ago

PotBS Test Server Patch Notes 1.4.30

A fairly small update to the test build, though there are a lot of skill tweaks. The Bahamut gets significantly increased in power, and Sabanqui loses it’s unrest decay, which is going to seriously inconvenience Campeche from time to time. Privateer skills get a surprisingly sharp smack with the nerfbat.

Patch notes are below:

Keep reading →

By Arkenor, 1 year and 9 months ago

PotBS Test Server Patch Notes 1.4.29, and a move to Age of Conan

Just a small tweak so not too much to talk about in this one, although I weep quietly for my expert carpenter. If the ad hoc spawning is finally truly fixed, then that will be a very good thing.

In other news, several major RvRing guilds on Roberts are going to be heading to Age of Conan, some merging to form the Scions of Nordheim. I’m going to be heading along to the same server, Ymir, to see what AoC is like. I’ll be trying to keep up with my responsibilities in PotBS, though I shall be cutting down the amount of time I spend there for now, at least until there is more to do for someone like me. I’ll try to liveblog my first impressions of AoC when I start the early access period this Saturday. I’m hoping that this time I eventually get the chance to build a city that I was denied in Vanguard and PotBS, who both decided it was an unnecessary feature to launch with.

I feel slightly guilty, as this is not going to help the dwindling population on Roberts at all, but at the end of the day I can’t let myself be bound to a game I’m not enjoying simply out of a sense of duty. I shall continue to try to help to make PotBS a better place to be.

PotBS patch notes continue below:

Keep reading →

By Arkenor, 1 year and 9 months ago

PotBS Test Server Patch Notes 1.4.28

Another test build has just arrived, and it seems the pendulum may be swinging back slightly, as the 4th and 3rd rates gain a little bit of target tracking, and the Hercules lose some.

64-gun ships are having the number of line bundles they require reduced from 8 to 3. I’m trying to figure out exactly what ships this means, but it seems to mean the 3rd rates, and maybe the Couronne. The patch is not yet live on the test server, so I’ll update when we know precisely who’s affected. (Update: It turns out the decision to only change the Valiant was deliberate.) The intent would seem to be to make the 3rd rates closer to the Pirate Herc in cost and overall power. A worthy goal, and one which I think will do a lot to reduce the National’s current indignation.

Cutthroats have lost their entire Evasion path, bringing them down to the same number of skill paths as everyone else. Fair, but going to be quite a painful pill for them to swallow.

Patch Notes continue below:

Keep reading →

By Arkenor, 1 year and 10 months ago

PotBS Test Server Patch Notes 1.4.25

Some very encouraging things in this latest test server build. It is only the first test build, and we know there is another on the way, so don’t be surprised if something you were expecting isn’t in here.

I’m personally very excited about the new unrest system, which will help return us non-PvPing RvRers to relevance. Freetraders also get a couple of rather tasty sounding new ships. All careers gain new skills, which will give us more options, though it is hard to say how, taken as a whole, it will affect the current balance of power between the careers, especially with the arrival of those upstart Buccaneers.

The new outfitting rewards for turning in commendations will reduce the chorus of complaints that there was nothing worth buying with them for non-Freetraders, though until we see the stats it is difficult to judge their worth. Also, I am a little concerned that if they are not general outfitting, that might have a bit of a dodgy effect on the economy, though I guess since they removed ships as rewards in 1.3, we crafters should be willing to tolerate that.

There are a few dark clouds though. I think Naval Officers are going to be extremely unhappy about the changes to 1st and 2nd rated lineships, or at least the people who worked hard enough to get one will. This update does not seem to do much to help the Nations against the increasingly powerful Brethren of the Coast, and in fact probably worsens our plight. Not that we will let that stop us!

So, here are the 1.4.25 patch notes!

Keep reading →

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