I received a jolly email from Warhammer Online today! Ooh, I love free stuff, so this sort of stunt always works on me. I dug out my installation disks, and set to work! My first shock was that Burlok has completely gone. It ‘s not even hidden, to be revealed by hitting the “more” button. It just ain’t there any more. Luckily, my characters still exist in some sort of netherworld, so I was able to transfer them to [...] A pretty big update, this time around, though it has been a few week since the last one. Lots of tweakage to the playfields, and a healthy dollop of voice-overs for certain quests. I’m one of those who actually reads quests and listens to voice-overs, so this is the sort of addition I really like. Ah yes, and maker’s marks have been added to crafted items! This is a feature that every crafter desires, and one that shows at least [...] The player city resource zone revamp has arrived, with a variety of camps springing up throughout the areas. I’m looking forward to seeing whether the changes, ostensibly to provide alchemists somewhere to gather resources for their crafts, will liven up the Lacheish Plains a little bit. Bind on Equip and Bind on Pickup have been added to loot. It’s funny how many games seem to think they can do without this, and then add it some time after release (as [...] I’m quite excited about this one, for several reasons. Finally architects will have their deeds returned to them after showing them to the trainer. As each tier 1 deed costs 125 silver to make, having to make an entire set just to advance was incredibly expensive for small guilds. Although I’ll have to go back and make some deeds I already used, it’s still going to reduce our costs massively. The first of the player city improvements have arrived. [...] This is first patch to have spent some time on the Testlive server before being released. Due to this, hopefully from hereon in there will be an increased level of stability in the updates. Update: Another set of update notes came out later in the day, consisting of items that were missed from the first notes. For ease of use, I have consolidated the two sets. One socially important change is that interfering in other people’s fights will reduce the [...] A small patch with no new content. I’m intrigued to see that they plugged holes in the walls of the player cities in the resource zone. Currently such cities are not attackable, to my knowledge, with sieges being restricted to the Border Kingdoms, so why need to worry about their walls? I wonder what they’re planning with the PvP update that’s coming up. I’m actually too busy to play at the moment, but will be back in action from tomorrow. [...] This latest update has caused the servers to become a bit unstable. The new Alchemist’s Cache item appears to have been responsible, and has been deactivated, but the server instability is persisting. The issue is being worked on. The Update notes for the 26th of June continue below: [...] | | |