My Adventuring with Ark Minecraft Build

I’ve more or less finalised my Minecraft build for the promised videos. It took a little poking and prodding of config files to get everything working together properly, but it wasn’t terribly difficult. I needed to wait for a few vital pieces to update to Minecraft 1.5.1. That happy event has now occurred, though some are pre-release versions, meaning there’ll be no shortage of bugs to discover as we go.

I should note that I have not dipped into many of these mods yet. I have only made sure that they are loading up correctly with no conflicts or errors in the log files, and that the world is generating to my liking with no shenanigans, with everything present and correct. As such, I don’t have any in-depth knowledge about them. I’ll be exploring them for the first time during the playthrough. As a result, the descriptions below are quite simplistic.

As new versions are released I’ll be updating my build with them, provided it doesn’t break anything important. Many backups shall be made!

Updated as of 15th May, 2013. Please note that this is a 1.5.1 build. Some mods may have more recent 1.5.2-only versions.

Worldgen

Extra Biomes XL 3.13.0 : A wide range of additional biome types to explore, as well as some new plants. I have all of the biomes disabled right now, so that my initial area will be base biomes.

Biomes O’ Plenty 0.5.2 : Another biome mod. Once again, the biomes are disabled in the main overworld, meaning I’ll only have vanilla biomes. However, when I start journeying the multiverse with Mystcraft, any biome from EBXL or BOP could make an appearance.

Metallurgy 3.0.0.0.9.3 : Adds a wide range of additional metals, and ores. It’ll be dealing with most of the ore generating in worldgen, apart from a few from Tinker’s Construct that it doesn’t include. I’ve turned the rarity of ore up from its default settings which seem rather too generous to me.

Dungeon Pack 1.5.2 v1 : Adds a variety of structures to the land of minecraft. I have a lot of mods which add structures, so I’ve made these pretty rare. I’ve also disabled quite a few structures that I didn’t like the look of, particularly ones that float in the sky. I like my sky clear!

Ruins : More structures added to the world. Once again I’ve turned the rarity right up.

Natura 2.0.21 : Some new trees, and a variety of berry bushes. I particularly like the Eucalyptus tree.

Quality of Life

Not Enough Items 1.5.2.10 : This adds a recipe search system, which becomes increasingly vital the more mods you’re using. It also has quite a few cheat options, but I shall not be using those unless its needed to recover from a serious bug. NEI requires CodeChickenCore, available from the same page. Its tooltip option interacts badly with certain objects from other mods I’m using, so I’ll be keeping that off most of the time.

Rei’s Minimap 3.304: Adds a minimap and full-sized map. I’ll generally be keeping this turned off, but it might sometimes be useful during videos to help viewers visualise what’s going on.

Taigore’s Inventory Saver 2.22: One of the more annoying things about Vanilla Minecraft is that dropped items will vanish after five minutes. That’s useful for keeping things tidy, but rather devastating if you happened to die 6 minutes away, and doesn’t really make any sense. There are some mods that simply allow you to keep your items on you when you die, but that’s a bit too cheap for my liking. Taigore’s Inventory Saver places your gear in a sack where you died, preventing it from despawning.

Travelling House v1.0 : This is a rather ingenious mod that allows to build a device which can be used to scoop up a bit of the world, and plant it down somewhere else. While the suggested use is to always have your home with you as you travel, I think it might be quite interesting to use it to kidnap NPC villagers and buildings, and bring them back to my home area to build my own village.

Enhanced Portals 2.1.2 : A late addition, this mod changes how how portals usually work, allowing you to use any shape, for aesthetic purposes, and more practically, allows you to connect one portal to another. This might come in very handy if I need to connect one base to another.

New Worlds!

Dimension mods can almost be total conversions, with their own creatures, resources, and recipes.

The Twilight Forest 1.18.0 : A dimly lit dimension filled with wonders. This looks pretty huge, and is very well thought of. I’m looking forward to visiting.

The Lion King Mod 1.11.1 : The mod allows you to travel to the Pridelands, a dimension filled with, I assume, amusing meerkat and warthog double-acts, where good and evil do battle in leonine form. Actually I have no idea, but it seems well made and will be fun to visit at some point.

The Lord of the Rings Mod beta 5 : Still very much a work in progress, this mod allows you to journey to a strange dimension of hobbits, orcs, and far too many rings to keep track of.

Mystcraft 10.3 : If you ever played the Myst games, you’ll remember how you travelled from world to world via magical books. A skilled writer could create a new world by describing it in such a book. Mystcraft allows you to do this, allowing you to create a limitless number of dimensions to explore. This is a far from easy process, involving learning the symbols for various aspects of a world, and it is all too easy to create an unstable world at the brink of its own destruction. Exploring infinite realities is not for the faint-hearted!

Furniture

Enhanced Books 1.5.1 : Bookshelves!

Bibliocraft 1.2.0 : More bookshelves! Also armour stands, and some other nice storage furniture.

Mr Crayfish’s Furniture Mod 2.8.2 : A variety of nice chairs, couches, and other furniture.

Beasties!

Given how often I managed to die to ordinary skeletons in the original series, I’m going to have to up my game to survive this lot.

Grimoire of Gaia 1.3.0 : A variety of unpleasant creatures who will be trying to kill me.

Farlanders 0.8a : A range of Endermen variants, some of whom may be friendly. Isolated Farlander buildings may sometimes be found. I ran into one of these during one of my test sessions. It ended badly for me.

Lava Monsters 2.2 : Beings of lava may be encountered deep within the bowels of the earth.

Special Monsters 2.4.2 : Original Minecraft monsters have a small chance of spawning as an even less pleasant variant.

Primitive Mobs 1.3.5 : Some new opponents, but also a few new friendly faces in the form of additional villagers.

Project Zulu 1.0.3.6 : A fine range of extra animals and monsters, along with a number of extra world structures.

Rancraft Penguins : Because Penguins!!!

Mo Creatures Dev 5.2.0 : The latest version of Dr Zhark’s Mo Creatures is far more compatible than previous versions were. It requires some config-fiddling, but I’ve now got it working well enough to include. A good thing, as the rich variety of animals and monsters that it adds would have been tough to miss out on.

Magic!

Thaumcraft 3.04c : This is the mod I was waiting for before I began this playthrough, as it contains worldgen components. Thaumcraft has a rich magic system based upon magical nodes which occur in the world. There are 50 types of magical aspect (such as life, death, fire, and so on), and everything in the world can be broken down into some combination of them, and used to fuel magical effects.

Ars Magica 5.50.010 : Adds a complete magic system, strange beasts, and mysterious structures to explore.

And more!

Buildcraft 3.5.0 : This adds a variety of building and power additions. Pipes can be used to channel resource from one machine to another. Its energy system is a pre-req for many other mods, so it’s pretty much a must-have, even for somebody not known for their building such as myself. Largely, I need it for:

Forestry 2.2.2.2: This adds a variety of automated and manual farms, powered by Buildcraft energy. But I don’t care about automated farms. I care about the BEES!!!! Forestry adds an entire sub-game of bee-breeding, and once you have your bees, you can cross-pollinate your trees to create new species. Both bees and trees use a Mendelian genetics model that I am going to have a great deal of fun with! The bees and trees produce fruit and honey, alongside somewhat more surprising products.

Extra Bees 1.6 prerelease 6: Adds further genetic diversity to our buzzing friends, along with some more machinery.

Thaumic Bees 1.4.7 : Magic bees! This is a crossover mod between Thaumcraft, Ars Magica and Forestry, adding bee-lines which can produce Thaumcraft and Ars Magica ingredients.

Tinker’s Construct 1.3.3.13 : Introduces an alternate crafting and enchanting system. This is additional, rather than replacing the vanilla one, and an item cannot be enchanted by both systems, so hopefully it’s pretty balanced. I’ve turned off most of its ore changes, preferring to let Metallurgy deal with it, but it will add Aluminium, Cobalt, and Ardite.

Ropes+ : This caught my eye as it adds recipes to create grappling hooks, allowing me to get my Batman on. Expect many falling deaths.

Sophisticated Wolves 2.1.2 : Improves the AI of tamed wolves, and changes how you breed them.

Household Gods 5.13.2013 : A new addition to my build. Statues of gods appear in the world, composed of a random selection of a leg, torso, and head piece. Together, those pieces form a language of sorts, and the magical effect the statue will have depends upon the combination. With 4096 possible combinations, pretty much anything could happen. You can also disassemble the statues and make your own out of the parts you’ve discovered. With this mod’s capacity for extremely powerful effects, both good and bad, I’ve made the statues very rare.

On My Shelf

Mods I’ve pulled out of my build for now, for a variety of reasons, but they’re good.

Mob Spawn Controls : This is quite a handy bit of kit for anyone using Minecraft mods. It allows you to add custom creatures to the spawn tables of custom biomes in the case that they don’t have built-in intercompatability.

On Conspicuous Absences

There are other mods I would have liked to use, but for various reasons it has turned out to be a bad idea this time around.

Millenaire, a complex mod which adds villages of different cultures to the world, is incredibly laggy on my machine, and would make for a poor video experience.

Minecraft: The Return

Many moons ago, a young adventurer journeyed through a strange land, punching trees, and dying in a variety of embarrassing ways. Creepers, mostly, as I recall. Some of those adventures were recorded for posterity, and they were kind of popular, at least in comparison to most of what I do here. Took me rather by surprise! Alas, health and other distractions took their toll, and new episodes became rare, and then stopped forever.

Until now. Circumstances have conspired, and the stars have aligned, and once again I am overcome with the desire to delve too deep and too greedily into the land of Minecraft, and I’m hoping you’ll come along for the adventure!!

Since I last played, Minecraft has released properly, and had vast amounts of extra content added to it. Tameable wolves and ocelots! An experience system. The End, and the sinister Endermen. Witches! But beyond that, Minecraft modding has exploded, tempting me with delicious homegrown concoctions, and my deep-seated need to attempt to stack as many mods together as possible has kicked in, for good or ill.

There are quite a number of pre-built mod-compilations out there, the most popular of which seems to be Feed the Beast. But I tend to disagree with compilation’s mod choices, and I’ve also found that going through the process of cajoling other people’s mods into playing nicely together is often a solid foundation in learning how to mod a game myself.

As I’m starting from a base of Minecraft’s current version, 1.5.1, not every mod I’m interested in has been upgraded to function with it yet. I could use an earlier Minecraft version, but I figure I have plenty of mods to work with for now, and can always add more in later when they get updated.

I’ve already got quite a stack of mods working together. I’ll list them with descriptions and links in a later post. Largely, I seek extra challenges, beasts, and lands to explore, or interesting new game systems. As I’m not really much of a builder, as anyone who remembers my ugly but practical base at Hawk Mountain will attest, I’m leaving the range of mods which add pipes and new blocks and various sciencey goodness alone for now. I might add some in later if architectural inspiration strikes. I’m also avoiding mods which seem to simply add more powerful gear or otherwise make the game easier without also providing great threats.

Perhaps you can help me in my search. What are your favourite Minecraft mods?

So, when does this show hit the blocky road? I’m waiting on one particular mod to be updated, which should be in the next few days. Thaumcraft is a huge mod bringing magic and wonder to Minecraft. Because it adds special trees, ore, and aura nodes that are vital to its magic system, I should probably have it installed when I generate the world, rather than adding it in later. I could try to add it later, but there’s a chance that could go horribly wrong, so going to play it safe, considering that breaking my gameworld would be an ignominious end to a video series.

ThinkGeek release the USB Minecraft Nether Portal

I know what I want for my birthday now!

Minecraft 1.4 released yesterday, with tameable wolves. Expect a Minecraft video adventure in the near future!

Videopost: Minecraft, Day 17 – Gone Fishing

It’s been a while since I made a Minecraft video! In today’s episode I investigate a couple of the recent changes to the game, and bimble around a bit trying to remember what the heck I’m doing.

I have a soft spot for fishing games, especially fishing minigames in MMOs, so I’ll be interested to see how the fishing system develops. I’d love to see more types of fish, and interesting fish recipes available eventually. I also had my first (and second) glimpse of the new Octopus, and gave it a fine Minecraft “Hello!” with my steel sword.

Videopost: Minecraft, Day 16 – The Finding of Snow

After rather a long break, I continue my search for that most precious of Minecraft substances. Snow! Well, it was precious on this map at any rate!

Videopost: Minecraft, Day 15 – The Search for Snow

In which I investigate a few more of the recent changes to Minecraft that came in with the Halloween patch. Compass and watch in hand, I venture forth in search of strange new biomes!

As promised I’ve uploaded a fresh map rendering. It’s rather large, so might take a little while for you to download. (The little green arrow will blow it up to full size if you’re looking at it from this page.) My original map area is the squarish area that makes up the top right side. You can just about make out my portals, and torches. The new area fits somewhat clunkily on to that, often with wildly discordant borders. I guess that’s what you get when the world generating code changes. As you can see, I’m snowless so far, but I’ll keep on looking. I am surprised though. Videos I’ve seen made snowy biomes seem far more common.

Update: Cartographer also tells us how many of each sort of block are within my generated world:

Block amounts:
Air: 60168519
Stone: 57736088
Grass: 658214
Dirt: 5777853
Snow: 99
Snow blocks: 0

Water: 851091
Ice: 0
Lava: 454319

Obisidian: 5255

Trunk: 26391
Leaves: 308532
Wood: 0
Cactus: 89
Pumpkin: 26

Sand: 851284
Gravel: 1829730
Clay: 418

Gold Ore: 31588
Iron Ore: 309587
Coal Ore: 639205
Diamond Ore: 13264
Redstone: 105683

Cobble: 8407
Glass: 4
Cloth: 0
Gold: 0
Iron: 0
Diamond: 0

Farmland: 0
Crops: 0
Reed: 32
Torch: 273
Jack-O-Lantern: 0
CraftTable: 2
Chest: 106
Furnace: 2
Wooden Doors: 2
Iron Doors: 0
Signs: 0
Ladder: 4
Railtracks: 32
Wooden Stairs: 0
Rock Stairs: 48
Lever: 0

Oho! According to that, there’s 99 snow blocks. I think I can see them on the map (I had originally thought it was more sand, but looking closer I see it’s a slightly different colour), not terribly far from where I finished, so I’ll head that way next time! I see there is also pumpkin, but I don’t think we’ll be able to spot them from the map, but perhaps I’ll run into some eventually.

Minecraft Halloween Special – Mr Oakshadow goes to Hell.

The Minecraft Halloween update was patched in a few hours ago, and I spend this episode exploring the new Nether dimension, AKA the dimension formerly know as Hell. It’s quite grim in the Nether, as you’ll see! The sound effects there got a bit much after a while though, and I fear they drown me out a bit at times during the recording. I engage in heroic battle with a wraith, and end up wishing I’d been playing in 3D so I could have perceived how enormous and far away it was! (That is indeed an option with Minecraft, but I don’t have any red/blue 3D glasses!).

I don’t know whether it was just odd luck, but there seems to be rather more beasties about, even in the normal Minecraft dimension. I was lucky to make it to the Nether, let alone back again!

Just as I was about to start recording, Notch tweeted: The inventory loss on death is a bug! But let’s just pretend it’s extra difficulty for halloween!. This made me even more nervous than I usually am!

I didn’t get around to exploring all the new features in the patch. It’s amazing how quickly 15 minutes goes when you don’t want it to, but I’ll look at biomes and watches and what have you in the next episode.