By Arkenor, 6 hours and 58 minutes ago

Checking In

I’m not dead! Just in the throws of a cycle of seasonal depression, so it has been hard to drum up posting enthusiasm. Like my more famous Norfolk resident, Stephen Fry, I’m thoroughly bipolar, so these things are wont to happen. Full service shall resume presently.

In the meantime, I’ve submitted to blogger peer pressure, and decided to give EVE Online a try. Folks are not kidding when they talk about the brutal learning curve, but my days in early UO have left me fairly well-equipped for survival in such a universe, and the numbers geek in me is having a delightful time analysing everything. I’ll write more on EVE when I’m feeling a little more zestful.

Arkenor In EVE Online 500x292

The Gallente Catalyst Destroyer. Currently my mightiest vessel.

By Arkenor, 7 days ago

Alganon – I am also altering the deal. Pray I do not.. you know the drill.

Elsewhere in deal-altering news, Alganon Online has just announced that they will be going with a subscription free model where you buy the game, but going forward there’s no fee. There will be an shop selling things for real world money in a similar way to Allods and its F2P friends.

But wait. They’ve been selling subscriptions. Presumably those are going to be refunded?

No. From the Alganon site news:

Right now we know you are thinking: “What about those of us who pre-paid? If there isn’t a subscription what did I pre-pay for?”

Well we’ve worked out a special for you. All Subscribers are being converted into Citizens and because we want to thank you for your show of support for Alganon, we have worked out a deal where what was paid will be converted to Alganon Tribute, a new in game currency system. Pre-Paid quarterly players will get 839 Tribute, semi-annual will get 1,559 Tribute and annual will get 2,878 Tribute deposited into their accounts after the April launch. We realize these numbers mean little without something to reference them against, so we will release more information on Tribute numbers as it gets closer to the Official Launch.

The Tribute Market System (TMS) will serve as the foundation of Alganons new real-dollar transactional framework. This market will support three categories of purchases: Items, Boons, and Services.

* Items include Pets, Mounts, Equipment, Access Keys, Potions, Boxed Collections, Tokens and specialty items that will be available through the Market.
* Boons are specific to studies and allow the purchase of study-time. This provides the player with options since the study system directly relates to access of advanced game content and systems. A player could purchase a year of studies right away or use the studies system in real-time; boons simply let the player accelerate that time.
* Initial Services offered will be character transfers.

So the money you paid to subscribe is getting turned into Alganon Tribute. Without asking. That is indeed “Special”!

But what if you don’t want to buy anything from the shop? Maybe you’d like to be the one who decides when it is that you buy Alganon Tribute, instead of having, in the case of an pre-paid annual subscription, a considerable amount of money converted into Tribute without you having any say on it. Once again, an MMO company is simply altering the deal.

This is not something that should be encouraged. I’m no lawyer, but it does sound like it might brush up against some sort of law or other. It certainly does not make me feel particularly good about trusting them with my credit card details.

By Arkenor, 7 days ago

Star Trek Online – I am altering the deal. Pray I do not alter it further.

Strange things have been afoot at Cryptic, and they bode somewhat ill.

For a time, Atari.com displayed a new offer. Star Trek Online’s price was dropped by 10 dollars, and it came with an additional 60 days of playtime, adding to the 30 days you’d normally get, for a full quarter of a year of playtime.

It was an excellent idea, in my opinion. 90 days would give Cryptic long enough to prove that they intend to do great things with STO. It would have let folks like myself pop in from time to time to see if things had improved. Unfortunately, this great deal was only for people who had not bought the game yet. As many pointed out, it punished anyone who pre-ordered, or bought the game at launch.

You don’t do that. You don’t punish loyalty. Certainly not if you want that loyalty to continue.

After the storm of annoyed players hit, Cryptic quickly realised their mistake, and the deal was pulled from Atari.com. Apparently anyone who signed up for the awesome new deal will now not be receiving the additional 60 days they were promised.

You don’t do that either. You don’t unilaterally change the conditions of a contract after it is signed.

Atari.com Customer Service in action.

There is only one honourable way to deal with this problem. 60 days should be given to every account, whether it signed up under the short-lived new deal, or one of the older deals. That is the only way you don’t either breach a contract, or anger your existing players. Aye, it’d be an expensive proposition, but they should have thought about that before offering it to new players.

It is clear that such a deal would not be put on the table unless Cryptic, or Atari, were seeing poor retention. A month ago, they were charging 300 dollars (on top of box price) for a lifetime membership. Now they’re willing to throw in 90 days with the box. The number of people, myself included, who have decided not to subscribe is obviously sending ripples of panic through the accounts department. When you throw your own game into the bargain bin within the first month, it is an admission that all is not proceeding according to plan.

Was the new deal the work of Cryptic, or their publisher, Atari?

Later, this pseudo-apology was posted on the Star Trek Online forums:

Hi everyone,
First, we respect the time, energy and passion the community has put into their opinions regarding the promotion that ran this weekend on Atari.com, offering 60-days of free play.

Like many companies, we are actively trying to sell games we are very proud of in an extremely competitive marketplace and we are always testing new ways to get more people using our products. The weekend promotion at Atari.com was one of those experiments. In the case of a game like Star Trek, we believe a larger number of players is a benefit to the entire community.

We will continue to look at the best ways to add new users to our game in a competitive marketplace while keeping our current players happy. Your feedback – good, bad and ugly – is extremely helpful and appreciated.

We won’t always get it right, but we’re always trying to do the right thing by you.

We do apologize and we appreciate your patience as we continue to do our best to make Star Trek Online the best game possible.

Thank you.

Philip Dean
Director of Customer Support

By Arkenor, 11 days ago

Everquest 2 – Baneful Battlegrounds, and February 25th Patch Notes

It all went a bit pear shaped up at EQ2’s end-game today.

Battlegrounds went live. I’m quite excited about this addition to the game, as I discussed here. Unfortunately, as it turns out, anyone who went into a Battleground with over 200 AA points had their points set back down to 200 when they left the zone.

For folks who don’t play EQ2, Alternate Advancement points are something you gain through a separate system to levelling, that you can spend on various extra powers and improvements. They’re not something you want to be losing. Until the launch of Sentinel’s Fate the cap was 200, which then went up to 250. So people were only really losing the points they had gained in the last week. However, as a lot of them would have been gained through doing non-repeatable quests, it was a bit of a big deal.

Battlegrounds are now back up after some quick fixing work, and any player affected by the bug should be able to contact customer services to get their AA returned in full. Hopefully no harm done (except to the CSR’s nerves), once everyone is fixed.

None of this affected Maltheas, of course. Battlegrounds are only for folks of level 80 upwards at the moment. Still, he has his own problems. Kaladim was supposed to have been retiered down to t4 in GU55, but it seems that many of the quests, and even some monsters in the dungeon, are still level 60ish. The bugfixing attention is unsurprisingly focused on the high level content of Sentinel’s Fate at the moment, but hopefully Kaladim will receive some love soon.

There is also a problem with quest drops as of today’s patch. In any quest that drops a physical item that you have to loot for a quest update, the chests are completely empty. This should be getting hotfixed tomorrow.

Everquest 2 More Rude Qeynosians

For a Ratonga, Qeynos can be an emotional Battleground.

BATTLEGROUNDS

* Battlegrounds are now live in EverQuest II! To access them, simply hit Alt+Z.

GENERAL

* Guard levels in Freeport have been slightly adjusted: many level 95 guards remain, but they are no longer blocking access to quest updates for good-aligned players of high level.
* Obelisk of Lost Souls: Characters who are high enough level to gray-out the access quests now automatically gain the power to open the doors.
* Sata, the Quel’ule faction merchant, now also sells scholar type fuel (candles, coal, and incense).

ITEMS

* Elemental Barrier (a unique proc on some PvP gear) has been improved as a proc and now stacks with itself
* The PvP proc Mutilation has been changed. Instead of reducing the effectiveness of your target’s heals (thus making it only effective vs healers), it now reduces the effectiveness of all heals on your current target (making it effective vs anyone who is being healed)
* Those that completed the quest “The Fleshbound Tome Speaks Again” can now buy the “Flesh Bound Tome” from the city sages in Freeport and Qeynos.
* Those that completed the quest “A Crusade to Faydwer” can now buy “The Missing Pages of the Sword Heist Journal – Rebound” from the city sages in Freeport and Qeynos.
* Those that completed the quest “Hadden’s Earring” can now buy “Hrath’s Journal” from the city sages in Freeport and Qeynos.
* Sentinel’s Fate (and scaled-to-90 TSO dungeons) heroic legendary gear should all have resists now.
* Roger Goldie’s Straw Hat should no longer have the “Hooluk in a Hat” effect on it.

QUESTS

* Players that decline or delete the quest “Geobot” after completing “Conflict Among the Kobolds” can now regain it by speaking with Watchman Plarg in Steamfont.
* Players are no longer being misdirected to search within “The Hole: Outer Vault” for Dartain’s Fortress, while on the quest “The Footsteps of Dartain: Emergence.”
* Players on the quest “The Footsteps of Dartain: Experimentation” only need to speak with the spirit once in order to advance the quest.
* “Infiltrating the Sanctum: Emissary Kvikz” now recognizes when the player defeats “Sslan’yiz the Animator”.
* Alim Dabir in Sundered Frontier now responds for the quest ”Further Research Required” even if you have previously deleted it after completing other quests.
* “Justice for Jojo” now updates more reliably at the final stage, and correctly removes quest items from inventory when they are no longer needed.

TRADESKILLS

* Incorrect recipe costs on a number of crafted Mark of Manaar equipment items have been corrected.

NEKTULOS

* The “guardian mist grinnin” have a higher chance of carrying the kneespikes required for the quest “Ashland Kneespikes.”

VASTY DEEP

* Xilaxis the Explorer’s item tables have been corrected and he should always drop loot on both normal and challenge-mode.

By Arkenor, 13 days ago

Mount Envy

Everquest 2 Armored Highland Stalker Mount 500x297

Bitey the Armoured Highland Stalker mount from EQ2's Sentinel's Fate

This is Bitey, Maltheas’ new Armoured Highland Stalker mount that came with the Sentinel’s Fate collector’s edition that I won. It’s very nice, with a 65% speed boost, and a realistic feline run animation that is so bouncy that if I use it for too long I get motion sickness. For looking cool, though, it’s top of the heap of EQ2 mounts at the moment.

EQ2 has a fair variety of mounts. There’s a vast range of horses, bears, and rhinos. Even some flying carpets and magical platforms. As there is a definite progression of mount speeds and buffs, often you outgrow them, but recently we gained the ability to turn unused mounts into house items, so we can still take care of our loyal friends. Here is a family photo of Maltheas’ mounts.

Everquest 2 The Many Mounts Of Maltheas 500x245

The Many Mounts of Maltheas

From the left, we have a pack unicorn which grants bonuses to harvesting. The Armoured Pinto, which gives bonuses to xp gained while mentored. The Armoured Highland Stalker is my fastest steed at the moment, but has no other bonuses. Finally the Ykeshan bear, who came with Shadow Odyssey. The bear is a bit of an oddball, as it grows with you as you level, starting off as just a pet that follows you, then becoming an ever faster mount. At the moment he’s the slowest of the gang, but one day he’ll outstrip most of them.

They’re all great members of Team Shadowsqueak, but deep down, Maltheas wants another mount entirely. This one:

Free Realms Dragon Mount 500x313

Flying 2 feet above the ground is the only way to travel!

Curse you, Free Realms, for having the most awesome mounts ever!!! Sure, they cost 500 Station Cash each, but who would be able to resist their own flying dragon mount, in six delicious colours? I wonder if there is any way they could be reused (with a less cartoony skin) over in EQ2?

By Arkenor, 14 days ago

Everquest 2 – Some Views from Sentinel’s Fate

Just a few pictures from Maltheas’ adventures in Everquest 2’s new Sentinel’s Fate expansion. Click the pic for a full screen version.

Maltheas only gets to play with the crafting content at his level, but it has been a lot of fun exploring new areas, especially ones I was familiar with in EQ1.

Everquest 2 Toxxulia Forest Seen From Kerra Isle 450x267

Toxxulia Forest seen from Kerra Isle

Everquest 2 Paineel Viewed From The Air 450x267

Flying in to Paineel.

Everquest 2 The Hua'Mein Practise Tai Chi Within Their Village 450x267

The Hua'Mein practise Tai Chi in their hidden village.

The Hua’Mein are an awesome addition to the game. They are extremely tranquil in nature, and set a fine example to all the crafters and adventurers found rushing about their once secret village in such a hurry. I look forward to them becoming playable. Also, I need to learn their Tai Chi emotes!

By Arkenor, 16 days ago

Argh!!!!

Everquest 2 Maltheas Inadvertently Levels

Pesky collection quests!

I really really did not intend to do that. Maltheas was about 20% into level 38, and I was letting him gain a bit of xp for a change, so I could quickly get to 39 when I decided the time was right for that.

Unfortunately, I forgot that I was unlocked when the time came to hand in a couple of Moonlight Enchantments collections. The xp for them is utterly insane, giving him a level each. The collector takes all your outstanding collections at once, rather than letting you hand them in one at a time, which compounded my error.

Pretty annoyed with myself right now. No more levelling for Maltheas for a VERY long time indeed!

By Arkenor, 16 days ago

A new threat to Qeynos?

Brenlo recently posted this on the EQ2 forums. It describes the new “Golden Path” which will help lead folks from zone to zone.

I have been poking around ingame and on the forums and have noticed a lot of confusion regarding the “Golden Path” and what exactly it is. People are looking for specific NPCs or quest lines, and finding themselves stuck. So I wanted to take a moment to clarify a little and talk about what it is currently and where it is headed.

The golden path is the first step in a larger revamp of our new player experience. We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow. We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path. What you will find, is that if you start a new character, or jump into any of the quest hubs in those areas, is a more guided experience through content. We have hundreds of zones and for non veteran players, it can be intimidating trying to figure out where to go next. We wanted to remove that intimidation and give them a better play experience. So phase one is the “Golden Path” of content. A better progression of quests through various hubs starting in the three new player areas above. If you go to any of the zones listed in the update notes and start questing at one of the hubs, you are now on the “Golden Path!”

Phase two, which is following in the upcoming months, will introduce the Storyteller window (which is a much better name than Golden Path) which will link quest lines together in an interface, providing the visual representation of the golden path. We want players to understand why they may be collecting 10 oranges or killing 15 Goblin Scouts and show how that evolves into a larger story. The Storyteller System will move players along through content that we feel will give them a fun and exciting experience. While also engaging them in the world, the story and their character.

All sounds great. Except for this line, which I found hair-raising:

We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow.

What does that mean? What is in store for Qeynos and Freeport?

I can’t believe they’d actually remove Qeynos and Freeport. I would suppose that it’s something more like leaving them to obsolescence, and perhaps removing their status as starting cities. Really, we’re just guessing at this point. “move away from” could mean quite a spectrum of things, but the fact that they were left out of the starting area improvements does suggest that they’re not considered worth fixing, which makes me sad.

Qeynos and Freeport have been neglected for years, alongside many of the older zones. It’s a bit of a sore point for me the way older content like Splitpaw is practically disowned, when with a bit of a tidy from time to time it could still be a vibrant part of the game. For instance, the boss loot in the Down Below still has no stats at all on it, and never has. I remember reporting that in the week after launch. Nevertheless, I still find that the original zones have far more depth to them than many of the newer ones. Places like Crushbone and Kaladim are very nice, but they are quickly consumed snacks compared with the questing feasts that are Stormhold or Nektropos, or even the Crypt of Betrayal.

There’s nothing wrong with the original cities that couldn’t be fixed by going through their sewers and surrounding areas and bringing the gear up to match the newer zones, and doing a little polishing. Maybe bring back all the quests that have been removed from them too.

If they really did do away with Qeynos and Freeport, I think that would be something of an NGE experience for some of us, especially if it was for so poor a reason as the newfangled streaming technology not working well with them, as has been suggested.

If they’re not streaming client friendly, simply don’t let people with the streaming client start there unless they’ve already downloaded the right zones. (Though I would have thought the average new player would have downloaded most of Qeynos by the time they had finished the Isle of Refuge for the first time.) Please don’t go throwing away places that we care about.

It’s almost as if the developers themselves believe that the game doesn’t start until you reach max level, and are trying to rush everyone there, and so don’t think the lower level content is all that important any more. I’m sure they don’t really think that, but the game does seem to becoming ever more that way. Not the best of ideas, because max level content is a rather small percentage of the game. It’s true that a lot of players do hang around at the level cap, but quite a lot of us don’t, and even most of those that are capped like to mentor down and explore the world sometimes.

I wish there was a Developer with the job of keeping older content viable. I’m not talking about zone revamps such as the recent Lavastorm one, though those are welcome. We just need someone to make sure that the loot and quest rewards are comparable to similar-levelled gear from later expansions, and that quests don’t get broken. That’s the real reason why the older zones aren’t popular.

When the flood of new players arrives for the new player experience, they’re not going to know what is new content and what is old content. Everything will be equally shiny to them, so it is illogical to value the new over the old when it comes to taking care of it.

Hopefully we’ll soon get more detailed information as to what is in store for our homes.

By Arkenor, 16 days ago

The Death of Varsoon the Undying.

Everquest 2 Varsoon The Undying Was Not Prepared For The Old Falling Chest Trick 450x267

Maltheas was glad he'd taken that correspondence course with ACME.

Another milestone for Maltheas. Varsoon the Undying is at the root of a great deal of Everquest lore, and Malth needed him dead for the Manastone and Glowing Black Stone heritage quests. Like Lord Maltus Everling, who is still a bit too powerful to defeat, he is the final boss in a Heroic dungeon, so I’ve been putting off dealing with him until today.


So it was that Maltheas, servant of Nife, did delve into the Ruins of Varsoon, bludgeoning his way past countless of Varsoon’s foul clay creations, and wretched undead slaves. Deeper he went, the stench of infamy all about, until he came to the entrance of the Chamber of Immortality, Varsoon’s lair. Steeling himself with a little nibble of some cheese left over from the raid on the Overlord’s office, he stepped within. Only by the grace of the Prime Healer could he hope to emerge with his whiskers intact.

Turns out he was far easier than Everling, as you only have to face him on his own at the end of a ring event. He’s probably personally as powerful as Everling, but unwisely chooses to fight alone. A foolish decision when facing RATONGA JUSTICE, and he has paid the price, and lost his suffix. I’m sure that’s the last Norrath will hear from Valdoartus Varsoon…

By Arkenor, 18 days ago

Social Games

What’s so social about “social games” anyway? I speak of the likes of Cafe World, and Farmville. I keep hearing that they are the next big thing. I hope that isn’t true.

Sure, you might play them on social media sites, but they’re more antisocial games than anything else. The only real interaction with other people that you have in most of the ones I’ve tested is sending constant spam about lost sheep to your friends list. An MMO is vastly more social, as you actually get to see and talk to people. You may not actually like any of those people, but it still counts as socialising.

I’m not sure that some of them even deserve the compliment of being called “games” either. Spending half an hour tending crops that don’t do anything at all isn’t my idea of fun. There are no, so far as I can tell, any problems or difficulties to overcome. No real strategy or tactics to it. Just making more food to sell to NPCs, or growing more crops for no reason other than to be able to buy more crops. Progress Quest has at least as much real decision making, and doesn’t require us to click things for half an hour every day.

I suspect the real reason developers consider them the next big thing is that they’re impossibly easy to make, compared with most commercial games. Although I can’t find the fun in them, they are played by millions of people daily, and some of those folks go so far as to spend real money on decorations for their farms that pretty much nobody else is ever going to see. Though it boggles my mind, it seems that there is a demand for these things, and capacity for profit.

Now, by all means there may be second generation ones coming up that actually have some gameplay. There are developers such as Raph Koster and Richard Garriott working on social games, both of whom I have profound respect for. I can’t imagine either of them creating something as mindless as Farmville, so perhaps they will redefine the genre. Even so, I wonder if good developers are giving up on making MMOs for something easier and more profitable.

For now, get back to me when I can invade my neighbouring farms with my goat army and sow them with salt.

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