By Arkenor, 2 months and 9 days ago

Warhammer Online: GOA’s European servers to be transferred to Mythic

From today’s European Warhammer Herald:

Today we announce that GOA will cease publishing, operating and subscription services for Warhammer® Online: Age of Reckoning® (WAR) in Europe and transition the operation of the game to Mythic Entertainment.

We have enjoyed a lot of great times with you. Over the past couple of years we have fostered a fantastically vibrant and active community; we saw the world’s first Tchar’Zanek and Karl Franz kills pre 1.3.5 and hosted undeniably some of the most professional guilds to ever play WAR.

Over the next few weeks we will be working very closely with the Mythic Team to ensure you all get settled as smoothly as possible. We wish to assure you that all characters, guilds and account information will be migrated to Mythic servers and will be available to present and past players.

We will share more information on next steps, together with a FAQ, in the coming days.

Few who played on the European servers for Warhammer or Dark Age of Camelot will miss GOA terribly much, although we did get to miss the multiple billing debacle that plagued Mythic customers a few months back.

If the GOA servers are moved to sit alongside the current Mythic ones, that does present additional future opportunities for server mergers, when necessary. That may be the driving force behind this move, though relations between Mythic and GOA have reportedly been strained for a while, with DaoC already having been repatriated to Mythic earlier this year.

I’m somewhat concerned as to what this might mean for the localised servers, as I think GOA was responsible for the translated builds. It is important that US MMO companies make sure that European players do not feel they are treated worse than US players, but with the modern internet it’s not really all that necessary to have the servers physically located in Europe. It was good of Mythic to at least try to give us equal service, by employing GOA, even if it did not always work out quite as well as hoped. Hopefully that positive attitude will continue as our servers and accounts are relocated.

By Arkenor, 3 months and 27 days ago

Games Workshop moves to shut down Warhammer Alliance

Warhammer Alliance has been serving the needs of the Warhammer Online community pretty much since the game was announced. In an astounding move today, Games Workshop has filed a lawsuit against Warhammer Alliance demanding it hand the site over to GW, and pay damages. Curiously they’re also insisting on a trial by jury, in the US state of Maryland, which is likely to be inconvenient for the defendants, and makes the whole business much more expensive.

There are some obvious flaws in the lawsuit. It claims that the domain was registered in 2009 with the intent of cybersquatting, but a whois check clearly shows that the domain was registered in 2004. Not to mention that I know the site is older than 2009 because I’ve been posting there a hell of a lot longer than that. It is a provably false claim.

In this post Mark Jacobs, producer of Warhammer Online, laid out why there would be no official forums. Oh, and he posted it ON WARHAMMER ALLIANCE. IN 2008.:

That’s why I don’t want to have official forums. Whether it was SOE, Blizzard or us, official or semi-official forums are exactly like I described above for every successful MMORPG that I have played or watched from afar (and that is *most* of them). The unsuccessful ones were even worse. The problem is that most people who read the boards are looking for information and a reasonable number of people want to cause trouble, “grief” the forums or simply get their jollies by saying and doing things that they wouldn’t do in real life. As usual, a small percentage of people make life more difficult for everyone else. Back when games had hundreds of people playing, well, no big deal. We ban those guys and life returns to normal. With millions of subs for WoW and hopefully lots and lots for WAR, well, it becomes much more complicated, difficult and soul-sucking for the devs and the community people. I wouldn’t want anyone to go through what Sanya and I had to go through (and she had it worse since she is a woman and that brought out the worst in some people) in the early days of DAoC. How she and other community managers put up with the kind of name calling, insults, vulgarity, profanity without losing their minds is amazing.

So there were no official forums. Instead, fan-based ones were intended to fill the gap, and this was encouraged by Mythic, who got all the benefits of a forum without having to pay to host or staff it. Warhammer Alliance ended up being the main one of these, being used by the developers to interact with players. Games Workshop is SHOCKED that a forum for Warhammer Online might mention Warhammer in its name. If mentioning the name of the game that you are about is indictable, then just about every game-specific website is in a whole lot of trouble. Will they go after Warhammer Vault, or Warhammer Stratics? The Warhammer Online wikia? They all carry at least as many adverts as Warhammer Alliance.

Last year, in an about turn, Mythic decided it wanted to have official forums after all, but that clearly does not suddenly cause existing forums to retroactively become inappropriate.

It has been a couple of decades since I stopped liking Games Workshop terribly much. They used to be a nice little independent gaming company here in the UK that railed against the unfair practises of the big guys, such as TSR (remember them?). It didn’t take too much success before they became “the man”, and realised how high they could push their prices (I used to pay 50 pence for 3 lead miniatures), but this lawsuit is outrageous, even for them.

It is unclear at this time as to whether Warhammer Alliance will dispute the claim. Given the potentially crippling costs of defending this suit, I would not blame them for just backing down, even though it would be another victory for bullying corporations. I’m not a lawyer, so I can’t be certain of the lawsuit’s legal merits, but it is certainly a disastrous bit of public relations.

The full text of the lawsuit is after the jump. The legalese will make your head spin, or at any rate it set mine into a whirl, but it is worth a read.:

Keep reading →

By Arkenor, 4 months and 13 days ago

Mythic announces compensation packages.

A couple of weeks ago, many players of Mythic’s games found themselves billed multiple times, in some cases racking up hundreds of dollars worth of payments. Needless to say, they were not best pleased.

Today the Executive Producer of DAOC and WAR released letters of apology, and detailed the compensation that players will receive.

The DAOC letter.

The WAR letter.

The letters are the same until you get to the bottom, and the game specific compensation. The shared portion of the letters is as follows:

Hello everyone,

Two weeks ago, a serious event occurred which resulted in the unintended billing of some of our customers. For this and any difficulties the event caused, we are truly sorry and today we wish to explain what happened, and to make a renewed commitment to your trust and security. We have taken this very seriously. In our 15 year history, trust has been the foundation of our relationship with the gaming community and we intend to rebuild that trust.

Between March 18 and April 7, our payment gateway, experienced a processing flaw that was beyond the scope of our control. Instead of being submitted for processing once, some transactions were submitted multiple times, resulting in some people being charged multiple times. On April 8, we determined what had happened and acted with urgency to arrange for bulk reversal of all erroneous charges. The majority of players saw the refund within 2-3 business days. Some banks did not post refunds until a few days later, a delay that was contingent on the banking institution. We worked quickly to inform affected players of the situation and understand the frustration this waiting period may have caused.

As a result of this event, we significantly increased customer service staffing who have been working with all impacted subscribers to waive any overdraft fees. The majority of the banks have waived these fees as they recognize the unusual nature of this event. In the rare cases that the banks have not reversed the charges, EA is covering the fee.

Once the corrective action was completed, we turned our attention to analyzing the problem in more detail. We determined the root cause, developed a definitive fix and implemented monitoring precautions that will allow us to prevent similar situations from reoccurring. These steps have been in place since April 13 with no further issues.

To be clear, at no point during this event was there a security breach or was subscriber account information compromised.

For both games players will receive double xp, renown, realm points, or bounty points (as appropriate for each game) for the next 2 weeks. Each character you have will receive two tokens that they will be able to redeem for in game items. This will apply to all players, not just the ones affected by the billing issue.

For Warhammer Online the choices will be:

* Bottomless Chaos Black Dye
* Bottomless Skull White Dye
* Imperial Griffon Mount (Order)
* Enslaved Manticore Mount (Destruction)
* WAR Tract – earn a free level
* Choose from any of these pets – Order: Imperial Hunting Hound or Dwarf Keg Handler; Destruction: Warlord’s Fell Hound or the Goblin Bar-Back.
* Change your appearance with any of these illusion items: Skaven Skin Cloak (skaven), Kossar’s Helm (bear), or the Signet of the Cursed Company (skeleton)

For Dark Age of Camelot they’re:

* Bottomless Black Dye
* Bottomless Crimson Dye (Albion), Hunter Green Dye (Hibernia), and Royal Blue Dye (Midgard)
* A selection of rare mounts: The Fire Steed, Clockwork Steed, and Storm Steed
* Choose from any of these pets – Clockwork Cat, a Mini-Dragon, and a pet of your realm.
* Vegas Round Table Trophy
* The Old Dragon Head Trophies of Smoldering Golestandt (Albion), Frozen Gjalpinulva (Midgard), and Glimmering Culldurach (Hibernia)

Some pretty awesome sounding goodies there. For folks who weren’t affected by the issue, it’ll be like Christmas day. I wonder though if those who were affected may have preferred some real world compensation for something that caused them very real world problems, or at least some game time. In-game rewards are only really much use to you if you didn’t stop playing as a result of having your bank account plundered. In the case of those who had more than $500 taken out of their account I’d suggest never billing them again, by giving them a lifetime subscription.

Interesting to note is that the Warhammer compensation items are recycled from other rewards schemes, or elsewhere in the game.:

* The Kossar’s Helm was from a code that came with Red Alert III.
* The Skaven Skin Cloak was a reward for attending Games Day 2008.
* The Signet of the Cursed Company was given to the 200 most active participants in the Road to War viral advertising campaign.
* The Imperial Hunting Hound, Warlord’s Fell Hound, Imperial Griffon Mount, and Enslaved Manticore Mount are rewards from the Recruit a Friend program.
* Dwarf Keg Handler and Goblin Bar-Back were rare drops during the Keg End event.

By Arkenor, 5 months and 10 days ago

The “Creepy Gnome” is unmasked!

This is an old post from a couple of years ago, but I thought it might provide some small entertainment to newer readers.




There have been a number of incidents recently, in Argentina, involving a being known as a “Duende”. This has been badly translated for English media as “The Creepy Gnome”. In a number of appearances, including two caught on film, he has created hysteria wherever he goes. While he has yet to cause any physical injury, merely the sight of him is enough to force the taking of a SAN check, and not everyone has rolled well, with several people being hospitalised from fright.

Here it is in full menacing action.

It should be clear to any player of Warhammer Online that this is not a gnome at all.

Firstly, those young people were filled with terror, and gnomes, whilst being completely awesome in every way, are not known for their causing of terror, and they like it that way.

Secondly, no real gnome would be seen in a hat like that. It’s not a stereotype they want to reinforce.

No, I’m afraid it was clearly a Night Goblin, as I shall demonstrate in this painstakingly crafted side by side comparison:

The Creepy Gnome Is A Warhammer Night Goblin

Those young people should consider themselves lucky it was an unarmed night goblin with the urge to dance that came upon them, and not a witch elf, or a chaos chosen. Nevertheless, even a single night goblin can be dangerous to the untrained, so they were wise to flee.

Beware! Beware the Creepy Goblin!!!!

By Arkenor, 1 year and 1 month ago

Warhammer Online Test Patch 1.3.0b : Massive AOE changes.

Massive changes to how AOE is treated in Warhammer Online hit the test server today. Across the board it is being reduced in range and damage, with great consequence for many classes. As an Engineer, I’m a bit concerned, but on the other hand I’ll probably stay alive a fair bit better, so until I can see these changes in action, it’ll be hard to reach too many conclusions. I hope Napalm is hasn’t been made completely useless.

Also, really? Strafing run, and Bugman’s Best were overpowered?

It would seem, that for all classes, the single target spec just got a whole lot more attractive

Warhammer Online’s 1.3.0b test patch notes continue after the leap.

Keep reading →

By Arkenor, 1 year and 1 month ago

Warhammer Online’s Welcome Back Quests

As I mentioned in the post declaring my glorious return to the Warhammer battlefield, players coming back under the returning players scheme have access to some extra quests.

So far as I can tell, on the Order side we have three such quests, and I assume Destruction has analogues.

Welcome Back: Secrets of Battle

This quest starts with Gunther Kaltermeier in the palace in Altdorf. He will send you to speak to an NPC is a warcamp specific to your level range. Osgard was sent to Praag, which unfortunately for him is currently contested. The NPC, in this case a Griffon Warscout will send you to scout out the four battle objectives in the RvR zone. He will also offer you the Welcome Back: On the Battlefield quest.

The reward is a choice of talismans, and the War Crystal trophy

Welcome Back: On the Battlefield

Granted by an generic NPC in the Empire Warcamp suitable for your level, this fellow has managed to lose his sister somewhere in the RvR zone, and needs you to go find her. Gah.

Upon finding here, and returning to the quest giver, your reward is a choice of talismans, and the War Medal trophy.

Welcome Back: Pacification

Duncaen Olwyn is standing near the Flight Master in Altdorf. He will send you to scout a Public Quest area, once again appropriate to your level. Osgard got sent to check out the Reik River Bandits. No fighting is needed, as you only need to visit the area to advance the quest.

Head back to Altdorf, and your reward is the choice of yet another talisman, and the War Mug trophy.

So, what do all these fancy trophies look like?

Osgard showing off his Welcome Back reward trophies in Altdorf, in Warhammer Online.

From the left, that’s the War Crystal, War Medal, and finally the War Mug. I like the mug, and think I’ll make it part of my usual costume.

The welcome back quests are a good idea. Each had some gentle reminders about how to play, and mentioned any changes that might have occurred in the game systems while we were away.

By Arkenor, 1 year and 1 month ago

In which Warhammer Online kindly bribes me to return, and I accept.

I received a jolly email from Warhammer Online today!

Warhammer Online Reactivation Reward for Returning Players

Ooh, I love free stuff, so this sort of stunt always works on me. I dug out my installation disks, and set to work!

My first shock was that Burlok has completely gone. It ‘s not even hidden, to be revealed by hitting the “more” button. It just ain’t there any more. Luckily, my characters still exist in some sort of netherworld, so I was able to transfer them to Karak-Norn, where I have been led to believe most Burlokians headed. Looked like the server needs a few more Order anyway, so off I went!

Colwyn’s name was taken on Karak-Norn, but I was allowed to rename him to Colwynn, so in I went! Colwyn was my cultivator, the fellow mostly responsible for my cultivating guide, so the very first thing that I noticed was that the names of the seeds have changed. That’s going to complicate things, and I guess I’ll have to redo it. I’ll have a rummage through the last few month’s patch notes to see what they have wrought. The other thing that I noticed was that his bank is still full to bursting with seeds, watering cans, and soil. I had hoped there would have been a bit more space in there by now! Aha, but we do now have extra inventory slots for crafting ingredients. 40 of them for Osgard, which will come in quite useful.

Mind you, I feel a bit lost as a level 34 Engineer. I’ve forgotten what half the buttons do, and am having trouble walking around. In any case, Osgard missed a lot of the low level changes that came in after launch, such as the addition of RvR influence, so I’m going to start a new engineer to relearn the ropes, and get the full WAR experience from level 1.

Over the next 10 days, and perhaps beyond, if I am sufficiently impressed, I’ll post about what has changed in the Old World, and whether WAR has improved enough to be worth a second look.

In other news: In a spooky display of timing, Funcom sent me an email a couple of hours after GOA did, asking me to come back to Age of Conan, and offering me 2 free weeks of play.

Did you know that once you reach level 50 with any character on your account, you automatically get access to a new level 50 character with a class of your choice? Perfect for trying out a new class! That is just one more reason to log into Age of Conan today and continue leveling Alfric. Once you reach level 50, you can activate your new instant level 50 character through the character creation system. This is a one time per account offer.

I shuddered slightly, then deleted the email.

By Arkenor, 1 year and 2 months ago

The end of Mythic. Mark Jacobs moves on.

From the Warhammer site today:

Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare’s studios remain unchanged and continue to report to Ray.

Mark Jacobs, co-founder and current General Manager of Mythic, will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR.

Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support.

Please join us in celebrating the union of these two award-winning studios.

Thankyou, but no. I shall lament the end of a fine MMO company, as it is (entirely predictably) finally absorbed into the Electronic Arts borg. The individual cultures within developer groups matter, and it will not do Bioware or Mythic any great service to be fused together like some lumpen piece of fleshcraft.

I wish Mark Jacobs all the best in whatever he decides to do next. He’s a good lad, and I hope he starts anew with a fresh company, and keeps it out of the hands of the Goliaths of the industry a little longer this time.

I also wish the Bioware staff well. They have yet to build up any immunity to Paul Barnett, so I suspect it’s going to be quite a shock to the system!

Update! From Mythic’s Andy Belford over on the Warhammer Alliance forums:

For clarity:

Mythic is not “merging” with Bioware.

Mythic and Bioware remain independent EA studios within a larger MMO/RPG group.

Thanks!

Ah, well, now I feel silly. Never mind, I can always reuse this post when EA does finally squish them together. I suspect that Mythic is going to bled of its best talent to fuel Bioware’s Star Wars: The Old Republic, but we shall see.

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