Warhammer Online Test Patch 1.3.0b : Massive AOE changes.

Massive changes to how AOE is treated in Warhammer Online hit the test server today. Across the board it is being reduced in range and damage, with great consequence for many classes. As an Engineer, I’m a bit concerned, but on the other hand I’ll probably stay alive a fair bit better, so until I can see these changes in action, it’ll be hard to reach too many conclusions. I hope Napalm is hasn’t been made completely useless.

Also, really? Strafing run, and Bugman’s Best were overpowered?

It would seem, that for all classes, the single target spec just got a whole lot more attractive

Warhammer Online’s 1.3.0b test patch notes continue after the leap.

Highlights

• The Archmage and Shaman Careers have undergone several improvements. Due to these changes all Archmage and Shaman Players have had their Mastery points refunded. Please visit a Career Trainer to reallocate these Mastery points. Please see the Combat and Careers section of the notes for more details regarding these changes.

• All Area of Effect abilities have been standardized based on type (Melee “Cleave”, Conical, Line, Point Blank or Ground Targeted). Please see the Combat and Careers section of the notes for more details regarding these changes.

• Version 1.3b brings several improvements to Crowd Control Systems. While Crowd Control abilities remain a key part of strategic battles and dynamic gameplay, we are also working to ensure that they do not become a frustrating element for our players. We are implementing several changes to improve Crowd Control in general, the first of which, a change to the “Unstoppable” buff, can be found below in the Combat and Careers section of the notes.

• The Field of Glory buff currently grants a 100% Experience bonus in RvR Lakes when killing players. Players will now receive an additional 50% bonus to Experience and a 150% bonus to Renown when killing players near Battlefield Objectives or Keeps.

General Changes & Bug Fixes

# The game’s texure management system has been reworked to improve graphical performance. As a result, textures will now load in faster and cause less hitching as players move abount the world.
# Corrected an issue that could cause the game to return an “Out of Range” message when a player tried to make a melee attack against an enemy player who was within melee range.

Combat and Careers

Area-of-Effect & Crowd Control Ability Changes

General Crowd Control Changes
* Immovable: Root immunity and knockback immunity have been combined into a new single immunity effect, and its duration has been increased over the previous effects. When affected by either a root, knockback, or pull effect, you will become immune to them for 30 seconds. This immunity will also persist through death.
* Resolute Defense: This new ability is now available for purchase from Renown trainers. When activated, your character will become briefly immune to all Crowd Control effects. Please note that this ability will not remove any pre-existing effects; it is a tool to help you prevent yourself from becoming afflicted in the first place!
* Unstoppable: The duration of this stun, knockdown, disarm and silence immunity buff has been increased from six times the duration of the disabling effect to 10 times the effect duration, and will now persist through death.

Archtype Morale Abilities

* The following abilities have had their radius reduced: Alter Fate, Broad Swings, Distracting Bellow, Divine Protection, Explosive Shots, Hail of Doom, Rampaging Siphon, Relentless Assault, and Unleash the Winds.
* Focused Mind: This Morale ability will now correctly give immunity to snares and will also now remove all silence effects.
* Immaculate Defense: This ability’s radius has been increased.
* Juggernaut: Fixed a bug which prevented this ability from removing Cleave Limb, No Escape, and Takedown.

Bug Fixes
# Focused Mind: This Morale ability will now correctly give immunity to snares and will now remove all silence effects.

Archmage

# The Archmage Career has undergone several changes. As a result of these changes all Archmages have had the Mastery points refunded and will need to visit a Career Trainer to reallocate their Mastery points.
# Balance Essence: Increased the amount healed to the defensive target. This ability is now obtained at Rank 4 in the Path of Vaul
# Cleansing Flare: Decreased the damage and radius of this ability, and increased its cost. The knockback effect has been convernted into standard medium knockback. This ability can now be obtained at Rank 5 in the Path of Asuryan.
# Cleansing Light: This ability’s cost has been increased, and it now grants an absorb shield if an effect is dispelled. Also, this ability has been moved into the Path of Isha.
# Dissipating Energies: The radius and damage of this ability have been decreased, and it can now be obtained thirteen steps into the Path of Asuryan.
# Drain Magic: This ability no longer deals damage, and now drains more AP over time. The cost of the ability has been increased, and it is now a Rank 18 Core ability.
# Energy of Vaul: This new Mastery ability drains life from your offensive target and those around him, into your defensive target.
# Expanded Control: This ability now reduces the build time of Balance Essence, but increases its AP cost.
# Feel the Winds: This ability has been removed from the game
# Funnel Essence: The healing from this ability has been increased, and it is now available thirteen steps into the Path of Isha.
# Fury of Asuryan: The cost of this ability has been increased, and it can now be obtained at Rank 35.
# Golden Aura: This Tactic will now cause Shield of Saphery to grant Stun and Knockdown immunity while active.
# Increased Conductivity: This Tactic will now make Path of Asuryan abilities more difficult to defend.
# Law of Age: The radius of this ability has been decreased. Also, this ability is now associated with the Path of Vaul, and can be obtained at Rank 40.
# Law of Gold: The damage of this ability has been increased, and it can now be obtained nine steps into the Path of Vaul.
# Magical Infusion: The healing of this ability has been increased, and it now triggers at twenty percent health. This ability can now be obtained nine steps into the Path of Isha.
# Mistress of the Marsh: This ability is now instant-cast, and the radius and reuse have been decreased. The debuff will no longer flicker for the entire duration. This ability is now obtained five steps into the Path of Isha.
# Prismatic Shield: This ability is now part of the Path of Isha.
# Radiant Gaze: This ability is now available at Rank 12, and is associated with the Path of Asuryan.
# Rain Lord: The cost of this ability has been increased, and its radius has been decreased. It is now available at Rank 30, and is associated with the Path of Vaul.
# Scatter the Winds: The damage of this ability has been increased, and this ability can now be obtained nine steps into the Path of Asuryan.
# Searing Touch: This ability is now available at Rank 6.
# Shield of Saphery: This ability is now available at Rank 5, and is now part of the Path of Vaul.
# Storm of Cronos: The damage of this ability has been increased, it is now instant-cast and has been made a line area-of-effect ability. It can now be obtained five steps into the Path of Vaul.
# Transfer Force: The damage and healing of this ability have been increased, and it is now available at Rank 9 and is part of the Path of Vaul.
# Walk Between Worlds: This ability is now available at Rank 14.
# Wind Blast: This ability has had its radius decreased, now hits all around you.

Black Guard

# The radius of the following abilities have been decreased: Away, Cretins!, Blast of Hatred, Chains of Hatred, In Malekith’s Name and Khaine’s Warding.
# Furious Howl: The damage and AP cost of this ability have been decreased.
# Monstrous Rending: The damage of this ability has been decreased, and its cost and arc have been increased.
# Wave of Scorn: The damage and radius of this ability have been decreased, and the cost has been increased.

Black Orc

# The radius of the following abilities have been decreased: Can’t Touch Us, Da Biggest, Da Greenest, Deafening Bellow!, Get ‘Em!, Keep it Goin’, No Choppin’ Me, Puddle o’ Much, Quit Yer Squabbling’, Walk it Off!, We’z Bigger, Where You Going?, Yer Nothin.
# The damage and radius of the following abilities has been decreased: Da Big Un’, WAAAGH!
# Big Slash: Decreased the damage and arc of this ability, and increased its radius. This ability will now only hit targets in front of you.
# Big Swing: Increased the cost and radius of this ability, and decreased the damage.

Bright Wizard

# The radius of the following abilities has been decreased: Choking Smoke, Conflagration of Doom, Explosive Force, Fire Cage, Flame Shield, Flames of Rhuin, Ruin and Destruction, The Burning Head, Wildfire.
# The damage and radius of the following abilities has been decreased: Backdraft, Detonate, Fireball Barrage, Scorched Earth, Spreading Flames.
# Annihilate: The damage, radius and cost of this ability have been decreased and the ability no longer deals self damage.
# Fiery Blast: Decreased the ability’s radius and damage and increased the cost.
# Flame Breath: Decreased the radius of this ability, and increased its arc and damage.
# Rain of Fire: Decreased the radius, damage and cost of this ability, and it will now pulse every 1.5 seconds.
Bug Fixes
# Fan the Flames: Fixed a bug that prevented this tactic from increasing the radius of Rain of Fire.

Choppa

# The radius of the following abilities has been decreased: Bring Da Pain, Chop Fasta!, Come and Git It!, Git Stuck In, Outta My Face, Stomp Da Yard, Tantrum, Yer Goin’ Down.
# The damage of the following abilities has been decreased: Git to da Choppa, Lotsa Choppin’, Yer All Bleedin’ Now.
# Extra Choppin: Decreased the damage of Lotsa Choppin’ when this tactic is slotted.
# Wild Choppin’: Decreased this ability’s radius and damage.
# Wot’s Da Rush: Decreased this ability’s radius and damage.

Chosen

# The radius of the following abilities has been reduced: Corrupting Horror, Corrupting Retribution, Corrupting Wrath, Dire Shielding, Discordant Fluctuation, Discordant Instability, Discordant Turbulence, Dreadful Fear, Dreadful Terror, Petrify, Shatter Faith, Sprout Carapace, Tooth of Tzeentch, Warping Embrance.
# Blast Wave: Increased the cost and decreased the damage of this ability.
# Dreadful Agony: Decreased the ability’s radius and damage.
# Quake: Decreased the ability’s radius and damage.
# Rending Blade: Decreased the ability’s radius and damage, and increased the arc of the Area-of-Effect.

Disciple of Khaine

# The radius of the following abilities has been reduced: Chant of Pain, Covenant of Celerity, Covenant of Tenacity, Covenant of Vitality, Life’s End, Khaine’s Embrace, Khaine’s Refreshment, Khaine’s Vigro, Khaine’s Withdrawal, Soul Shielding, Thousand and One ark Blessings, Transfer Essence, Universal Confusion.
# Devour Essence: Decreased the abilitiy’s radius and damage and increased its cost.
# Essence Lash: Decreased the ability’s radius and damage. This ability will now only hit players in front of the caster.
# Fell Sacrifice: Decreased the ability’s radius and damage.
# Uncaring Dismissal: This ability will now only hit targets in front of the player. Also, the radius of this ability has been decreased.

Engineer

# The radius of the following abilities has been decreased: Armored Plating, Artillery Barrage, Barbed Wire, Blunderbuss Blast, Bugman’s Best, Burn Salve, Flamethrower, Flashbang Grenade, Fling Explosives, High Explosive Grenade, Proximity Alarm, Scattershot, Steam Vent
# The damage and radius of the following abilities has been reduced: Acid Bomb, Fragmentation Grenade, Land Mine, Napalm Grenade, Phsophorous Shells, Self Destruct, Static Discharge, Sticky Bomb,
# Electromagnet: The distance players are moved when they are affected by this ability has been increased.
# Extra Powder: This tactic will now increase the radius of Acid bomb and Fragmentation Grenade by 50%
# Friction Burn: Increased the damage of this ability.
# Lightning Rod: Increased the damage and reduced the radius of this ability.
# Strafing Run: This ability will now hit targets in a line in front of the player. Also, the ability’s damage has been decreased.

Ironbreaker

# The radius of the following abilities has been decreased: Earthen Renewal, Grip of Stone, Gromril Plating, Long Reach, Oath of Vengeance, Strength in Numbers.
# Axe Slam: Increased the radius, and the ability is now a Line Area-of-Effect.
# Earthshatter: Decreased the radius, damage and cost of this ability, and increased the duration of the snare.
# Rune-Etched Axe: Decreased the radius, arc and damage of this ability. It will now only affect targets in front of the caster.
# Shield Sweep: Decreased the radius, arc and damage of this ability. It will now only affect targets in front of the caster. In addition, some issues were fixed that were preventing this ability from being defended or triggering damage based procs.

Knight of the Blazing Sun

# The radius of the following abilities has been reduced: All Out Attack, Flawless Defense, Gather Your Resolve!, On Your Guard!, No Escape, Now’s Our Chance, Press the Attack!, Shackle, Solar Flare, Stand Strong!, Stay Focused!, To Glory!, To Victory!
# Arcing Swing: Decreased the radius and damage of this ability, and increased the arc and cost.
# Heaven’s Fury: Decreased the ability’s radius and damage.
# Nova Strike: Decreased the ability’s width and radius.
# Slice Through: Decreased the damage on Crippling Blow when this tactic is slotted. The ability will only hit enemies in front of the player.
# Staggering Impact: Decreased the ability’s radius and damage.

Magus

# The radius of the following abilities has been decreased: Coruscating Energy, Daemonic Resistance, Fiery Wind, Flames of Change, Roiling Winds, Tzeentch’s Grasp, Warping Energy
# The damage and radius of the following abilities has been reduced: Daemonic Infestation, Daemonic Lash, Dissolving Mist, Glean Magic, Instability, Pandemonium, Seed of Chaos, Surge of Insanity, Tzeentch’s Firestorm, Warpfire
# Agonizing Torrent: Decreased the ability’s radius and increased its damage.
# Chaotic Rift: The distance players are moved when they are affected by this ability has been increased.
# Daemonic Scream: This ability will now hit players in a line in front of them.
# Infernal Blast: Decreased the arc, radius, and damage of this ability.

Marauder

# The radius of the following abilities has been reduced: Energy Ripple, Wave of Horror, Widespread Demolition.
# Concussive Jolt: Reduced the damage and increased the cost of this ability. The ability will now only affect targets in front of the player.
# Demolition: Reduced the radius, reduced the damage, and increased the cost.
# Mouth of Tzeentch: Reduced the ability’s radius and damage.
# Wave of Mutilation: Reduced the ability’s radius and damage, and increased the cost.
# Wave of Terror: Reduced the ability’s damage and increased its cost.
# Wrecking Ball: Reduced the ability’s radius and damage, and increased the cost.

Bug Fixes
# Mutating Release: This ability will now correctly give immunity to roots and snares.

Rune Priest
Balance Changes

# The radius of the following abilities has been reduced: Blessing of Valaya, Mountain Spirit, Rune of Serenity, Rune of Skewering, Rune of Sundering, Valaya’s Shield.
# Master Rune of Adamant: Increased the radius of this ability.
# Master Rune of Fury: Increased the radius of this ability.
# Master Rune of Speed: Increased the radius of this ability.
# Oath Runes: Players can now have more than one Oath Rune on them at a time. Each Rune Priest may now cast one Oath Rune on a player. Players can only have one of each type of Oath Rune active on them at a time.
# Rune of Battle: Increased the damage of this ability.
# Rune of Cleaving: Increased the damage and reduced the radius of this ability.
# Rune of Ending: Increased the radius of the group effect and reduced the radius of the intitial effect.
# Rune of Might: Reduced the ability’s damage and raius and removed its build time.
# Rune of Warding: Reduced the ability’s radius and damage.

Bug Fixes
# Master Rune of Adamant: This ability will now heal for the correct amount.
# Rune of Mending: This ability will now heal for the correct amount.

Shadow Warrior
Balance Changes
# The radius of the following abilities has been reduced: Distracting Rebounds, Hunter’s Fervor, Instill fear, Outrider Patrol, Penetrating Arrow, Rain of Steel, Whirling Pin, Whirling Rage.
# Barrage: Reduced the ability’s cost and damage, and removed the build time. The ability will now hit all players in a line in front of the player.
# Flame Arrow: Reduced the ability’s cost and damage, and removed the build time.
# Glass Arrow: Reduced the ability’s radius, removed the cooldown, and increased the damage.
# Lileath’s Arrow: Reduced the radius, width and damage of this ability.
# Smoldering Arrows: Reduced the damage bonus to Flame Arrow.
# Split Arrows: Reduced the ability’s radius. Spiral Fletched arrows will now do 30% less damage when this tactic is slotted.
# Sweeping Slash: Reduced the ability’s radius and damage, and increased the cost.

Bug Fixes
# Bullseye: This tactic will now correctly proc.
# Keen Arrowheads: The duration of the snare on the ability “Takedown” will now upgrade properly with this tactic slotted.

Shaman
Balance Changes
# The Shaman Career has undergone several changes. As a result of these changes all Archmages have had the Mastery points refunded and will need to visit a Career Trainer to reallocate their Mastery points.
# The radius of the following abilities has been reduced: Breath of Mork, Eeeek!, Feelz No Pain, Gather Round, Pass it On, Steal yer Thunder, You Weren’t Using Dat.
# Big Waaagh!: This ability’s cost was increased and its damage was decreased. This ability can now be obtained at Rank 30.
# Bleed Fer’ Me: Increased the ability’s damage and the amount healed to the defensive target. The ability can now be obtained at Rank 9, and is associated with the Path of Da Green.
# Bunch o’Waaagh: This ability is now available at Rank 6.
# Da Waaagh! Is Coming: Decreased the ability’s damage, build time and radius.This ability now has a reuse, and its damage now leaps from target to target. The ability can be obtained thirteen steps into the Path of Gork.
# Do Sumfin Useful: Increased the ability’s heal and stat buff, and the stat buff now based on spec mastery instead of Waaagh! level. The heal will now increase effeectiveness based on Waaagh! level. This ability can now be obtained thirteen steps into the Path of Mork.
# Don’ Feel Nothin: This ability can now be obtained at Rank 5, and is associated with the Path of Da Green.
# Ere We Go!: The ability’s group effect radius was decreased, and it can now be obtained at Rank 12 and is associated with the Path of Gork.
# Ere We Goes Again!: This ability’s bonus damage is now considered Spirit damage.
# Fury of Da Green: This new ability drains life from your offensive target and those around them into your defensive target.
# Geddoff!: Knockback has been standardized, the ability’s damage and radius have been reduced and it’s cost has been increased. This ability can now can be obtained five steps into the Path of Gork.
# Get’N Smarter: This ability has been removed from the game.
# Gork Fix’d It: This new Tactic enhances Gork’ll Fix It on other targets, but reduces its effectiveness on the caseter. This tactic can be obtained three steps into the Path of Gork
# Gork’s Barbs: This ability can now be obtained nine steps into the Path of Gork.
# Greener ‘n Cleaner: The ability’s cost has been increased and it now grants an absorb shield if an effect is dispelled. This ability is now associatd with the Path of Isha.
# I’ll Take That: This ability is now available at Rank 4, and is associated with the Path of Da Green.
# Leaky Brains: This ability has been removed from the game.
# Mork’s Buffer: The ability’s radius has been decreased and it is now associated with the Path of Mork.
# Nuthin’ but Da WAAAGH!: This ability can now be obtained eleven steps into the Path of Da Green.
# Scuse Me!: This ability’s damage, arc and cooldown have all increased, and its radius has decreased. This is now an instant-cast ability that can be obtained five steps into the Path of Da Green.
# Shrug it off: The ability’s healing has been increased, and it now triggers at twenty percent health. This ability can now be obtained nine steps into the Path of Mork.
# Sticky Feetz: The ability’s radius and reuse have been reduced, and it is now instant-cast. The debuff will no longer flicker for the entire duration. This ability can now be obtained 5 steps into the Path of Mork.
# Stop Hittin’ Me!: The ability’s radius has been decreased. This is now a Core ability that is available at Rank 14.
# Waaagh! Frenzy: The ability’s radius has been decreased. Also, the ability now reduces the build time of “I’ll Take Dat!” but increases its cost.
# Yer a Weaklin’: This ability is now an area-of- effect primary damage stat debuff. The ability is now available at Rank 30 and is associated with the Path of Da Green.
# Yer Not So Bad: Increased the ability’s cost and moved to the Core abiklity list, where it is available at Rank 18.
# You Got Nuthin!: Increased the ability’s damage. This ability can now be obtained nine steps into the Path of Da Green.
# You’z Squishy: The ability’s radius has been reduced, and it is now available at Rank 40 and associated with the Path of Da Green.

Bug Fixes
# S’cuse Me: The ability will now debuff the correct amount of Elemental resistance.

Slayer

# The radius of the following abilities has been decreased: Distracting Roar, Doom Seeker, Even the Odds, Fierceness, Flurry, Gudrun’s Warcry, Looks Like a Challenge, Unleashed Power.
# Accuracy: Decreased the damage on Flurry when this tactic is slotted.
# Inevitable Doom: The ability’s damage and radius have decreased and the cost has increased.
# No Escape: Decreased the ability’s damage and radius.
# Onslaught: Decreased the ability’s damage and cost.
# Shatter Limbs: Decreased the ability’s damage and radius, and increased the cost.
# Wild Swing: Decreased the ability’s damage and radius.

Sorcerer
Balance Changes
# The radius of the following abilities has been reduced: Crippling Terror, Daemonic Chill, Frozen Touch, Grip of Fear, Paralyzing Nightmares, Frozen Shadows, Soul Stealer, Stricken Voices, Wind-woven Shell,
# Black Horror: Decreased the radius and decreased the damage.
# Disastrous Cascade: Decreased the radius, decreased the damage, and decreased the cost.
# Gloom of Night: Decreased the radius, decreased the damage, and increased the cost.
# Ice Spikes: Decreased the width, decreased the radius, and increased the damage.
# Infernal Wave: Decreased the width, decreased the radius, and decreased the damage.
# Pit of Shades: Decreased the radius, decreased the damage, decreased the cost, and the ability will now pulse every 1.5 seconds.
# Shadow Knives: Decreased the radius, decreased the damage, and increased the cooldown.
# Shattered Shadows: Decreased the radius, decreased the damage, and increased the cost.
# Surging Pain: Decreased the radius and decreased the damage.

Squig Herder

# The radius of the following abilities has been decreased: Bad Gas!, Big Bouncin’, Farty Squig, Goop Shootin’, Lots of Shootin’, Run Away!, Soothin Shroom Wrap, Spore Cloud, Sticky Squigz, Wind of the Waaagh!
# Arrer O’Mork: Decreased the radius and increased the arc of the Cone Area-of-Effect.
# Explodin’ Arrer: Decreased the radius, decreased the damage, increased the cost, and removed the build time.
# Indigestion: Decreased the cost, decreased the damage, and increased the cooldown.
# KABOOM!: Decreased the radius and increased the damage.
# Sharpened Arrers: Decreased the damage increase to Explodin Arrer’s main hit and increased the damage increase to the damage over time.
# Shoot Thru Ya: Decreased the radius, decreased the cost, decreased the damage, and increased the width of the Line Area-Of-Effect.
# Shrapnel Arrer: Decreased the cooldown and removed the damage over time. This ability is now a Target Area-of-Effect direct damage.
# Splinterin’ Arrers: Decreased the radius and decreased the damage on Run N Shoot when this tactic is slotted.

Bug Fixes
# Spiked Squig: Critical chance bonus will now show up on the paper doll.

Swordmaster
Balance Changes
# The radius of the following abilities has been decreased: Aethyric Grasp, Bolstering Enchantments, Guard of Steel, Nature’s Blade, Shadow Blades, Shield of Valor, Whirling Geyser, Wings of Heaven.
# Gusting Wind: Decreased damage and decreased the radius.
# Pheonix’s Wing: Decreased cost, decreased damage, decreased radius, and increased the arc.
# Wrath of Hoeth: Increased cost and decreased damage.

Bug Fixes
# Ensorcelled Agony: Damage dealt will now correctly scale with your level instead of your Hoeth spec. (Tactic description will appear unchanged)

Warrior Priest
Balance Changes
# The radius of the following abilities has been reduced: Avatar of Sigmar, Divine Light, Divine Replenishment, Divine Shock, Endless Guilt, Gift of Life, Intimidating Repent, Marty’s Blessing, Pious Restoration, Prayer of Absolution, Prayer of Devotion, Prayer of Righteousness, Sigmar’s Grace, Sigmar’s Radiance, Touch of the Devine.
# Smite: Reduced the bonus damage from Strength.
# Soulfire: Reduced the radius and reduced the damage.

Bug Fixes
# Judgment: This ability will now build the correct amount of Righteous Fury.

White Lion
Balance Changes
# The radius of the following abilities has been reduced: Blade and Claw, Joy of the Hunt, Submission, Terrifying Roar.
# Echoing Roar: Decreased the damage and decreased the radius.
# Flying Axe: Decreased the radius and decreased the Width of the Line Area-of-Effect.
# Pounce: Decreased the damage and increased the cost.
# Slashing Blade: Decreased the radius, decreased the damage, and increased the arc on the Area-of-Effect.
# Whirling Axe: Decreased the damage and increased the cost.

Witch Elf
Balance Changes
# The radius of the following abilities has been decreased: Blade Spin, Death Reaper, Enchanting Beauty, Overwhelming Dread.
# Broad Severing: When this tactic is slotted, Slice will now do 10% less damage.
# Fling Poison: Reduced the radius and width.
# On Your Knees!: Reduced the damage and reduced the radius.
# Web of Shadows: Reduced the radius and width.
Bug Fixes
# Broad Severing: This tactic will now allow Slice to be used on Keep doors. Note that Slice will only hit the keep door when Broad Severing is slotted, and not any additional targets.

Witch Hunter
Balance Changes
# The radius of the following abilities has been decreased: Blood, Faith and Fire, Excomuunicate, Expurgation, Get Thee Behind Me, Reversal of Fortune, Witchfinder’s Protection.
# Divine Blast: Reduced the radius and width.
# Dragon Gun: Reduced the damage.
# Sweeping Razor: When this tactic is slotted, Razor Strike will do 10% less damage.

Bug Fixes
# Fanatical Zeal: This ability will now correctly do damage to targets who use healing abilities.
# Sweeping Razor: This tactic will now allow Razor Strike to be used on keep doors. Note that Razor Strike will only hit the keep door when Sweeping Razor is slotted, and not any additional targets.

Zealot
Balance Changes
# The radius of the following abilities has been decreased: Breath of Tzeentch, Dust of Pandemonium, Eye of Sheerian, Lashing Waves, Suppressing the Fragile Unbelievers, Tzeentch’s Scream, Tzeentch’s Shielding, Vortex, Windblock.
# Chaotic Agitation: This ability will no longer require an active Harbinger of Doom. This ability will now affect whoever the player has targeted. Reduced the damage.
# Demon Spittle: Reduced the radius and reduced the damage.
# Mark of the Vortex: Reduced the damage.
# Marks: Players can now have more than one Mark on them at a time. Each Zealot can now cast one Mark on a player. Players can only have one of each type of Mark active on them at a time.
# Rite of Agony: Removed the cast time for this ability, reduced the radius, and reduced the damage. Added a 5 second cooldown.
# Ritual of Innervation: Increased the radius.
# Ritual of Lunacy: Increased the radius.
# Wind of Insanity: Increased the damage and reduced the radius.
# Ritual of Superiority: Increased the radius.

Bug Fixes
# Transference: The effect from this tactic can no longer be right-click removed.

Crafting

Cultivation
# Vibrant Yellow Grundle Seeds will now convert into Wilted Weeds.

Items

# Decimator, Devastator and Obliterator sets have had their merchant cost reduced by 25%.
# Removed an invalid quest reward that was not allowing the quest ‘Marked’ to be completed.
# Renown Gear has been adjusted back to its original renown and level requirements. Items that were purchased with the lower requirements will not be affected.
# The following Soul Talismans have had their tooltips fixed to show the correct effects: Zealous Knight’s Soul, Zealous Crusader’s Soul, Massive Zealous Knight’s Soul, Massive Zealous Crusader’s Soul.
# The Obsidian Tome of Nagash and the Obsidian Chalice of Nagash have had their Soul Essence and Righteous Fury regeneration rates increased to 8/s.
# Harbinger Cloak: Will now remove a Hex, Curse, and Ailment instead of 2 Curses and an Ailment.
# Nepenthean Tonic: Will now correctly restore 20% health after resurrecting.

Realm vs. Realm

# Fortress timers will now decrease by 15 minutes for each time the corresponding city has been contested in the past 3 days. The timer cannot go below 15 minutes total. Example: Altdorf has been pushed into contested 2 times in the past 3 days. Destruction pushes the campaign into Stonewatch. The time Destruction has to defeat the fortress lord will be 30 minutes.
# The Field of Glory buff granted upon entering an RvR Lake will now also give an additional 150% renown bonus for killing players while at a Battlefield Objective or Keep.
# Keep tooltips will now display text to indicate how well defended a Keep is. The categories are as follows: Vulnerable (Green), Light (Yellow), Medium (Orange), or Heavy (Red).
# Deflect Oil: Fixed an issue with the radius on the tooltip.
# Resolute Defense: Grants immunity to crowd control effects for a short duration. This ability is available through Renown training.
# Siege: Fixed a bug that would grey out abilities for the duration of the Siege Crowd Control Immunity.

2 comments to Warhammer Online Test Patch 1.3.0b : Massive AOE changes.

  • Malk aka "Gotthardt"

    I haven’t really splayed since the patch but it looks form the notes like AoE radii have been nerfed for absolutely everything in the game. How is oRvR looking as a result? I have to say I’m somewhat not looking forward to playing my AoE specced healer in such conditions :-/

  • It’s fine. We do a bit less damage, we take a bit less damage. I think it has been a positive change, even though I’m pretty AOE based.

    For some reason the Magus class is up in arms about it all, even though Engineers got exactly the same changes.

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