Ark’s Magical Modded Minecraft Misadventure 52 : Random Rummaging

I’ve had a lot of viewers suggest I give Plunder Rummage a try, so I take it for a spin.

It’s a clever, well put-together mod, but I don’t think it suits my playstyle in its current version with default settings.

Mods Encountered

Plunder Rummage by Guff : While the default loot from Plunder Rummage chests is far more generous than fits my playstyle, it’s worth pointing out since recording I discovered that the loot tables are customisable (The folder for loot configuring is in the main .minecraft folder rather than with the rest of the configs.), and I might have a go at finding a balance that suits me better. My personal preference would be to make the maps themselves an extremely rare drop, but that is not possible at this time.

My concern remains that the structures that can spawn when you use a map could end up squashing something you prefer unsquashed. Using maps found near my home might have unintended consequences. If that second chest had come with a hollow tree like the first did, it would have made a heck of a mess. It would need a config setting to turn off structure building in order to make it properly safe to use in inhabited areas.

That said, Plunder Rummage is extremely innovative, and has vast potential. I’ll be keeping a close eye on its development to watch how it progresses.

3 comments to Ark’s Magical Modded Minecraft Misadventure 52 : Random Rummaging

  • Dulciphi

    I think I’d like it better if the maps dropped from a new, different mob. Maybe even a pirate :D Then you could choose where they spawned ..and their frequency ..and I’d probably get lynched by some for even suggesting that but, like you said, not every mod’s going to be for everyone all the time.

    PS. R.I.P Elanor. :'{ What will you do with her studded tusk warmers?

  • I found this mod fascinating. I may give it a try