I’ve noticed a lot of folks in my logs that look like they’re trying to track down some of my mods. With my mind once again turned towards modding, this post is here to help. These are all the ones I can still find available on the net. Some of my Oblivion mods, and all of my Morrowind ones (which were rather better) seem to have vanished without a trace, and I’m a couple of hard-drive crashes along since then. I no longer have Oblivion, so can’t offer much in the way of support for any of them.
These were all made in the first few weeks of Oblivion being out (I lost interest rather quickly. Oblivion was not half as fun to mod for as Morrowind), so are a bit primitive compared with what’s available now, but still, people still seem to be searching for them, so here you go. You can find full readme files on the hosting site and in the zip package.
I like to name my mods like old school D&D spell names :)
Ark’s Rock’em Sock’em Wristirons Oblivion Modding Tutorial
A little introductory level modding tutorial I put together, complete with example mod that give a little bonus to hand to hand fighting to the wristirons you begin with.
Ark’s Tutorial Terminator Plugin for Oblivion
My most popular work, and was a lot more complicated than it sounds, involving a lot of gentle pruning of dialogue trees and scripts if I remember rightly. This one is included in a lot of larger mods now, including the Tamriel Immersion Experience.
It removes all those annoying tutorial pop-ups. Don’t use this unless they have nothing more to teach you.
Ark’s Multiple Multiplier Mod
Apparently there were about a million mods that set multipliers to 5, but none for lower numbers. Five minutes later:
Simply sets your stat multiplier to a flat rate of two, three, or four, depending on which esp you use.
Ark’s Problematic Potions Plugin for Oblivion
Warning: This mod makes Oblivion more difficult.
Makes it so that the number of potions effects you can be under at once depends upon your ranking in Alchemy.
Without this mod, anyone can be under the effects of 4 potions at once. This mod changes things, so that Novices can only be under one effect at once, Apprentices 2, Journeymen and Experts 3, and Masters 4.
Ark’s Little Guys
This mod adds Gnomes, Dremi, Khajii, Argoni, and Dwarves (and as a bonus, Dremora) as playable races. Needless to say, this isn’t very canon, but some folks love playing those little guys. Don’t blame me if you have trouble reaching the cookie jar! There’s reports that the Dremora can make you crash so stick to the little guys! (It was a pre-existing NPC race I enabled for players. Unwisely as it turned out.)
This was one of the earliest mods to try to create a new race. Once I got the hang of shrinking and stretching them, I made a few, all with their own racial abilities. The most popular were the little cat guys, the Khajii.
Gnomes in Oblivion! Ark's Little Guys in action.
Ark’s Toasty Torch
A little test mod I didn’t release to the public at the time. Adds a flaming torch to your starting cell. Unlike ordinary flaming torches in Oblivion, it can be used as a weapon. Unfortunately in gaining that feature, it stopped creating a light radius, and I never got around to figuring out how to fix that. Still, it was quite a fun bit of kit to play with.
Ark’s Tribute to Leeroy Jenkins Plugin for Oblivion
In a moment of madness, I created this horror. Complete with sound files sampled from the original Leeroy, I still wake up at night cursing myself for unleashing it upon the world. For some reason, some people actually like it.
It adds a wonderfully magical spell, Summon Leeroy, to Trayvond in Cheydinhal’s Mages guild, and Edgar, of Edgar’s Discount Spells.
I have tried to contain Leeroy’s greatness as best I can, and yet I still could not call this mod well balanced. But then neither is Leeroy, so it is fitting. Pick either the balancedish Leeroy or Uber-Leeroy esp. Don’t use both. That would be too much Leeroy for anyone to handle.