Animation Changes in Baldur’s Gate mods, and Infinity Animation codes.

Herein lies information regarding which animations are placed in which slot by each mod, and the creatures that use them, combined with the new animation codes used by Infinity Animations, a new mod which extends the number of available animation slots, to remove incompatibilities and enable a near-infinite number of new animations to be added. The information was gather by spending altogether too much of my life going through creature files.

I’ve mostly placed this here so I don’t lose it, but it may also be of use to anybody who shares my interest in decreasing incompatibilities between mods.

Big Picture 179d Core Component

It should be noted that BP179d does, in addition to the following creatures, also copy over some animation-altered creatures from TDD and SoS. They’re not easy to detect here, but will be easily found and listed when we go through their parent mods.

Included animations:

MZO3 IC_ZOMBIE2 : Dark Treant
MLIC IC_LICH : Drider Male
MUM2 IC_UMBERHULK : Drider Female
MTSN IC_SNOW_TROLL : Snow Troll
MOR5 IC_ORC_SHAMAN : Orc Shaman
MLIZ IC_LIZARDCASTER1 : Extra weapons for BG2′s brown lizardman
MLI3 IC_LIZARDCASTER3 : Lizard King

Creatures that should work automatically

BPLIZKNG.CRE : IC_LIZARDCASTER3 Lizard King
BPLIZSHA.CRE : IC_LIZARDCASTER3 Lizard King
ICLIZ03.CRE : IC_LIZARDCASTER3 Lizard King

BPLIZMAN.CRE : IC_LIZARDCASTER1
BPLIZGRD.CRE : IC_LIZARDCASTER1

Creatures using above animations that need patching:

BPDRIFM1.CRE IC_LICH : Drider Male : 0×5002 µAC
BPDRIF01.CRE IC_LICH : Drider Male : 0×5002 µAC
BPDRIF02.CRE IC_LICH : Drider Male : 0×5002 µAC

BPDRIC01.CRE : IC_UMBERHULK Drider Female : 0×5001 µAB

BPTREELD.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA
BPTREBOS.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA
BPTREANT.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA
BPTRESU.CRE : IC_ZOMBIE2 : Dark Treant : 0x523d µAA

Bone Hill

Added Animations:
Additional weapons for Brown Lizardman: MLIZ : IC_LIZARDCASTER1
Lizard King: MLI3 : IC_LIZARDCASTER3

Both of these appear on the already ported list so should not require any patching.

Creatures using above animations. They should all work automatically.:

BHLIZGRD.CRE : IC_LIZARDCASTER1
BHLIZKNG.CRE : IC_LIZARDCASTER3
BHLIZSHA.CRE : IC_LIZARDCASTER1

Check the Bodies

Included animations:

MGH2 IC_GHOUL Barbarian 1
MGH3 IC_GHAST Barbarian 2
MGHO IC_GHOST Ghost
MGO3 IC_GOBLINELITE_AXE Bugbear
MHIS IC_HISTACHII Drider Male
MMY2 IC_MYCONID2 Bugbear Captain
MTIC IC_ICE_TROLL Half-Dragon Red (Red Harpy)
MWIG IC_WIGHT Drider Female
MZO2 IC_ZOMBIE Half-Dragon Black (Black Harpy)
MZO3 IC_ZOMBIE2 Dark Treant

Creatures that should work automatically:

CBMALR6B.CRE IC_GHOST Ghost
CBSELIMS.CRE IC_GHOST Ghost

Creatures using above animations that need patching:

CBBGBERA.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO
CBBGBER1.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO
CBBGBERB.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO
CBBGBERC.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO
CBBGBERD.CRE IC_GOBLINELITE_AXE Bugbear : 0x500e µAO

CBNRT001.CRE IC_GHOUL Barbarian 1 0×5280 µCP
CBNRT002.CRE IC_GHOUL Barbarian 1 0×5280 µCP
CBNRT003.CRE IC_GHOUL Barbarian 1 0×5280 µCP
CBNRT020.CRE IC_GHOUL Barbarian 1 0×5280 µCP

CBNRT004.CRE IC_GHAST Barbarian 2 0×5281 µCQ
CBNRT005.CRE IC_GHAST Barbarian 2 0×5281 µCQ
CBNRT010.CRE IC_GHAST Barbarian 2 0×5281 µCQ
CBNRT025.CRE IC_GHAST Barbarian 2 0×5281 µCQ

CBDRIMML.CRE IC_HISTACHII : Drider Male : 0×5002 µAC
CBDRIMSL.CRE IC_HISTACHII : Drider Male : 0×5002 µAC

CBBGBER.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP
CBBGBERW.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP
CBBGBERX.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP
CBBGBERY.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP
CBBGBERZ.CRE IC_MYCONID2 Bugbear Captain : 0x500f µAP

CBDRIFSL.CRE IC_WIGHT : Drider Female : 0×5001 µAB
CBDRIFML.CRE IC_WIGHT : Drider Female : 0×5001 µAB
CBDRIFAL.CRE IC_WIGHT : Drider Female : 0×5001 µAB

CBHARPY2.CRE IC_ICE_TROLL Half-Dragon Red 0×5241 µAE
CBHARPYW.CRE IC_ICE_TROLL Half-Dragon Red 0×5241 µAE
CBHARPYX.CRE IC_ICE_TROLL Half-Dragon Red 0×5241 µAE
CBHARPYY.CRE IC_ICE_TROLL Half-Dragon Red 0×5241 µAE
CBHARPYZ.CRE IC_ICE_TROLL Half-Dragon Red 0×5241 µAE

CBHARPY1.CRE IC_ZOMBIE Half-Dragon Black 0×5240 µAD
CBHARPYA.CRE IC_ZOMBIE Half-Dragon Black 0×5240 µAD
CBHARPYB.CRE IC_ZOMBIE Half-Dragon Black 0×5240 µAD
CBHARPYC.CRE IC_ZOMBIE Half-Dragon Black 0×5240 µAD
CBHARPYD.CRE IC_ZOMBIE Half-Dragon Black 0×5240 µAD

CBTREANT.CRE IC_ZOMBIE2 Dark Treant : 0x523d µAA

Drizzt Saga

Added Animations:
Frost Giant: MNO2: IC_OROG2 (Sounds packaged)
Cyclops: MCYC: IC_CYCLOP (Sounds packaged)
Harpy: MTIC: IC_ICE_TROLL (Sounds packaged)
Belhifet: MUMB: IC_UMBERHULK (Sounds packaged)
Marilith: MTAN: IC_MERILITH

Creature Files that should update automatically.

F_CYCLOP.CRE Cyclops

Creature Files requiring patch:

F_BEL.CRE Belhifet: 0x502f µBV
F_GIANTF.CRE Frost Giant: 0x502b µBR
F_HARPY.CRE Harpy: 0×5269 µBS
F_MARI.CRE Marilith: 0x502a µBQ

Never Ending Journey 4.02 with 6.02 patch

Included animations:
MBBM IC_BEETLE_BLACK Black Beetle
MBET IC_BEETLE_COPPER Copper Beetle
MBFI IC_BEETLE_FIRE Animated Plate 1 (Sentry 2)
MGHO IC_GHOST Ghost
MHIS IC_HISTACHII Animated Plate 3 (Sentry 1)
MLER IC_LICHBLACK Yeti
MLI2 IC_LIZARDMAN2 Green Lizardman
MLI3 IC_LIZARDCASTER3 Lizard King
MLIZ IC_LIZARDCASTER1 Brown Lizardman with extra weapons
MOR3 IC_ORC_MELEE3 Verbeeg
MSH1 IC_SHADE IWD Shadow
MSH2 IC_SHADE2 IWD Shadow 2
MTSN IC_SNOW_TROLL Snow Troll
MWIG IC_WIGHT Wight 1
MWI2 IC_WIGHT2 Wight 2
MWI3 IC_WIGHT3 Red Wight (Actually he’s yellow, but wearing a red top) Is this the same as IWD Wight 3 in the docs?

The following creatures should work automatically:

BEETBOR.CRE IC_BEETLE_BLACK Black Beetle
EHBEETLE.CRE IC_BEETLE_BLACK Black Beetle

BEETBOMB.CRE IC_BEETLE_COPPER Copper Beetle
DEANKHEG.CRE IC_BEETLE_COPPER Copper Beetle (Appears to be an ankheg. Odd. Maybe a baby?)

VAMPSOUL.CRE IC_GHOST Ghost
SHADFI01.CRE IC_GHOST Ghost

WRAITH01.CRE IC_WIGHT Wight 1

WIGHCOLD.CRE IC_WIGHT2 Wight 2
ZOMBIE01.CRE IC_WIGHT2 Wight 2

HISTACHI.CRE IC_WIGHT3 Red Wight
HISTACH1.CRE IC_WIGHT3 Red Wight
HISTACH2.CRE IC_WIGHT3 Red Wight
HISTACH3.CRE IC_WIGHT3 Red Wight
HISTACH4.CRE IC_WIGHT3 Red Wight
HISTACH5.CRE IC_WIGHT3 Red Wight
HISTACH6.CRE IC_WIGHT3 Red Wight
HISTACH7.CRE IC_WIGHT3 Red Wight
HISTACH8.CRE IC_WIGHT3 Red Wight

ICLIZ02.CRE IC_LIZARDMAN2 Green Lizardman
ICLIZ06.CRE IC_LIZARDMAN2 Green Lizardman
ICLIZ07.CRE IC_LIZARDMAN2 Green Lizardman

ICLIZ03.CRE IC_LIZARDCASTER3 Lizard King
LIZKING.CRE IC_LIZARDCASTER3 Lizard King

ICLIZ01.CRE IC_LIZARDCASTER1 Brown Lizardman
ICLIZ04.CRE IC_LIZARDCASTER1 Brown Lizardman
ICLIZ05.CRE IC_LIZARDCASTER1 Brown Lizardman
LIZDEAD.CRE IC_LIZARDCASTER1 Brown Lizardman

TROLSN01.CRE IC_SNOW_TROLL Snow Troll
TROLSN02.CRE IC_SNOW_TROLL Snow Troll

The following creatures may need to be patched:

Sentry 1
DOOMGUAR.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEAD.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA2.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA3.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA4.CRE IC_HISTACHII Animated Plate 3 0x527b µCK

DOOMWARR.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI
DOOMLEUT.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI
LETHIAS.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI

SHADOW01.CRE IC_SHADE IWD Shadow 0x526a µBT
SHADOWSU.CRE IC_SHADE IWD Shadow 0x526a µBT
SHADSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT
SHATSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT

SHADFI02.CRE IC_SHADE2 IWD Shadow 2 0x526b µBU

VERBEEG.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC
VERBEEGD.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC
VERBDEAD.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC

YETICHEF.CRE IC_LICHBLACK Yeti 0x528b µDA
YETINEUT.CRE IC_LICHBLACK Yeti 0x528b µDA
YETITUND.CRE IC_LICHBLACK Yeti 0x528b µDA

Never Ending Journey 6.91

Included animations:
MBBM IC_BEETLE_BLACK Black Beetle
MBET IC_BEETLE_COPPER Copper Beetle
MBFI IC_BEETLE_FIRE Animated Plate 1 (Sentry 2)
MHIS IC_HISTACHII Animated Plate 3 (Sentry 1)
MGHO IC_GHOST Ghost
MLER IC_LICHBLACK Yeti
MLI2 IC_LIZARDMAN2 Green Lizardman
MLI3 IC_LIZARDCASTER3 Lizard King
MLIZ IC_LIZARDCASTER1 Brown Lizardman with extra weapons
MOR3 IC_ORC_MELEE3 Verbeeg
MSH1 IC_SHADE IWD Shadow
MSH2 IC_SHADE2 IWD Shadow 2
MTSN IC_SNOW_TROLL Snow Troll
MWI2 IC_WIGHT2 Wight 2
MWIG IC_WIGHT Wight 1
MWI2 IC_WIGHT2 Wight 2
MWI3 IC_WIGHT3 Red Wight

Additional Since 6.02
MGO3 IC_GOBLINELITE_AXE IWD Goblin Leader
MBRH IC_BEETLE_RHINOCEROUS Frost Giant
MTIC IC_ICE_TROLL Neo Orog Elite
MGH2 IC_GHOUL IWD Golem

The following creatures should work automatically:

BEETBOR.CRE IC_BEETLE_BLACK Black Beetle
EHBEETLE.CRE IC_BEETLE_BLACK Black Beetle

BEETBOMB.CRE IC_BEETLE_COPPER Copper Beetle
DEANKHEG.CRE IC_BEETLE_COPPER Copper Beetle (Appears to be an ankheg. Odd. Maybe a baby?)

SHADFI01.CRE IC_GHOST Ghost

WRAITH01.CRE IC_WIGHT Wight 1

WIGHCOLD.CRE IC_WIGHT2 Wight 2
ZOMBIE01.CRE IC_WIGHT2 Wight 2

HISTACHI.CRE IC_WIGHT3 Red Wight
HISTACH1.CRE IC_WIGHT3 Red Wight
HISTACH2.CRE IC_WIGHT3 Red Wight
HISTACH3.CRE IC_WIGHT3 Red Wight
HISTACH4.CRE IC_WIGHT3 Red Wight
HISTACH5.CRE IC_WIGHT3 Red Wight
HISTACH6.CRE IC_WIGHT3 Red Wight
HISTACH7.CRE IC_WIGHT3 Red Wight
HISTACH8.CRE IC_WIGHT3 Red Wight

ICLIZ02.CRE IC_LIZARDMAN2 Green Lizardman
ICLIZ06.CRE IC_LIZARDMAN2 Green Lizardman
ICLIZ07.CRE IC_LIZARDMAN2 Green Lizardman

ICLIZ03.CRE IC_LIZARDCASTER3 Lizard King
LIZKING.CRE IC_LIZARDCASTER3 Lizard King

ICLIZ01.CRE IC_LIZARDCASTER1 Brown Lizardman
ICLIZ04.CRE IC_LIZARDCASTER1 Brown Lizardman
ICLIZ05.CRE IC_LIZARDCASTER1 Brown Lizardman
LIZDEAD.CRE IC_LIZARDCASTER1 Brown Lizardman

TROLSN01.CRE IC_SNOW_TROLL Snow Troll
TROLSN02.CRE IC_SNOW_TROLL Snow Troll

The following creatures may need to be patched:

Sentry 1
DOOMGUAR.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEAD.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA2.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA3.CRE IC_HISTACHII Animated Plate 3 0x527b µCK
RDUNDEA4.CRE IC_HISTACHII Animated Plate 3 0x527b µCK

DOOMWARR.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI
DOOMLEUT.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI
LETHIAS.CRE IC_BEETLE_FIRE Animated Plate 1 0×5279 µCI

SHADOW01.CRE IC_SHADE IWD Shadow 0x526a µBT
SHADOWSU.CRE IC_SHADE IWD Shadow 0x526a µBT
SHADSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT
SHATSOUL.CRE IC_SHADE IWD Shadow 0x526a µBT

SHADFI02.CRE IC_SHADE2 IWD Shadow 2 0x526b µBU

VERBEEG.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC
VERBEEGD.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC
VERBDEAD.CRE IC_ORC_MELEE3 Verbeeg 0×5050 µDC

YETICHEF.CRE IC_LICHBLACK Yeti 0x528b µDA
YETINEUT.CRE IC_LICHBLACK Yeti 0x528b µDA
YETITUND.CRE IC_LICHBLACK Yeti 0x528b µDA

Changed Animations:
This will still work automatically.
VAMPSOUL.CRE IC_SHADE IWD Shadow

New Creatures since 6.02 needing patching:

YETICHE2.CRE IC_LICHBLACK Yeti 0x528b µDA

GOBLINSP.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0×5252 µAV
ICGOB04.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0×5252 µAV
TUPUNGCS.CRE IC_GOBLINELITE_AXE IWD Goblin Leader 0×5252 µAV

GORG.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR
JORIL.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR
GIANTFS.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR
GIANTFN.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR
GIANTFG.CRE IC_BEETLE_RHINOCEROUS Frost Giant 0x502b µBR

GIAEARTH.CRE IC_GHOUL IWD Golem 0x504b µCX

Region of Terror 2.1

Belhifet : MUMB: IC_UMBERHULK
Cyclops : MCYC: IC_CYCLOP
Frost Giant : MNO2: IC_OROG2
Marilith : MTAN: IC_MERILITH
Isair (Samurai) : MZO2: IC_ZOMBIE
Half-Dragon Red (Virgin) : MTIC: IC_ICE_TROLL
White Abaishai : MGO4: IC_GOBLINELITE_BOW
Yeti : MLIC: IC_LICH

Creatures that should work automatically:

CYCLOP.CRE : IC_CYCLOP : Cyclops
CYCLOP2.CRE : IC_CYCLOP: Cyclops
CYCLOP3.CRE : IC_CYCLOP: Cyclops
CYCLOP4.CRE : IC_CYCLOP: Cyclops
CYCLEAD.CRE : IC_CYCLOP: Cyclops

Creatures using above animations that need patching:

There’s something weird going on with some of these. For instance the FROSTGI CRE are definitely frost giants, but the CRE files in the installer are definitely set up to use IC_GOBLINELITE_BOW which are, in this mod, Abishai. Nevertheless they end up using IC_OROG2 in my main install, so something somewhere must be fixing them. So the first 8 of these should actually be IC_OROG2, and I’ll apply the Frost Giant code accordingly. I hope that doesn’t end up breaking something.

BREFR1.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
BREFR2.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTGG.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTGI.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTGI2.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTGI3.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTGI4.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR
FROSTHAM.CRE : IC_GOBLINELITE_BOW : Frost Giant : 0x502b µBR

ABISHAI1.CRE: IC_GOBLINELITE_BOW : Abishai : 0×5249 µAM
REMORHAZ.CRE: IC_GOBLINELITE_BOW : Abishai : 0×5249 µAM

ICEBEARD.CRE : IC_OROG2 : Frost Giant: 0x502b µBR
ZACARE2.CRE : IC_OROG2 : Frost Giant : 0x502b µBR

CADDEM6.CRE : IC_MERILITH : Marilith : 0x502a µBQ
CADDEM14.CRE : IC_MERILITH : Marilith : 0x502a µBQ
HELDEM1.CRE : IC_MERILITH : Marilith : 0x502a µBQ
HELDEM2.CRE : IC_MERILITH : Marilith : 0x502a µBQ
MARIL.CRE : IC_MERILITH :Marilith : 0x502a µBQ

MALAR1.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR3.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR4.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR5.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR6.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR7.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR8.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR9.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR10.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR11.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR12.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR15.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR16.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR17.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR18.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE
MALAR19.CRE : IC_ICE_TROLL : Half-Dragon Red 0×5241 µAE

SHDWSAM1.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM2.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM3.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM4.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM5.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM6.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM7.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SUMSAMUR.CRE : IC_ZOMBIE : Isair 0×5242 µAF
CHXZAR.CRE : IC_ZOMBIE : Isair 0×5242 µAF
ZACARE1.CRE : IC_ZOMBIE : Isair 0×5242 µAF
SHDWSAM8.CRE : IC_ZOMBIE : Isair 0×5242 µAF

There is a similar thing going on with these yeti as with the earlier frost giants.
YETI1.CRE : IC_HISTACHII : Yeti 0x528b µDA
YETI2.CRE : IC_HISTACHII : Yeti 0x528b µDA
YETI3.CRE : IC_HISTACHII : Yeti 0x528b µDA

GREAN.CRE: IC_UMBERHULK : Belhifet : 0x502f µBV

Shadows Over Soubar 1.13

Included animations:

MLIC IC_LICH : Yeti (Sounds Packaged)
MBRH IC_BEETLE_RHINOCEROUS : Remorhaz (Sounds Packaged)

Creatures using above animations that need patching:

CBSSYETI.CRE IC_LICH : Yeti 0x528b µDA

CBTWRMGR.CRE IC_BEETLE_RHINOCEROUS : Remorhaz 0x504c µCY
CBTWRMLS.CRE IC_BEETLE_RHINOCEROUS : Remorhaz 0x504c µCY

The Darkest Day 1.12

Added Animations:
MCYC IC_CYCLOP Cyclops
MNO2 IC_OROG2 Frost Giant
MTAN IC_MERLITH Marilith

Creatures that should work automatically:

CYCO1.CRE IC_CYCLOP Cyclops
CYCCALI1.CRE IC_CYCLOP Cyclops
CYCCALI2.CRE IC_CYCLOP Cyclops
CYCCALI3.CRE IC_CYCLOP Cyclops

Creatures using above animations that need patching:

DDFROST1.CRE IC_OROG2 Frost Giant 0x502b µBR
FROST01.CRE IC_OROG2 Frost Giant 0x502b µBR
HILLFRO1.CRE IC_OROG2 Frost Giant 0x502b µBR
HILLFRO2.CRE IC_OROG2 Frost Giant 0x502b µBR
HILLFRO3.CRE IC_OROG2 Frost Giant 0x502b µBR
KNORD.CRE IC_OROG2 Frost Giant 0x502b µBR

YUXBOSSA.CRE IC_MERILITH Marilith 0x502a µBQ

Tortured Souls 6.10a

Added Animations:
Basilisk : MBAS : BASILISK
Ghost : MGHO : IC_GHOST
Green Lizardman : MLI2 : IC_LIZARDMAN2
Verbeerg : MOR3 : IC_ORC_MELEE3
IWD Shadow : MSH1 : IC_SHADE
IWD Shadow 2 : MSH2 : IC_SHADE2
Belhifet : MUMB : IC_UMBERHULK (Sounds Packaged) This anim set is in a folder called “Compat” seperate to the others.

Most of the above appear to be unused in the mod itself.

Creature Files using the above animations that should automatically use new animations.

ICLIZ02.CRE : Green Lizardman
ICLIZ07.CRE : Green Lizardman
BASILL.CRE : Basilisk

Creature files needing patch:

PURANG.CRE : Verbeerg 0×5050 µDC

Tortured Souls 7.04

Added Animations:
Ghost : MGHO : IC_GHOST
Green Lizardman : MLI2 : IC_LIZARDMAN2
IWD Shadow : MSH1 : IC_SHADE
IWD Shadow 2 : MSH2 : IC_SHADE2
Basilisk : MBAS : BASILISK
Belhifet : MCYC : IC_CYCLOP

Animations that were packaged with 6.02 that are not packaged in 7.04
Verbeeg : MOR3 : IC_ORC_MELEE3
Belhifet : MUMB : IC_UMBERHULK

Most of the above appear to be unused in the mod itself.

Creature Files using the above animations that should automatically use new animations.

ICLIZ02.CRE : Green Lizardman
ICLIZ07.CRE : Green Lizardman
BASILL.CRE : Basilisk

Creature files needing patch:

KIOTSI.CRE IC_CYCLOP Belhifet 0x502f µBV

A few smaller mods which may cause issues:

Sheena

Added Animations:

MN01 IC_OROG1 Half Dragon Red

This is used for polymorphing via the spell K#POLYS.SPL

Planar Sphere

MSPL STATIC_SPIDER_WOMAN Lady of Pain

Creatures needing patching:

PSLADY.CRE STATIC_SPIDER_WOMAN Lady of Pain

RPG Kitpack

Animations Added:

MBFI IC_BEETLE_FIRE NWN Scarecrow
MBET IC_BEETLE_COPPER An Axewielding Cow from Diabo 2

Creatures needing patching:

S#CROW.CRE IC_BEETLE_FIRE NWN Scarecrow 0×5273 µCC
S#BOV.CRE IC_BEETLE_COPPER Cow with axe.