Star Trek Online Season 3 to launch today.

There were concerns that it might be delayed, but the Star Trek Online servers will be coming down today (December 9th, 2010) from 10 am GMT to Midday GMT for the much anticipated Season 3.

This is a major update, with a lot of features that players have been waiting for. I’ve included the patch notes under this brief post, but I’m particularly looking forward to the newly expanded crafting. From the sounds of it, the Federation will actually be [...]

Everquest 2 – Baneful Battlegrounds, and February 25th Patch Notes

It all went a bit pear shaped up at EQ2′s end-game today.

Battlegrounds went live. I’m quite excited about this addition to the game, as I discussed here. Unfortunately, as it turns out, anyone who went into a Battleground with over 200 AA points had their points set back down to 200 when they left the zone.

For folks who don’t play EQ2, Alternate Advancement points are something you gain through a separate system to levelling, that you can spend [...]

Ongoing Star Trek Online thoughts, and ST.0.20100202a.3 patch notes.

I’ve just started getting past the point I got to in the Open Beta. Since last I wrote, STO has become a great deal more stable, and less buggy. Just in time, I might add!

The new Character Selection Screen for STO.

This time around, instead of going for a Science Vessel, which are the most heavily shielded, and of middling manoeuvrability, I have gone for an Escort. Escorts are much quicker on their toes, and have most of [...]

Star Trek Online ST.0.20100202a.2 patch notes, 4th February 2010

A good bug-squashing attempt, most notable for the research changes. Until now, I don’t think anyone ever managed to get past the first researcher.

Also, the code left over from Champions Online that was allowing people to choose colours for their weapons has been removed. No more being blown up by fuscia coloured disrupter beam wielding Klingons for me!

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Star Trek Online Open Beta 20100123a.1 Patch Notes, January 23rd

Another substantial patch came in overnight. Mostly minor bugfixes this time, but in high quantity.

Oh, just noticed the tribble change. They can no longer be used in combat. A lot of people had been using them to make themselves almost indestructible in ground combat (petting one raises your health), so that is certainly going to make a big difference. Horrid little things anyway!

Patch Notes A cutscene now plays after creating a Federation Character Updated contextual mouse cursor designs [...]

Star Trek Online Open Beta 20100119a.12 Patch Notes, January 22nd

It looks like there were two patches last night. The larger of the two addresses player concerns (which I share) that the game has become too easy since the giant patch of the 20th of January. Though if it has left the tier 1 combat as easy as it was, it is going to be a bit of a shock for players when they hit tier 2.

Recent changes added when we unlocked the level cap introduced imbalance to [...]

Star Trek Online Open Beta 20100119a.10 Patch Notes, January 21st

Another night, another patch! Most importantly, it sounds like the lack of exploration anomalies that was making the clusters so tedious has been dealt with. Also, I’m not certain, but perhaps those “exploration rewards” mentioned below are the long missing Badges of Exploration. I’ll check that out tomorrow!

Star Trek Online Open Beta 20100119a.10 Patch Notes

* We’ve removed the code that unequips items when you drag a power off of your power bar. Note that the only way [...]