With no patch last Thursday, we’ve been treated to a doublesized beast of a patch today.
Bags, including the pre-order bag, have been increased in size. I can’t tell you how much of a stress-reliever this is going to be for me, at least until I fill up all my new slots with snacks and potions. It’s just a small change, but comes under “quality of life”, and will make a lot of people happier.
Heading into the game to [...]
Another impressively large patch for the beginning of the week. By patching twice weekly, Funcom is now really making excellent progress through the backlog of issues that need to be addressed.
The most notable change, for myself, is the increasing of resource stack sizes to 1000. This will allow us to consolidate our many stacks of sandstone and other goods, freeing up much space in our resource inventories. In fact (Not that this was an issue for us), it was [...]
Another good sized patch, and if they are to be believed, they’ve got gems working this time! Huzzah, huzzah, huzzah!!!
Won’t be playing much in the next few days as my father is visiting, but as soon as I get some time in game, I am definitely going to be heading down to the revamped Treasury of the Ancients to see what’s been done with it.
Patch notes for the 12th of June continue below:
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These were briefly made available on the US forum today, before being taken down by the poster. They were reposted on the European forums, and have not been taken down, so I guess they’re fair game. Let us have a good rummage :).
I would expect at least some of these changes to make an appearance in this Thursday’s patch. I’m particularly pleased to see the Treasury of the Ancients being brought up to speed, and the end of the [...]
Hurrah! Our biggest patch so far, and if the update notes are to be believed (and it would be churlish not to!), Age of Conan is going to be vastly improved by it.
Highlights:
Gems now work, opening up the world of crafting items that might be useful. The permanent debuff/double buff bug has also been squashed.
The Arena is now a private instance. Previously, it was a real pain trying to get anything done in there without getting mixed [...]
So, here we are, 19 days after Early Access to Age of Conan began. Where are we?
On a personal note, my guild has managed to build our Keep in instance seven of the Lacheish Plains. It does absolutely nothing at this time, but it sure looks nice!
The State of the Game. I’ve covered this a little before, especially here and here. The issues I mentioned there are mostly still present, so I won’t repeat myself. There has [...]
OK, the update notes are out, and do deal with a few of the more pressing issues I mentioned in my earlier post. It has been noted before that Funcom’s patch notes are far from completist, so we can hope that there are some other fixes included also.There’s still a long way to go. I also wish they’ed use a decent version numbering system for these things, instead of just giving them a date.
Update: The patch has introduced new [...]
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