I’ve been helping a couple of newer players find their footing in EQ2 recently, and it has reminded me of how many aspects of Norrathian life are not immediately obvious to newer players. One example are the overland ring events. I’m not talking about the Druid Circle event that is still ongoing in EQ2. Rings events are always around, and always profitable, if you know where to look.
Ring events tend to involve a small gathering of monsters, clustered around an object of some sort. It could be a nest, or a campfire, or a tent, or any number of other things. You can tell something is going on because the object is targetable, and will come up with a white name in your target window.
Here is an example of one the the overland ring events in Antonica. The rat nest is probably the earliest ring event that a Qeynos side character will encounter. There are usually a few of them along the road which runs alongside the city moat.
 The Rat Nest Ring Event in Everquest 2.
At first, it will just be surrounded by ordinary creatures. If you defeat all of those, then another sort of monster will appear, which we’ll call the intermediate monster, in this case a large moat rat. If you defeat that, then there is a good chance that a named monster, the Two-toed Rat, will appear. Like most Named monsters, it is guaranteed to drop a chest, making it a great source of loot for low level Qeynosians (or folks in need of low level loot to transmute). Many also grant AA xp. There are a few quests that require you to kill or catalogue intermediate or Named enemies from ring events, so it is important to be aware of them for that reason also.
The Rat Nest Ring Event is the simplest sort, with your only possibilities being either getting a named, or not. Other ring events may also have a chance of a glowing object appearing in the world. Using that object will give your group a buff for a time, perhaps even turning you all into lions or wolves for a while!
For another example, the Antonican camps with gnoll youths and gnoll mystics, if cleared, have the intermediate monster “Darkpaw Packleader”. Killing him may lead to a glowing buff object, the named “Tark Searfang”, or even both (or neither)! There are several other sorts of gnoll camp in Antonica, each with their own possibilities.
Some ring event spots can play host to a Distressed Merchant. These poor folks have had their escape route cut off. If only someone would get rid of these nasty monsters, the merchant would be extremely grateful!
 Everquest 2 - Maltheas saves a distressed merchant
In addition to being able to do your selling and repairing with such a merchant, they also sell a number of creature catalogue quest books that you can’t get anywhere else, so saving a distressed merchant can be great for building up your library!
There are ring events all around Norrath, especially in the older overland zones. Keep your eyes open, and who knows what you’ll find, and who you’ll meet!
 It's Quacker Yig!!!
Oh, Quacker Yig. Your name speaks of formless and ancient horrors from beyond time and space, but you’re so cute! What is your purpose amongst us? Do you mean us harm, or are you here to guide us to wisdom? Do you desire to devour our souls, or just a few morsels of moistened bread? Such are the mysteries of Quacker Yig.
As half of the EQ2 servers are down for 7 hours or so for extended maintenance (though not mine, which is just down for about an hour for the patch), let’s have a quick peek at today’s update notes!
The important change for me in today’s update is the Halas Writs. Until now, they’ve had a very small level range, meaning you would only ever be offered one at once. This meant that if you only used the chronomancers for automentoring, their five-level steps were too wide for you to be able to get all the writs. That’s being sorted, hopefully giving new players a bit more of a choice of writ.
A shrub which shows your progress on the Druid Circles event is also useful, but comes too late to be much help to most servers. This is not the first time that a progress counter has been added long after the start of an event. Something to keep in mind for the next one.
The full notes are after the leap:
Continue reading Everquest 2 – Quacker Yig brings forth the June 10th 2010 patch notes
I occasionally get asked what quests Maltheas is working on, so in the absence of any desire to talk about the iPhone 4, I thought I’d share his current quest journal!
In the early days of EQ2, collections counted towards your quest limit! Thankfully those dark days for questers are no longer with us, but we are still often up against the generous limit of 90 active quests. Maltheas has 5 free slots at the moment, after a serious effort to clear up some tome quests, which will quickly vanish the next time he decides to load up.
 Maltheas' Quest Journal
The lowest level one there, “A Key to the Past” has been a thorn in my side for about four years. It is a quest set in a peculiar little instance called the Tomb of Valor in Stormhold. A chamber is filled with wandering undead, and sarcophagi which begin to open. You need to quickly close them again, or else more undead appear. While being attacked you can’t shut sarcophagi, so it starts going downhill from there. Malth is at the point where he is in very little danger down there, but he still can’t deal with the undead fast enough to keep all the sarcophagi shut and get Lord Chesgard to spawn. I haven’t given that a go for a couple of levels, so should probably have another try sometime soon. I’d probably do better if I did not feel bound to chronomancer down to a level where the undead are green, to give them a fighting chance!
Most of the greener ones are in heroic dungeons, such as Runnyeye. Heroic dungeons are soloable, but you do have to accept that it’s going to be a bit of a slog, and you usually need to be a few levels higher than if you were grouping. Maltheas can currently get about halfway through Runnyeye before it starts getting totally impossible, and it’s the quests that need to go further that remain. Deathfist Citadel is similarly unpleasant, and only the sewers beneath it are survivable at the moment. The green Nektulos quests are actually in the D’Morte Burial Chambers, from the old Bloodline Chronicles adventure pack.
For every quest there is a time, and their time has not yet come. Extreme Questers enjoy pushing their limits, but at some point you have to accept that certain things are impossible at your current level!
 N'Kzak the Unnatural - A battle for another day.
I’m probably going to let Maltheas level in the next few days, once I’ve cleared up the rest of the quests in his journal that I think might be doable. Levelling to 42 is tempting, as you get a big power boost from being able to use mastercrafted gear, but I’ll try to see what 41 can manage first. Maybe that will be the magic number that brings Lord Chesgard to his well-deserved end.
Do you have a quest, in whatever MMO you play, that has been sitting in your quest journal for years?
On May the 10th, Codemasters, who run the European LOTRO servers, ran a special £75 lifetime subscription promotion. At the time, this seemed an awesome deal.
 Codemasters' Lifetime Subscription Offer
Three weeks later, however, Turbine have announced that Lotro is going free to play for both US and European servers.
Announcing The Lord of the Rings Online’s Move to Free-to-Play!
Today is an important day for LOTRO: we’ve announced that this fall, LOTRO will begin offering a Free-to-Play option! Players will be able to download the game and adventure in Middle-earth for free. With Free-to-Play comes the addition of the LOTRO Store, where players will have immediate in-game access to a wide variety of special items, account services, and convenience items.
The best part is – as existing subscribers you’re automatically enrolled in our VIP program! As a VIP you’ll continue to get unlimited access to the game and all of the content you already enjoy, in addition to some extra perks!
Still have questions? Here’s a quick FAQ about the key points of LOTRO Free-to-Play:
Is this the same model you used with DDO?
It’s very similar in a large number of ways. The basic structure is the same with some changes made to support LOTRO’s different game world and wide-open environment. Customer levels, the LOTRO Store, and other aspects of LOTRO Free-to-Play are all very similar to those of Dungeons and Dragons Online®: Eberron Unlimited™.
I already subscribe to LOTRO. Is there any benefit to staying a subscriber?
Of course! Once the game goes live you’ll keep all your current privileges, and also accrue 500 free Turbine Points per month to spend as you wish. We also have a set of Loyalty Reward Special Offers just for our veteran players – as long as you maintain your subscription in good standing you may be eligible for up to 3,000 points. If you stay active over the summer you will also earn an additional bonus of 500 Turbine Points per month until launch! For more details see the Loyalty Reward Special Offer Terms & Conditions for full details.
I have a lifetime subscription to LOTRO. What will Free-to-Play mean for me?
As a lifetime subscriber to LOTRO, you will keep all of your membership privileges and are automatically upgraded to VIP status. You will receive 500 Free Turbine Points every month like the other VIPs, but you do not have to pay a monthly fee since you are a lifetime member. All you have to do is keep playing the game and visit the LOTRO Store to spend your free Turbine Points. Lifetime members may also qualify for a special one-time Loyalty Reward of 1,000 Turbine Points. See the Loyalty Reward Special Offer Terms & Conditions for full details.
I am a LOTRO Founder. What will Free-to-Play mean for me?
As a LOTRO Founder, you automatically become a VIP and will keep all of your membership privileges as long as you pay your monthly fee. You will automatically receive 500 Free Turbine Points every month and you can spend them at your leisure in the LOTRO Store. Founding members may also qualify for a special one-time Loyalty Reward of 500 Turbine Points. See the Loyalty Reward Special Offer Terms & Conditions for full details.
When does LOTRO F2P go live?
Free-to-Play will go live when Volume 3, Book 2 releases this fall.
Is Free-to-Play the only thing to look forward to for Volume 3, Book2?
No! Volume 3, Book 2 will continue the Volume 3 Epic Story as the Rangers head south. An all new area, Enedwaith, will be available as well as some exciting new features and many updates to the game including DX11 support! We’ll have more information about Volume 3, Book 2 as we approach launch. Keep an eye out for Developer Diaries and other information throughout the summer!
I still have questions. Where can I ask them?
If you still have questions after reading the full FAQ, please use the LOTRO Free-to-Play discussion forum for questions and comments!
We’re very excited about LOTRO’s move to Free-to-Play and we can’t wait for you to see all the incredible changes the team has already made to the game. Make sure you read Executive Producer Kate Paiz’s letter to the community for some great information on where LOTRO is going!
Sure, lifetime subscribers will get free points every month, but even so, it is a very different situation to the one they signed up for. Given that Turbine and Codemasters certainly knew three weeks ago that they would be going free to play, this seems to me to be somewhat duplicitious. It might certainly have affected player’s decisions on whether or not they would buy a lifetime sub or not. It feels a little like insider trading on Codemasters’ part. Codemasters should immediately offer refunds to anyone who signed up for their lifetime subscription offer.
It’s going to be interesting to see how they retrofit the game to work as a profitmaking F2P. DDO’s modular structure lent itself to this far better than Lotro would seem to. Here are the features of LOTRO that will be monetised. Along with the predictable bag, character slot, and gold limitations are some more surprising ones like a limit on traits. Monster play will be VIP only.:
| VIP |
Premium Player |
Free Player |
500/month Free Can purchase more Or earn through gameplay |
Purchasable Or earn through gameplay |
Purchasable Or earn through gameplay |
| Free |
Free |
Free |
| Unlimited |
Unlimited |
Unlimited |
| 4 |
4 |
4 |
| 7 |
7 |
7 |
| Purchasable |
Purchasable |
Purchasable |
| 50 |
50 |
50 |
5/server Can purchase more |
3/server Can purchase more |
1/server Can purchase more |
| Eriador |
Ered Luin, Shire, Bree-land Can purchase more |
Ered Luin, Shire, Bree-land Can purchase more |
| 5 bags |
3 bags Can purchase 2 more |
3 bags Can purchase 2 more |
| Unlimited |
5 Gold Can purchase cap removal |
2 Gold Can purchase cap removal |
| Priority |
High |
Standard |
| Unlimited |
Limited |
Limited |
| Unlimited |
Limited |
Limited |
| Unlimited |
Limited |
Limited |
| Automatic |
Not available |
Not available |
| Purchasable |
Purchasable |
Purchasable |
9 More in Mirkwood Expansion |
4 Can purchase more |
4 Can purchase more |
| Requires Mines of Moria Expansion |
Requires Mines of Moria Expansion |
Requires Mines of Moria Expansion |
| All |
1 or 2 slots per trait type Can purchase more |
1 or 2 slots per trait type Can purchase more |
Tier 1-5 available Tier 6 available with Mines of Moriaâ„¢ Expansion |
Tier 1-5 available Tier 6 available with Mines of Moriaâ„¢ Expansion |
Tier 1-5 available Tier 6 available with Mines of Moriaâ„¢ Expansion |
| Unlimited |
Limited Can purchase more |
Limited Can purchase more |
| Available |
Available |
Available |
| Unlimited |
Unlimited |
Unlimited |
| Unlimited |
Unlimited |
Unlimited |
| Unlimited |
Unlimited |
Unlimited |
Included with 20 slots Can purchase more |
Purchasable |
Purchasable |
| Can earn and spend |
Can earn but cannot spend |
Can earn but cannot spend |
| Unlimited |
Not available |
Not available |
| Unlimited |
Unlimited |
Limited |
| Full access |
Full access for 30 days following the purchase of points |
Self-service online |
|
* Purchasers of the Mines of Moriaâ„¢ expansion get access to the Mines of Moria region and content, premium classes (Rune-Keeper and Warden), legendary items feature, Tier 6 crafting feature, 2 extra character slots and a level cap of 60. Purchasers of the Siege of Mirkwoodâ„¢ expansion get access to the Siege of Mirkwood region and content, a level cap of 65 and the Siege of Mirkwood skirmishes.
** Purchasers of the LOTRO Adventurer’s Pack get 2 extra character slots and 20 slots of shared bank storage across all characters on the same servers.
Edit: It seems this video is autoplaying for some Internet Explorer users. I’ve moved the entire post below the “keep reading” link”. – Ark
Continue reading In which Maltheas fails to understand internet memes and viral marketing.
I only became aware of this title this morning, and thought I might as well take a peek! From the same developers as Warrior Epic, Mytheon is based around the idea of collecting powers to add to a deck, maybe not unlike how Guildwars power system works. When released, it will be free to play, making its money from selling extras in a shop.
So, let us delve into it together.
There are three character classes. Here, I’ve made a composite pic of all three class descriptions. You can click on it to get a version where the text is actually readable.
 Mytheon Character Classes
Customisation is limited, but quite well done. There are certainly enough options for most folks to be able to tailor a character to their liking, with a choice of hair and skin colours, hair styles, faces, and accessories.
Because I’m a glutton for punishment, I create Arkenor the Elementalist, supposedly the advanced class. It’ll make this more entertaining when I get devoured by the first squirrel I meet.
So, into the game I go!
 Hello world! .... Hello? World?
I arrive, a tiny little fellow in an empty courtyard. Not very much happens for a while, until I figure out that Mytheon is a click to move game, requiring me to pick where I want to go with the right mouse button. Huzzah, for I have motion!
Nobody seems at all impressed by my new found mobility. The place is deserted. Some sort of welcome, or tutorial pup-up would be kind of handy. Scanning around a little, I see a glowing woman off the screen to the north. Surely she will bring me up to speed with what is going on.
Aha! As I start to head towards her, a tutorial screen pops up. I’d better read all this. While I do, I hear a wooshy noise, and turn to discover another player has just entered the courtyard. They storm off towards the north , clearly having far more of a clue as to how this works than I do.
 Turns out she was a lot further away than I first thought.
No ordinary glowing woman this. Clotho is one of the three Fates, who in Mytheon have chosen to instigate a war between mortals and the gods. Technically, according to legend, the three Fates ARE gods, but I choose not to mention this to her. In any case, as you may have guessed from the questionmark above her head, she has a quest for me. My very first quest!
 Mytheon's first quest.
I’m warned that once I leave this village via the gate, I won’t be able to get back in, so I’d better have a good rummage about first.
One quick rummage later, it turns out the only other people in town were the ones by Clotho’s fountain, and there isn’t much else to see. So I speak to Gatekeeper Telemon, and he sends me out into the dark of Echidna’s swamp.
Waiting in the swamp is a merchant, and a couple more questgivers. I can’t buy anything yet, but it does remind me to check my inventory, discovering that I have a few potions that I can drag to my hotbar. While I’m about it, I’d better figure out how to use my powerstones.
Oh. This is quite different and interesting. You set a deck with up to 40 powerstones in. At this point, I only have about 15 stones, and they’re all in there. Six of these seem to be randomly selected to go in your powerbar at the bottom of the screen, and when you use one, it is replaced by another powerstone. Pretty much like a hand of cards in a game like Magic the Gathering. Except that you’re doing it realtime, so you don’t have time to be reading the card descriptions, and I have no idea what any of my powers do yet. I certainly can’t recognise them from their icons yet, but I imagine I’d get to know them after a while.
 A summoned warrior stabbing up a spider for me.
The powers I have range from creature summonings, direct damage zaps, damage spells which use a ground target, a couple of turrets, and a few that are a bit less useful in combat, like a stealth spell. Not knowing exactly what powers you’ll have access to certainly does make for more dynamic combat. All in all, it’s quite good fun, and I haven’t yet begun to build up a collection of powerstones beyond what I started with.
The swamp was a fairly linear monsterbashing affair, complete with the obligatory destroyable barrels that may contain loot or health. You don’t regenerate naturally, and the elementalist lacks healing spells, so these and the health shrines are quite welcome. The Fates continued to turn up throughout the zone, after I had finished each of their successive quests. It doesn’t seem that you ever need to return to hand quests in, which is handy. You’re basically slaughtering your way through Greek mythology, with Arachne, Orthos, and Echidna all dying in this very first adventure. I hear that when you’ve run out of Greek myths to kill, you start on the poor old Egyptian pantheon!
Like guildwars, combat zones are instanced for you and your group, with other players only turning up in the non-combat hub areas.
It does look like the better powerstones are mostly going to be bought via Mytheon coins, the local RMT currency. You start with 1000 Mytheon coins, for free, and supposedly it is possible to earn more via quests. The price of a random pack of stones is relatively modest at 100 Mytheon coins, though the price may not stay the same once the game launches. I did find one common powerstone as loot, another fireball which I already started with one of, and received another special one as a quest reward. From what I can see, unless things change you certainly don’t need to spend money to get by.
I’ve only played for an hour or so, but I am surprisingly taken by this little game. You can give it a try yourself over at the Mytheon website. It’s due to be released on the 13th of July.
Everquest 2’s City Festival runs for the first week every month, and this month it has washed up in the Frostfang Sea. Below, you can see all the items that are available for city tokens, as well as the collection reward post box which is sitting on the counter to the left. It’s a fine starter collection of furniture for this cold land. The floor tile is “polished ice”.
 New Halas City Festival rewards
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