A new threat to Qeynos?

Brenlo recently posted this on the EQ2 forums. It describes the new “Golden Path” which will help lead folks from zone to zone.

I have been poking around ingame and on the forums and have noticed a lot of confusion regarding the “Golden Path” and what exactly it is. People are looking for specific NPCs or quest lines, and finding themselves stuck. So I wanted to take a moment to clarify a little and talk about what it is currently and where it is headed.

The golden path is the first step in a larger revamp of our new player experience. We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow. We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path. What you will find, is that if you start a new character, or jump into any of the quest hubs in those areas, is a more guided experience through content. We have hundreds of zones and for non veteran players, it can be intimidating trying to figure out where to go next. We wanted to remove that intimidation and give them a better play experience. So phase one is the “Golden Path” of content. A better progression of quests through various hubs starting in the three new player areas above. If you go to any of the zones listed in the update notes and start questing at one of the hubs, you are now on the “Golden Path!”

Phase two, which is following in the upcoming months, will introduce the Storyteller window (which is a much better name than Golden Path) which will link quest lines together in an interface, providing the visual representation of the golden path. We want players to understand why they may be collecting 10 oranges or killing 15 Goblin Scouts and show how that evolves into a larger story. The Storyteller System will move players along through content that we feel will give them a fun and exciting experience. While also engaging them in the world, the story and their character.

All sounds great. Except for this line, which I found hair-raising:

We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow.

What does that mean? What is in store for Qeynos and Freeport?

I can’t believe they’d actually remove Qeynos and Freeport. I would suppose that it’s something more like leaving them to obsolescence, and perhaps removing their status as starting cities. Really, we’re just guessing at this point. “move away from” could mean quite a spectrum of things, but the fact that they were left out of the starting area improvements does suggest that they’re not considered worth fixing, which makes me sad.

Qeynos and Freeport have been neglected for years, alongside many of the older zones. It’s a bit of a sore point for me the way older content like Splitpaw is practically disowned, when with a bit of a tidy from time to time it could still be a vibrant part of the game. For instance, the boss loot in the Down Below still has no stats at all on it, and never has. I remember reporting that in the week after launch. Nevertheless, I still find that the original zones have far more depth to them than many of the newer ones. Places like Crushbone and Kaladim are very nice, but they are quickly consumed snacks compared with the questing feasts that are Stormhold or Nektropos, or even the Crypt of Betrayal.

There’s nothing wrong with the original cities that couldn’t be fixed by going through their sewers and surrounding areas and bringing the gear up to match the newer zones, and doing a little polishing. Maybe bring back all the quests that have been removed from them too.

If they really did do away with Qeynos and Freeport, I think that would be something of an NGE experience for some of us, especially if it was for so poor a reason as the newfangled streaming technology not working well with them, as has been suggested.

If they’re not streaming client friendly, simply don’t let people with the streaming client start there unless they’ve already downloaded the right zones. (Though I would have thought the average new player would have downloaded most of Qeynos by the time they had finished the Isle of Refuge for the first time.) Please don’t go throwing away places that we care about.

It’s almost as if the developers themselves believe that the game doesn’t start until you reach max level, and are trying to rush everyone there, and so don’t think the lower level content is all that important any more. I’m sure they don’t really think that, but the game does seem to becoming ever more that way. Not the best of ideas, because max level content is a rather small percentage of the game. It’s true that a lot of players do hang around at the level cap, but quite a lot of us don’t, and even most of those that are capped like to mentor down and explore the world sometimes.

I wish there was a Developer with the job of keeping older content viable. I’m not talking about zone revamps such as the recent Lavastorm one, though those are welcome. We just need someone to make sure that the loot and quest rewards are comparable to similar-levelled gear from later expansions, and that quests don’t get broken. That’s the real reason why the older zones aren’t popular.

When the flood of new players arrives for the new player experience, they’re not going to know what is new content and what is old content. Everything will be equally shiny to them, so it is illogical to value the new over the old when it comes to taking care of it.

Hopefully we’ll soon get more detailed information as to what is in store for our homes.

The Death of Varsoon the Undying.

Everquest 2 Varsoon The Undying Was Not Prepared For The Old Falling Chest Trick 450x267

Maltheas was glad he'd taken that correspondence course with ACME.

Another milestone for Maltheas. Varsoon the Undying is at the root of a great deal of Everquest lore, and Malth needed him dead for the Manastone and Glowing Black Stone heritage quests. Like Lord Maltus Everling, who is still a bit too powerful to defeat, he is the final boss in a Heroic dungeon, so I’ve been putting off dealing with him until today.


So it was that Maltheas, servant of Nife, did delve into the Ruins of Varsoon, bludgeoning his way past countless of Varsoon’s foul clay creations, and wretched undead slaves. Deeper he went, the stench of infamy all about, until he came to the entrance of the Chamber of Immortality, Varsoon’s lair. Steeling himself with a little nibble of some cheese left over from the raid on the Overlord’s office, he stepped within. Only by the grace of the Prime Healer could he hope to emerge with his whiskers intact.

Turns out he was far easier than Everling, as you only have to face him on his own at the end of a ring event. He’s probably personally as powerful as Everling, but unwisely chooses to fight alone. A foolish decision when facing RATONGA JUSTICE, and he has paid the price, and lost his suffix. I’m sure that’s the last Norrath will hear from Valdoartus Varsoon…

Social Games

What’s so social about “social games” anyway? I speak of the likes of Cafe World, and Farmville. I keep hearing that they are the next big thing. I hope that isn’t true.

Sure, you might play them on social media sites, but they’re more antisocial games than anything else. The only real interaction with other people that you have in most of the ones I’ve tested is sending constant spam about lost sheep to your friends list. An MMO is vastly more social, as you actually get to see and talk to people. You may not actually like any of those people, but it still counts as socialising.

I’m not sure that some of them even deserve the compliment of being called “games” either. Spending half an hour tending crops that don’t do anything at all isn’t my idea of fun. There are no, so far as I can tell, any problems or difficulties to overcome. No real strategy or tactics to it. Just making more food to sell to NPCs, or growing more crops for no reason other than to be able to buy more crops. Progress Quest has at least as much real decision making, and doesn’t require us to click things for half an hour every day.

I suspect the real reason developers consider them the next big thing is that they’re impossibly easy to make, compared with most commercial games. Although I can’t find the fun in them, they are played by millions of people daily, and some of those folks go so far as to spend real money on decorations for their farms that pretty much nobody else is ever going to see. Though it boggles my mind, it seems that there is a demand for these things, and capacity for profit.

Now, by all means there may be second generation ones coming up that actually have some gameplay. There are developers such as Raph Koster and Richard Garriott working on social games, both of whom I have profound respect for. I can’t imagine either of them creating something as mindless as Farmville, so perhaps they will redefine the genre. Even so, I wonder if good developers are giving up on making MMOs for something easier and more profitable.

For now, get back to me when I can invade my neighbouring farms with my goat army and sow them with salt.

Star Trek Online ST.0.20100217c.4 patch notes, 18th February 2010

Star Trek Online Klingon Space 450x265

Klingon Sector Space

The great STO meme is “Where’s Sulu?”. New players would often not be able to find him, even though he was standing in the same room as Admiral Quinn, the man who told you to speak to him. This was tackled by adding random NPC comments down in the starbase stating exactly where he was. Apparently this was still not enough, as from today he will be added to your contact list at level 2, meaning you never have to ever find him, or speak to him in person. Is the Explorer Bartle-type dying?

Another solid bugfixing update for Star Trek Online. I have to confess that I’ve not really played this week, being busy with other games, but it’s encouraging to see work continuing apace.

Continue reading Star Trek Online ST.0.20100217c.4 patch notes, 18th February 2010

Everquest 2 Game Update 55 and Sentinel’s Fate Patch Notes

Woot woot! GU55 is going live today, and we’ve just received the patch notes.

The Golden Path is of particular interest to me. I’ll be visiting the newer newbie zones to see what has changed. It’s a bit odd, and a shame, that the original starting areas of Qeynos and Freeport continue to be neglected, but maybe that’ll come in a later update. In any case, Maltheas is going to be in a quest-feeding frenzy for a few days.

In other news, I was lucky enough to win a Collector’s Edition of Sentinel’s Fate yesterday from SOE’s twitter quiz. Thanks guys! It cheered me up no end, and I’m looking forward to investigating the tier 9 crafting content as a result.

Servers are expected up within the hour!

Update: US servers are up!

Continue reading Everquest 2 Game Update 55 and Sentinel’s Fate Patch Notes

EQ2 Extreme Questing Leaderboard, February 14th

With Sentinel’s Fate almost upon us, I figured it was time to check in with Maltheas, and the Extreme Questing Leaderboard! When last we checked the crazytable, it looked like this:

Maltheas Everquest 2 Leaderboard 2055 59

Everyone’s favourite Ratonga was sitting at 8th. Once again, the tables I use cover the level range from 1-59, as it starts getting silly to to compare level 38 Maltheas with folks who are approaching the level cap. Here is the table as of today:

Maltheas Everquest 2 Extreme Questing Leaderboard 2162 59

Gah! Maltheas is still stuck at 8th, as while he has added 107 quests to his tally, everyone else has been just as busy. The team of Annya and Kirskax, being nearest his level, continue to be the ones to best measure against, and they have increased their lead by an impressive amount. Nevertheless, the race continues, and we’ll catch you up yet, guys!

GU55’s revamp of the Butcherblock Mountains, and Kaladim, will offer some new questing opportunities when Tuesday arrives, though those opportunities will be there for everyone on the table. Let the games *BONG* begin!

Ennui

This time of the year tends to be the point where my internal sunlight batteries, which have carried me all the way through winter, finally run flat, leaving me listless and even more grouchy than usual. It’s hard for a game to please me in February, and traditionally this is when I let subscriptions lapse. Breaking up is hard to do, sometimes, though not this year. This year breaking up was right easy.

I’m thoroughly bored of Star Trek Online, and have cancelled the recurring billing. It might look and sound like Star Trek, but it doesn’t have the heart that made me adore the show so much. Kind of like when your beloved gets replaced by a pod-person. They look the same, but deep down, you know.

In search of something new I tried the Fallen Earth trial yesterday, but just couldn’t get into it. Maybe it was the UI, which I found overly fiddly, or the FPS/MMO hybrid nature of the combat. I don’t think there’s necessarily anything wrong with the game per se. It’s not you, it’s me. I’ll probably try again in a few months, if it’ll answer my calls.

So what of the future, as the days get longer, and with any luck it stops snowing all the bloody time?

Everquest 2, that old faithful friend, launches it’s Sentinel’s Fate expansion on Tuesday. I won’t be buying that just yet, as my gaming fund really can’t justify 30 pounds for an expansion right now, and Maltheas has no need for level 80+ content. Game Update 55, which also comes along on Tuesday, will have enough game-changing effects to keep him busy for a while anyway.

I do have a trial for Lord of the Rings Online that I could try at some point. I played it for a couple of months when it was released, and quite enjoyed it, but found the mid-levels to be a bit tedious. I’m told that is much improved now, so quite looking forward to revisiting it.

Finally, Allods Online is entering Open Beta this Tuesday. Well, they call it “Open Beta”, but given that the game is free to play anyway, and that characters will not be being deleted at the end of Open Beta, to all intents and purposes it’s launching. I find the idea of a group sharing duties onboard an astral ship to be far too intruiging to not check out. It is rather what I was hoping would be possible in STO, so I will be very interested to see exactly how it was implemented. Sure, it’s overly cutesy, but maybe at the moment I could do with some adorable gibberlings, and bright colours.

Also, I think I should make a coffee.