Some very encouraging things in this latest test server build. It is only the first test build, and we know there is another on the way, so don’t be surprised if something you were expecting isn’t in here.
I’m personally very excited about the new unrest system, which will help return us non-PvPing RvRers to relevance. Freetraders also get a couple of rather tasty sounding new ships. All careers gain new skills, which will give us more options, though it is hard to say how, taken as a whole, it will affect the current balance of power between the careers, especially with the arrival of those upstart Buccaneers.
The new outfitting rewards for turning in commendations will reduce the chorus of complaints that there was nothing worth buying with them for non-Freetraders, though until we see the stats it is difficult to judge their worth. Also, I am a little concerned that if they are not general outfitting, that might have a bit of a dodgy effect on the economy, though I guess since they removed ships as rewards in 1.3, we crafters should be willing to tolerate that.
There are a few dark clouds though. I think Naval Officers are going to be extremely unhappy about the changes to 1st and 2nd rated lineships, or at least the people who worked hard enough to get one will. This update does not seem to do much to help the Nations against the increasingly powerful Brethren of the Coast, and in fact probably worsens our plight. Not that we will let that stop us!
So, here are the 1.4.25 patch notes!