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Continue reading In which Maltheas fails to understand internet memes and viral marketing.
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Edit: It seems this video is autoplaying for some Internet Explorer users. I’ve moved the entire post below the “keep reading” link”. – Ark Continue reading In which Maltheas fails to understand internet memes and viral marketing. I only became aware of this title this morning, and thought I might as well take a peek! From the same developers as Warrior Epic, Mytheon is based around the idea of collecting powers to add to a deck, maybe not unlike how Guildwars power system works. When released, it will be free to play, making its money from selling extras in a shop. So, let us delve into it together. There are three character classes. Here, I’ve made a composite pic of all three class descriptions. You can click on it to get a version where the text is actually readable. Customisation is limited, but quite well done. There are certainly enough options for most folks to be able to tailor a character to their liking, with a choice of hair and skin colours, hair styles, faces, and accessories. ![]() Because I’m a glutton for punishment, I create Arkenor the Elementalist, supposedly the advanced class. It’ll make this more entertaining when I get devoured by the first squirrel I meet. So, into the game I go! I arrive, a tiny little fellow in an empty courtyard. Not very much happens for a while, until I figure out that Mytheon is a click to move game, requiring me to pick where I want to go with the right mouse button. Huzzah, for I have motion! Nobody seems at all impressed by my new found mobility. The place is deserted. Some sort of welcome, or tutorial pup-up would be kind of handy. Scanning around a little, I see a glowing woman off the screen to the north. Surely she will bring me up to speed with what is going on. Aha! As I start to head towards her, a tutorial screen pops up. I’d better read all this. While I do, I hear a wooshy noise, and turn to discover another player has just entered the courtyard. They storm off towards the north , clearly having far more of a clue as to how this works than I do. No ordinary glowing woman this. Clotho is one of the three Fates, who in Mytheon have chosen to instigate a war between mortals and the gods. Technically, according to legend, the three Fates ARE gods, but I choose not to mention this to her. In any case, as you may have guessed from the questionmark above her head, she has a quest for me. My very first quest! I’m warned that once I leave this village via the gate, I won’t be able to get back in, so I’d better have a good rummage about first. One quick rummage later, it turns out the only other people in town were the ones by Clotho’s fountain, and there isn’t much else to see. So I speak to Gatekeeper Telemon, and he sends me out into the dark of Echidna’s swamp. Waiting in the swamp is a merchant, and a couple more questgivers. I can’t buy anything yet, but it does remind me to check my inventory, discovering that I have a few potions that I can drag to my hotbar. While I’m about it, I’d better figure out how to use my powerstones. Oh. This is quite different and interesting. You set a deck with up to 40 powerstones in. At this point, I only have about 15 stones, and they’re all in there. Six of these seem to be randomly selected to go in your powerbar at the bottom of the screen, and when you use one, it is replaced by another powerstone. Pretty much like a hand of cards in a game like Magic the Gathering. Except that you’re doing it realtime, so you don’t have time to be reading the card descriptions, and I have no idea what any of my powers do yet. I certainly can’t recognise them from their icons yet, but I imagine I’d get to know them after a while. The powers I have range from creature summonings, direct damage zaps, damage spells which use a ground target, a couple of turrets, and a few that are a bit less useful in combat, like a stealth spell. Not knowing exactly what powers you’ll have access to certainly does make for more dynamic combat. All in all, it’s quite good fun, and I haven’t yet begun to build up a collection of powerstones beyond what I started with. The swamp was a fairly linear monsterbashing affair, complete with the obligatory destroyable barrels that may contain loot or health. You don’t regenerate naturally, and the elementalist lacks healing spells, so these and the health shrines are quite welcome. The Fates continued to turn up throughout the zone, after I had finished each of their successive quests. It doesn’t seem that you ever need to return to hand quests in, which is handy. You’re basically slaughtering your way through Greek mythology, with Arachne, Orthos, and Echidna all dying in this very first adventure. I hear that when you’ve run out of Greek myths to kill, you start on the poor old Egyptian pantheon! Like guildwars, combat zones are instanced for you and your group, with other players only turning up in the non-combat hub areas. It does look like the better powerstones are mostly going to be bought via Mytheon coins, the local RMT currency. You start with 1000 Mytheon coins, for free, and supposedly it is possible to earn more via quests. The price of a random pack of stones is relatively modest at 100 Mytheon coins, though the price may not stay the same once the game launches. I did find one common powerstone as loot, another fireball which I already started with one of, and received another special one as a quest reward. From what I can see, unless things change you certainly don’t need to spend money to get by. I’ve only played for an hour or so, but I am surprisingly taken by this little game. You can give it a try yourself over at the Mytheon website. It’s due to be released on the 13th of July. Everquest 2’s City Festival runs for the first week every month, and this month it has washed up in the Frostfang Sea. Below, you can see all the items that are available for city tokens, as well as the collection reward post box which is sitting on the counter to the left. It’s a fine starter collection of furniture for this cold land. The floor tile is “polished ice”. Today we have a treat! Glopp, one of the rare Froglok Ninja of Marr, will be taking us along as he moves to New Halas. Ordinarily this sort of thing is Maltheas’ job, but he refuses to leave, and seems to be building some sort of blockade in case someone starts trying to bulldoze Qeynos, so Glopp has kindly offered to fill the gap. Ninja of Marr are quite a lot like ordinary ninja, except that they are much louder, quite incapable of stealth, always politely inform their target that they are considering stabbing them, and give them a few minutes to put their armour on. Have no fear for your current home. Everything will be moved automatically when you buy a house in New Halas. First, you must find the ambassador of your current city. For Qeynos, he is Ambassador Duryo Valstath in Qeynos Harbour, near the entrance to South Qeynos. He will ask you where it is you wish to move to, and grant you a quest. In this case, it will be “Moving To New Halas”. For citizens of Kelethin, you can find your ambassador over in Green Knoll, down a North-West ramp from the city proper to the forest floor, quite close to the road to Butcherblock. Those who are citizens of other cities will first have to betray, and your local ambassador will grudgingly help with that too. Next, we simply sail to New Halas, in search of the Halasian ambassador, the fair Brynhilde Maersdottr. She can be found in the North-western corner of Halas. You hand her the documents you were given in your old city, and that is it. Your Call to Qeynos or Call to Kelethin ability will be replaced by Call to New Halas, and you are free to go buy your new home. Houses in New Halas are in an area called Raven’s Roost, up a passage in the North-Eastern part of the city, in sizes to fit all budgets. A tier one guildhouse, sharing the layout of the 5 room manor, is also available. I was going to also do a little guide to the New Halas housing, but it turns out Ysharros already made one! Go look! Eurovision 2010 is tomorrow, hopefully with more wonderful songs to keep me posting next year. Sebastian Tellier’s “Divine” neatly encapsulated so much of what I love about Eurovision. As I always shout at our Eurovision parties, you’ve got to have a gimmick, and this performance had them in abundance! A little car! Women with beards! Funny walking!! A world filled with helium that the singer ingests! Encore! A couple of my other favourite Eurovision songs: With GU56 came a few fixes that I’d been waiting for. When Kaladim was relevelled down to Tier 4 a few months ago, many of the old quests were missed, so a T4 character could not pick them up. That now seems to have been rectified, opening up one of the most handy Signature quests around for an adventuring Templar. Such as, for instance, Maltheas! Once wielded by King Kazon Stormhammer and said to have been crafted by Brell himself, it has had a complicated history, some of which you may learn if you follow in Maltheas’ footsteps. It’s a fairly epic quest that you won’t get done in a single day, if only because of lockouts on a necessary instance, but Maltheas just about managed to solo it at 40, and a tier 4 group should have no problem whatsoever. Stormhammers for everyone! You can find out how to get started over at EQ2i’s handy guide to the Stormhammer Timeline. Probably the best weapon he’s likely to get his paws on at his level, especially after sticking a fiery adornment on it. I suspect Maltheas will be wielding The Stormhammer of Legend for a rather long time. Just a few snaps of the sights in GU56’s New Halas in Everquest 2. It’s a pretty place, but not terribly colourful! You can click the picture to see a larger version. It’s a pleasant little village, with all the facilities you’d expect. The housing is particularly lovely, and Maltheas is rather dismayed he can’t take one of those 5-room mansions back to Qeynos with him. |