Warhammer Online: GOA’s European servers to be transferred to Mythic

From today’s European Warhammer Herald:

Today we announce that GOA will cease publishing, operating and subscription services for Warhammer® Online: Age of Reckoning® (WAR) in Europe and transition the operation of the game to Mythic Entertainment.

We have enjoyed a lot of great times with you. Over the past couple of years we have fostered a fantastically vibrant and active community; we saw the world’s first Tchar’Zanek and Karl Franz kills pre 1.3.5 and hosted undeniably some of the most professional guilds to ever play WAR.

Over the next few weeks we will be working very closely with the Mythic Team to ensure you all get settled as smoothly as possible. We wish to assure you that all characters, guilds and account information will be migrated to Mythic servers and will be available to present and past players.

We will share more information on next steps, together with a FAQ, in the coming days.

Few who played on the European servers for Warhammer or Dark Age of Camelot will miss GOA terribly much, although we did get to miss the multiple billing debacle that plagued Mythic customers a few months back.

If the GOA servers are moved to sit alongside the current Mythic ones, that does present additional future opportunities for server mergers, when necessary. That may be the driving force behind this move, though relations between Mythic and GOA have reportedly been strained for a while, with DaoC already having been repatriated to Mythic earlier this year.

I’m somewhat concerned as to what this might mean for the localised servers, as I think GOA was responsible for the translated builds. It is important that US MMO companies make sure that European players do not feel they are treated worse than US players, but with the modern internet it’s not really all that necessary to have the servers physically located in Europe. It was good of Mythic to at least try to give us equal service, by employing GOA, even if it did not always work out quite as well as hoped. Hopefully that positive attitude will continue as our servers and accounts are relocated.

In which I agree with Dave Mitchell regarding football.

As the mood of England swings from “Capello should be fired!” after two draws, to “Capello! What a genius! England are going all the way!”, after two draws, and a win against Slovenia, a plucky little nation with a population of two million, I must admit I’m getting a bit tired of the World Cup.

My comments from Euro 2008 still pretty much sum up how I feel about the whole business.

Anatomy of a Horse-boy

Panic is sweeping the streets north of the border, as the good folks of Aberdeen awake to a new threat. A creature with the head of a horse, and yet the body of a boy, stalks the streets fearlessly by day. Behind locked doors they whisper the name “Horse-boy”.

We’re no strangers to paranormal investigation here at Ark’s Ark. So it is that I can reveal, after painstaking research, that Horseboy does not in fact have the head of a horse. Also, we don’t think that he’s a boy. The truth is far more terrifying.

We can clearly see, in the picture taken at 6 Hardgate, that the Horse-boy entity is clutching a brown object in his hand. Whether it was recently removed from an actual demon-eyed horse or is just made of papier mache is unclear at this time, but over the next couple of pictures we see Horse-boy hurriedly place it over his own head. Cleverly he has tried to draw attention away from the real mystery. Observe, as we follow his actions on the Hardgate road as captured by the Google Street View car as it unsuspectingly drove towards him.

Arks Ark Anatomy Of A Horseboy

A Horseboy Driveby

Did he distract you too? Don’t feel bad if he did. Not everybody’s senses are as highly attuned to the supernatural as ours.

HE DOESN’T HAVE A FACE!!!!

Horseboy Has No Face

He really doesn't!!!

That’s right. It is clear to us that this.. this creature put the mask on so that we would not notice that his head is a featureless mass of flesh. But it is worse, much worse than that. Further research through Google Streetview records reveal that these faceless monstrosities are all around us. Perhaps, like certain other entities, they are invisible to the naked eye, or use strange mental powers to create the illusion of facefulness to those nearby. These powers would not work on someone viewing a photo, of course.

Sadly, Google have not yet released the data that would show if Horse-boy, and those like him, are natural wi-fi hotspots. We know this information was collected. If so, it is possible they could be harnessed for the good of humanity.

What is to be done? Well, we have not ascertained as to whether Horse-boy and his friends are any real threat, though their numbers are disturbing. Perhaps they have always been here. They’re almost certainly less annoying than the Owlman, and less terrifying than the Creepy Gnome, so for now, we suggest caution and further study.

Professor Butterburger and the Magic Chair

This is a slightly edited repost of the prelude to a NaNoWriMo entry that I never got around to finishing. If anyone else was subjected to the same sort of bizarre children’s stories I was (I’m looking at you, Enid Blyton!), they’ll know what I was shooting for here.

It’s probably an allegory for something. If I ever work out what, I shall, of course, pretend that that was my clever artistic intention all along.


Once upon a time, there was a gentleman by the name of Professor Butterburger. Professor Butterburger liked sitting on things. Hard. When he moved into the town of Jollyton, everybody had been extremely pleased to have such a learned man join their community, and he had received countless invitations to take tea. His visits would go something like this :

“Why, Professor Butterburger! How lovely to see you today. Have a seat while I make us a nice cup of tea, and maybe a spot of cake.”

“Why thankyou! Don’t mind if I do!”, he would say, targeting the nearest chair, and collapsing upon it with as much force as he could muster. KRUMPH!

“Oh my! Dear Professor, are you hurt? I am so terribly sorry.”

“My goodness. How on EARTH did that happen? It must have been broken already!”

“Yes, I suppose it must have been. Please, you must be quite shaken up. Do sit down.” KRUMPH!

“My chair!”

“My bottom! You must have woodworm! I cannot think of any other possible explanation. Let me test your other chairs.”

“No! I mean, I just remembered that I have a terribly important appointment that I really cannot be late for. I’m afraid we shall have to take tea another day.”

“Oh dear, that is a shame. Well, I bid you good day!”, and he would leave, feeling extremely pleased with himself. Upon reaching home, he would write the details of his sitting in his sitting journal, and mark himself for style, strength, and quantity.

After a time, it will not surprise you to hear that people stopped inviting him to visit.


His wicked sitting ways were not restricted to chairs of course. He had wide-ranging tastes, and no snoozing small animal or child’s toy left upon a couch was safe from being sat upon. He quickly became despised by the cats of Jollyton, who would hiss at him, from what they judged a safe distance, when he passed. Fortunately he was built for sitting, not speed.

The cooling of his social opportunities were not at all unexpected by the Professor. This was not the first, second, nor even twelfth town which he had visited, and he was sure he would have plenty more good sits in Jollyton before it’s exceptionally forgiving denizens finally stopped letting him into their homes at all. But all was not well. He took great pride in his sitting, and was concerned that without regular practise of his skills he might become rusty, and so he resolved to visit the shop of Mr Knot the carpenter to buy some emergency chairs.

Although the arrival of Professor Butterburger had been good for business, Mr Knot took a dim view of his behaviour. A craftsman does not only make things to pay the bills, but also because he finds some amount of pleasure in the act of creation, and in the thought that people used his creations. An artist does not paint so that his painting can be used as tinder, and nor does a carpenter like the idea of his works being deliberately reduced to matchwood. Still, a sale was a sale, and before long he was selling three or four chairs a week to his new customer.

On the day which this story concerns itself with, Mr Knot was feeling especially proud, as he was animatedly telling the Doctor’s wife.

“And so you see, due to the magical nature of the wood with which the pixie supplied me, the chair itself is magical! Of course, it takes a lot more skill to work magical wood than it does to create even the finest ordinary chair! It is unseemly, I know, to blow one’s own trumpet, but I can barely contain myself!”. Indeed, he seemed fit to burst, such was his effervescence. Happily, he did not.

“Such an enchanted chair! Why, that could be my opus! The pinnacle of my career!

Knot’s face paled as he turned to face his nemesis, “Professor Butterburger! I didn’t see you come in! I must regretfully inform you that this chair is not for sale. And in any case, I think you’ll find that it is MY opus, and it deserves better than you have in mind for it.”

“I must insist sir, that you sell it to me! Else I fear I may begin to feel quite faint, then I shall need to sit down.”

“You wouldn’t!”

“I would, and I shall! Repeatedly!”, cried Professor Butterburger, casting his eyes menacingly about the shop. So many targets, he could be here all afternoon!

Mr Knot knew that he was beaten, but quoted a quite extortionate price for the magical chair, in the hope that it might discourage Butterburger’s enthusiasm. The Professor was determined though, and pulled a fine collection of banknotes from his wallet, paying in full. Picking up the chair gleefully, he ran home chuckling to himself. Knot sighed sadly.

“Four legs, a seat, a back so proud.
Of ancient wood, and mortal toil,
Deserved a carpenter less cowed.
Should serveth one who would not spoil.”

The Doctor’s wife tried to console him. “You must not feel bad, Mr Knot. He would not have wavered from crushing every piece of furniture in your shop had he not gotten his way. You have a family to feed, after all.”

When Professor Butterburger got home, he first of all decided to move all his furniture to one end of the living room. As he certainly didn’t want to break his own comfy chairs, precautions were needed. This was going to be such a tremendous sitting that he thought it possible that the area of devastation might reach several yards. In the cleared space he placed his new chair.

“Ho Ho! This shall be my most awesomely wonderful sitting ever. A once in a lifetime squashing! I must savour it. I know, I’ll take a “Before” photograph for my journal!”. He dove into his study, and recovered his long-legged camera from beneath it’s shell of dirty shirts and socks. Setting it up back in the living room, he loaded the flash gun and prepared to record his greatest target for posterity.

“Say Cheese” he giggled.

“Cheese!”, said the chair.

“Good gracious! A talking chair! Though come to think of it, it’s about time you did something magical. I was beginning to think Knot had tricked me. I shall be famous for being the man that sat on the talking chair!”

“Ah yes, the, ah, sitting thing. I’ve been thinking about that, and on reflection I’d much rather you didn’t sit on me, if you don’t mind. Not in the way you’re intending. I don’t at all mind being sat on in the normal way, of course, but I don’t think I trust you enough to take the chance.”

“Ho Ho! Sit on you I shall, and you will be crushed into talking matchsticks! And then I shall crush them too! I must be careful not to get a talking splinter. That could be awkward.”

“I certainly can’t think of a fate worse than being stuck in your rear end.”

“A cheeky chair! A saucy seat! I shall crush you doubly for your impertinence!”

“Oh woe! Please, Professor Butterburger, have mercy upon me! I am a living being, sort of, and I have rights!”

“Too late! No bill of rights for you, for I have a bill of sale! Prepare to meet your maker!”

“Mr Knot?”

“Hmm, bah! Alright. Prepare to cash in your woodchips! Heheheh. To bite the sawdust! Heheheh.”, and he launched himself majestically into the air, like an elephant from a catapult, coming down with a bone-crunching KRUMPH upon the magic chair.

Or rather, where the chair had been moments before.

“Hoy! That’s cheating!”, growled Butterburger, bringing himself back to his feet, and girding himself for another leap. “Your rules, not mine!”, cried the chair, who took off about the room as fast as his four legs would carry him. “Help! Help! Murder!”

Around and around the room chased the Professor, crying vengeance with every wheeze, until suddenly he paused in horror, as an enormous round face filled his window fully. It was the Omnicaterpillar…

DDO: Playing for free.

This is the first fruit of my “Ask me things” post. My thanks to JB for giving me something to write about! He asked:

Getting the most out of a free MMO, as I understand it there is stuff you can do in DDO to unlock stuff for free/get bonus turbine points etc. Would be interesting to see how much of the game you can actually get without spending any money.

I should mention that this only applies to the US DDO servers run by Turbine. The European ones run by Codemasters are still subscription only, but European players have no problem signing up for a US DDO account.

Playing for free in DDO is perfectly possible. The basic classes and the free content adventures would probably be sufficient for a lot of casual gamers. While it is possible to get Turbine points through play, most people would find it a bit too labour intensive to get more than an adventure pack or twos worth, but again, that would probably be sufficient for a lot of players.

There are two separate tracks upon which you can earn Turbine points. One is per server, and one is per character. Both are dependant of the Favor system.

What is favor?

Every adventure in DDO gains you favour with one of the city’s factions. How much favor you have from a given adventure depends on whether you have completed it on normal, hard, or elite difficulty. For instance, you might have an adventure which rewards favor with the Silver Flame, and it would give you 3 points if you’d completed it on normal, 6 on hard, or 9 on elite. The amount of favor you have from it is based on the highest level difficulty you have ever completed it on. This is a once only reward. You don’t get more favor for repeating the adventure, once you’ve done it on elite. As any given character has a finite number of adventures available to them, they also have a finite amount of possible favor.

Your Adventure Compendium tracks which adventures you have completed at which difficulty, and how much favor you have gained from them. Longer adventures are usually worth more favor than shorter ones.

DDO Adventure Compendium

DDO's Adventure Compendium

The patron tab shows you how much favor you have with particular factions, and your total earned favor. Filling a favor bar will result in some sort of reward or bonus. Most notably, getting 400 total favor will unlock the Drow race for you on that server. This is not too difficult, and I would suggest this method instead of buying the Drow race with your precious Turbine points.

DDO Patron Favor

DDO's Patron window

The Per-Character path to Turbine Points

Per character, you simply get 25 Turbine points for every 100 favor you earn. If you only use the free content, there are currently 1001 points worth of favor available, worth a potential 250 Turbine points.

The Per-Server path to Turbine Points

On each server, the first time one of your characters reaches a certain favor threshold, you receive Turbine points. The thresholds are as follows:

Favor Turbine Points
5 50
25 25
50 25
500 50
1000 100
2000 100
3000 100

This is where the quick and easy points are. You only need 5 favor to get a decent wallop of 50 Turbine points. You can get 5 favor simply by working through the tutorial, up to the the adventure under the tavern, “The Collaborator”. Doable in about 20 minutes, I’d say, and you can do this once on every single server. There are 7 servers, giving you 350 points if you did this on each one. You could, if so inclined, go for 25 favor on each server, for another 175 points. It can be a good opportunity to try out a class or build before unleashing it on your main server.

When you have your points, you then have a choice as to what to use them on. If you’re determined not to spend any money, then you should probably save them for adventure packs. The Turbine shop runs a lot of sales and special deals, and you can save some points by picking up adventures when they are discounted. Any adventures you buy have favor rewards for completion, so you buying adventures increases the amount of favor, and thus Turbine points that you can earn. Adventure pack purchases are account-wide, so, if you really wanted to have the max number of characters on each server, they can almost pay for themselves. The cheaper Adventure packs start at 250 Turbine Points. Shan-To-Kor is a good first one, if you’re not sure which to get, because completion of the whole quest series grants you a permanent discount in the Marketplace, and it also grants Coin Lord favor, which unlocks additional inventory space.

That’s all a bit time consuming for me, mind you. Grinding away across multiple servers and characters just to get Turbine points is not especially fun. It does all depend upon your available time and finances, of course, but keep in mind that a Turbine point is worth approximately 1.5 US cents. Myself, I try to walk a path that involves buying some points, while trying to maximise any free points I can get without knocking myself out. It’s worth noting that you only need to buy points once, even the smallest $6.50 pack, in order for your account to be upgraded permanently to a Premium account, which has far less restrictions than a completely free one, and will make your time in Stormreach much more pleasurable.

VIP

Premium Free
Monthly Fee Yes No No
Turbine Points

500/month
Store Purchase
Favor Reward
Store Purchase
Favor Reward
Store Purchase
Favor Reward
Classes & Races Basic & Premium Free
Favor Unlocked per Server
Buyable for All Servers

Basic Free
Favor Unlocked per Server
Buyable for All Servers
Basic Free
Favor Unlocked per Server
Buyable for All Servers
Geography All Included Free Stormreach & Vicinity

Stormreach & Vicinity
Adventure Packs All Included Free Some Free
Can Purchase Others
Some Free
Can Purchase Others

Base Character Slots 10 4 2
Shared Bank Slot Included Free

Can Purchase Can Purchase
Login Queue Priority High Standard
Chat Unlimited Unlimited Limited
Auctions Unlimited

Unlimited Limited
Mail Unlimited Unlimited Limited

Gold Storage Unlimited Unlimited Limited Based on Level
Until Level 12
Buyback History

40 Items 10 Items 10 Items
Auto Log Off Time 60 minutes 20 minutes

10 minutes
Leveling Unrestricted Unrestricted Unrestricted
Customer Service Full
Self-Service Online

Full For 45 Days
Self-Service Online
Self-Service Online
Compendium Read
Create/Edit
Read
Create/Edit

Read
Official Forums Read
Post
Read
Post
Read
Limited Posting

Beta Priority High Normal Normal

In which I ask to be asked things. Ideally things I know the answer to.

I quite like writing little guides to things. They’re popular, fun to do, and most importantly, useful. However, it’s not always easy for an experienced player to see what aspects of a game might be troublesome for newer players.

So, this goes out to the good readers of this blog. Is there anything in particular you’d like to see explained in Everquest 2, DDO, or other games? Maybe not something you have trouble with yourself, but something you’ve seen other players struggle with?

Fallout Online is announced

A website for Fallout Online has materialised, complete with the old time music that I always associate with the Fallout games. There’s no actual information about the game as yet; just a form for signing up to a mailing list and beta access, which I have duly filled out.

The uncharitable might say that there already is an online version of Fallout, called Fallen Earth. There’s certainly a lot of similarities in the setting, even if the storyline is a bit different. Who would have expected there’d be more than one major MMO with a post-apocalyptic US setting? With the backing of Bethesda and Interplay, Fallout Online ought to have every chance of being the better game, but the tiny Icarus Studios has set the bar pretty high.

I was a huge fan of Fallout and Fallout 2, though I skipped Fallout 3, mostly due to still being utterly irritated at the disappointment of Oblivion. I’m looking forward to seeing how Fallout Online pans out. Something to build a dream on? We’ll see.