Ark’s guide to low level Cultivation and Apothecary in Warhammer

Update: For an up to date version of this guide, see here.

I see many things in my log files. I can see what google searches bring people here, and one I’ve seen a lot of are questions about seeds and apothecary. There’s hardly any information out there about them at the moment, but as luck would have it I’m a compulsive note-taker. Here then, as a public service, is everything I’ve figured out. It’ll be a work in progress, and I should probably move it to a page, rather than a post when I have time to fiddle. This should be enough to let people make slightly more rational decisions about what to keep and throw out. And hey, if you have any questions, about pretty much anything, feel free to ask in the comments here, and I’ll always try to find the answer.

These are all the seeds and spores I have found thus far. I am sure there are others out there. If you happen to play Order on the Makaison server, and have any seeds not listed, I would love them, all in the name of research! The 25 skill green ones make better potions than the skill 1 whites.

The rare seeds can be occasionaly be looted, and can also result from a lucky cultivation of their commoner counterpart. The rare plant will produce a more powerful potion than the common plant.

In the list below, the first item is the seed, along with cultivation skill required, followed by the result of cultivating, and the apothecary skill required to make use of it.

Ashberry
These make a one shot fiery AOE cone attack. Somewhat useful in RvR.
Smoking Ashberry Seed (1 White): Smoking Ashberry (1 White): Flaming Breath concoctions
Sallow Ashberry Seed (1 White Rare): Sallow Ashberry(1 White): Flaming Breath concoctions
Charred Ashberry Seed (25 Green): Charred Ashberry (25 Green): Flaming Breath concoctions

Beardweed
Wispy Beardweed Seed(1 White Shop):Wispy Beardweed (1 White) Strength Concoctions
Crimson Beardweed Seed (1 White Rare): Crimson Beardweed (1 White): Strength Concoctions
Brittle Beardweed Seed (25 Green) Brittle Beardweed(25 Green): Strength Concoctions
Rosy Beardweed Seed (25 Green Rare): Rosy Beardweed (25 Green) Strength Concoctions

Dandedragon
Swaying Dandedragon Seed (1 White): Swaying Dandedragon (1 White): Energy concoction
Willowy Dandedragon (1 White Rare): Willowy Dandedragon (1 White): Energy Concoction
Capering Dandedragon Seed (25 Green): Capering Dandedragon (25 Green): Energy concoction

Elvish Parsley
Healing Concoctions are instant healing. Restoration concoctions are healing over time.
Musty Elvish Parsley Seed(1 White Shop):Musty Elvish Parsley (1 White): Restoration Concoctions
Short-Stemmed Elvish Parsley Seed(1 White Quest): Musty Elvish Parsley (1 White), and seems to always give you the seed back.
Trenchant Elvish Parsley Seed (1 White Rare): Trenchant Elvish Parsley (1 White): Healing Concoction
Bitter Elvish Parsley Seed(25 Green): Bitter Elvish Parsley: Restoration Concoction
Probing Elvish Parsley Seed (25 Green): Probing Elvish Parsley (25 Green): Healing Concoctions

Fusk
Dusty Fusk Spore(1 White Shop):Dusty Fusk (1 White) increase number of concoctions made
Dappled Fusk Spore (25 Green): Dappled Fusk (25 Green Uncommon): increase number of concoctions made
Sandy Fusk spore (25 Green): Sandy Fusk (25 Green): increase number of concoctions made

Gobswort
Callous Gobswort Spore(1 White Shop):Callous Gobswort (1 White) makes concoction effects last longer
Scabrous Gobswort Spore(25 Green):Scabrous Gobswort (25 Green): makes concoction effects last longer
Blue-specked Gobswort Spore (1 White Rare):Blue-Specked gobswort (1 White “Uncommon”) makes concoction effects last longer
Grey-specked Gobswort Spore (25 Green Rare):Grey-Specked gobswort (25 Green “Uncommon”) makes concoction effects last longer

Goldweed
Goldweeds are ingredients in the production of gold for talismans.
Prickly Goldweed Seed (1 White): Prickly Goldweed: (1 White Shop)
Glinting Goldweed Seed (15 White): Glinting Goldweed (25 White)
Spiny Goldweed Seed (25 White): Spiny Goldweed (50 White)

Gravelnuts
Gravelnuts are an anomaly. The plant states that it makes corporeal resistance potions, but in fact it seems to make toughness ones.
Pebbled Gravelnuts Seed(1 White):Pebbled Gravelnuts(1 White): Toughness Concoctions
Jagged Gravelnut Seed (25 Green):Jagged Gravelnuts (25 Green): Toughness Concoctions

Grumpleaf

Petulant Grumpleaf Seed(1 White): Tetulant Grumpleaf (1 White):Willpower concoctions
Frowning Grumpleaf Seed (25 Green): Frowning Grumpleaf (25 Green) : Willpower concoctions

Morrweed
Wispy Morrweed Seed(1 White):Wispy Morrweed (1 White): Armour Concoctions
Steepled Morrweed Seed (1 White (Rare)): Steepled Morrweed (1 White)Damage Absorbing Concoctions
Brittle Morrweed Seed (25 Green): Brittle Morrweed (25 Green): Armouring Concoctions
Domed Morrweed Seed (25 Green Rare): Domed Morrweed (25 Green): Damage Absorbing Concoctions

Pyre Ivy
These make a one shot single target fire DoT. Again maybe useful in PvP if you run out of action points.
Smoking Pyre Ivy Seed(1 White):Smoking Pyre Ivy (1 White): Fiery Concoctions
Charred Pyre Ivy Seed (25 Green): Charred Pyre Ivy (25 Green): Fiery Concoctions

Shorenuts
Green Shorenuts Seed (1 White (Rare?)):Green Shorenuts(1 White): Corporeal Resistance Concoction
Brown shorenuts Seed (25 Green): Brown Shorenuts (25 Green): Corporeal Resistance Concoction

Smedleycap
Motley Smedleycap Spore(1 White Shop):Motley Smedleycap(1 White): Intelligence Concoctions
Blotchy Smedleycap spore (25 Green): Blotchy Smedleycap (25 Green): Intelligence Concoctions

Thief’s Nettle
“Accuracy” concoctions in fact increase ballistic skill.
Woolly Thiefs Nettle Seed(1 White Shop): Woolly Thief’s Nettle (1 White): Accuracy Concoctions
Short-Haired Thief’s Nettle Seed (1 White Rare): Short-Haired Thief’s Nettle(1 white): Accuracy concoction
Wiry Thief’s Nettle Seed (25 Green): Wiry Thief’s Nettle (25 Green): Accuracy Concoction

Update: This guide now has its own page (as opposed to just being a blog post), and will only be updated there.

GOA manage to screw up Warhammer release.

Well, like a lot of people I received my Warhammer box in the post today. The beta version didn’t have any intro movies, to save on bandwidth, so I thought I’d uninstall it and install from my shiny new disks.

This was a mistake. A schoolboy error that I promise to flagellate myself for, just as soon as I finish posting. Sigmar, forgive me, for forgetting who it was that had sent me those disks, and who it is that is running the European servers.

Your Warhammer folder is missing a large number of files. Reinstall the game from the supplied installation media.

“Your Warhammer folder is missing a large number of files.
Reinstall the game from the supplied installation media.”

Having checked the internet, and with friends, it appears this is happening to everybody that installs from disk. It’s been going on for a few days, but I hadn’t noticed. From the lack of any mention of this issue on their website, including in the help section, I guess GOA hasn’t noticed either.

Needless to say this only affects European players. If you have the US client, carry on as normal, and rejoice that you will never have to deal with the foulness that is GOA. I am praying this gets fixed by tomorrow, or Warhammer populations are going to be seriously damaged on this side of the pond.

Afterthought: It might appear to the passing visitor, not all of whom come here to read about MMO, that I’m a little unkind and unforgiving towards GOA. You’re right. Their management of the early days of the European servers for Dark Ages of Camelot scoured all pity towards them from my soul.

As I lie in fitful sleep, my dreams are troubled by visions of the GOA. How they dance and jibber!! Even the horrors of Tzeentch are as naught to what I have seen, for in the darkest corners of their server rooms GOA feast upon the hopes of their playerbase, and yet their hunger diminishes not.” – Mathias Brandt

Update. This has materialised on the GOA Warhammer news page. I took a picture for posterity.:

Goa Blocking Disks News

For “some of us”, read all of us. Silly us! Our disks aren’t faulty! They’re blocking us on purpose! Well, that’s alright then.

Do you suppose you might have mentioned this before we received the disks, and uninstalled our beta versions? And why don’t US players have to put up with this nonsense? If you planned this, why not give us an error message that actually tells us what the problem is, rather than one telling us to keep reinstalling from the same disks that you are blocking?

Update II

Our patchers have started patching. Perhaps somebody at Mythic noticed the online outrage, and called GOA up to ask them why they deliberately planned to shut part of their playerbase out of the head-start that they had paid for. Still, I’m making no assumptions until it actually lets us into the game.

Update III

Aye, it looks like GOA backed down from their scheme. People in the pre-order headstart who installed from disk can now patch, and play.

Seriously GOA, that was such an unnecessary mess. Start asking yourselves “Is this best for our customers?” before you make any further decisions.

Warhammer Online’s last minute patch before Early Access begins

With Early Access for all the fancy-pants with their Collector’s Editions due to start this Sunday, many problems that have been flagged up by the Warhammer Online beta-testers are addressed in this patch. I hope it has been thoroughly in-house tested, as it’s kind of late to be introducing any new problems.

I’ve had a chance to spend a few hours on a friend’s beta account, and the game seems reasonably solid, though the newbie zones do tend to be the most polished part of any MMO in it’s early days.

The combat animation seemed a bit limited, at least for the two classes I’ve had time to try, as did the character creation options. Turns out those extra heads you get for having the collector’s edition might be more useful than I realised, as you sure don’t get many options with the basic package. Given the limited number of classes in any newbie zone, and that everyone from a class is dressed identically, with no chance to choose clothing colours during character creation, and you have a newbie zone that is comically heaving with almost identical looking people. Like a terrifying clone invasion devouring all before it.

I did not crash during my few hours of play, which I find to be a refreshing change from other recent new releases (I’m looking at YOU, Conan!). It all seems pretty playable, and there is are many aspects of the game I have yet to try, so I’ll be joining the other regular pre-orders early access folks on Monday, to find out what this War has in store.

Below you can find the patch notes for Warhammer Online version 4.1.1 Just hit the “Keep Reading” link if you’re not on this post’s own page.

Continue reading Warhammer Online’s last minute patch before Early Access begins

War! What is it good for?

Well, it had to happen. In spite of rather enjoying Everquest 2 at the moment, I have finally given in to the avalanche of requests for me to try Warhammer Online. Even friends who’ve never played an MMO in their life have been inspired to give it a go. If we manage to coordinate on server choice, we might actually end up with quite a sizable guild!

I’d been steadfastly ignoring all news of the game, so I’ve sat through all the developer podcasts tonight in an attempt to educate myself a little. It seems interesting, but I have become horribly cynical about new MMO releases, so I’m reluctant to get too excited just yet.

It still seems a bit of an odd game to me, from what I’ve read on it. Maybe I’m just stuck in my ways, but the only two crafts are talisman making, and apothecary. Where’s the smithing? The tailoring? Still, that they are willing to try a different approach can only be at worst educational, and at best, groundbreaking.

Our spy in the Beta tells us that Team Evil has a much greater population than Team Good, so I’ll be agitating for us to be the good guys this time around.

Blast, that song is stuck in my head now. Lets see if I can find it on Youtube:

In Memoriam : Seeress Ealaynya Ithis. And Everquest 2’s Game Update 48 notes.

Hellos!

I’s not posteds here before, but something happened todays which made me very sads. Very sads indeeds!

The Prophet of my healingy godses Rodcet Nife, Seeress Ealaynya Ithis, is dead! Murdereds! And someone’s responsibles!

This is us in the goods times, sharing the funny jokeses about silly Bloodsabers and their dumb god. I bets it was thems…

Seeress Ealaynya Ithis And Maltheas

She was all sparklies and everythings!!! When mes came to Qeynos all those years agos, she was only ones who wanted to let me joins the Celestial Watchs. Me’d had vision of heally Rodcet saying to go theres, and she’d had visions of Him saying me was comings and to be nices to mes!!!! Boo hoos!!! I’s missing hers sos! I’s going to find whoever did this horrible horrible things, and teach thems lessons in the personal hygienes that theys won’t be liking very muches. Oh noes, not one bits.

Maltheas Discovers The Body Of Seeress Ealaynya Ithis

If yous know who dids this, yous be letting me knows, and yous get big thanks from mes, Maltheas, poor little sad heally Ratonga.

Boo hoos!!!!

Oh’s, Arkenor asked mes to post this things too:

Game Update 48 Notes

Special Events

The Guild Hall building projects for Qeynos and Freeport have begun to run dangerously low on resources! Director Jasmine at the Antonica docks and Director Hezreal at the Commonlands docks are eagerly seeking workers willing to help alleviate the situation.

During “Breaking Ground” (GU48): The Prophet of Healing, Seeress Ealaynya Ithis, has been murdered and Antonica appears to have been affected! Theories abound as to who performed the deed and towards what end. You may start your own investigation at the Temple of Life in North Qeynos. Meanwhile Evdokia, one of the Plaguebringer’s fervent followers in Gorowyn, has tasks for those willing to help the Disciples of Disease. Won’t she be delighted by the news of the Seeress’ demise!

Veksar

Once thought lost to the waters of the Lake of Ill Omen, the ancient iksar city of Veksar has once again been discovered by the adventurers of Norrath! What has happened in the ancient theater of this once thriving resort city since it disappeared after the Age of Turmoil, and what secrets and treasures does it hold now? Make your way to the outpost of Omen’s Call, and see if you can begin to unravel the mystery of this risen ancient monument to the pride and power of the Sathirian Empire.

Guild Member Points

Guilds can now assign and track points for guild members. Points can be assigned in many different ways. New guild permissions determine which members can manage points and which members can receive points. For more information, check out the Guild Member Points help topic in-game by clicking on the help button (“?”) on top right of the the Guild Window (U).


Gameplay

Fixed the camera position on Griffins and Sokokars in 3rd person mode.

First person view as a winter wolf is no longer disrupted by winter steam effect.

The barrier holding the doors of the Godking’s temple have weakened with the onset of the void storms, allowing entry even without the sacred eyes!

Zones

Everfrost

* Everfrost has had a facelift! Adventurers will find dozens of additional quests, four new hubs, and a population friendlier to various playstyles.

South Freeport

* The alchemy merchant in South Freeport has begun stocking kindling as a sideline.

Firemyst Gully

* Wood in Firemyst Gully is now fully harvestable.

Veeshan’s Peak

* Adventurers in Veeshan’s Peak will now find that defeating certain bosses will earn various respawn points in the zone.
* Pattern drops in Veeshan’s Peak now use the Smartloot system.
* Milyex Vioren has switched strategies against invaders in Veeshan’s Peak, and is now much more aggressive and much less defensive.
* Xygoz, Nexona, Hoshkar, and Druushk will now drop two set pieces to match Silverwing, Phara Dar & Trakanon’s drop rates.

Travel

Mariner bells have been added to the Thundering Steppes and Nektulos Forest docks to take players back to Antonica and Commonlands, respectively.

There is now a bell on the Nektulos Forest dock to take Neriak citizens to the docks in Neriak.

Mariner bell appearances have been added to the Neriak dock to help those who play on lower settings and couldn’t see the portal glows.

There is now a carpet to Sinking Sands on the Neriak dock.

Neriak citizens can now use the carpet in Sinking Sands to fly to the docks in Neriak.

There is now a carpet to Sinking Sands in Kelethin near the Greater Faydark ramp.

A bell has been added to the left hand dock of Kylong Plains to take adventurers to Gorowyn.

A bell has been added to the Gorowyn dock to take adventurers to the Kylong Plains.

The level restriction on the Gorowyn portal to Kylong Plains has been removed.

Quests

You can now speak to Ulgofar Wisme in Mara and get another Geomancy book if you no longer have your first one.

Special Agent Froak in Kunzar Jungle now gives another copy of the item “Reet Marching Orders” to those that are on the quest “Save the Reets” but have lost their original orders.

Rotten Chestwraps of the Guilty will now give credit to the priest who triggered it.

Assassins working on their epic who are not on stage 11 will no longer get quest credit for killing Rhylinil.

The “Dwarven Ringmail Plans” is now removed from inventory upon the completion of “In Honor and Service”.

Captain Vrondell in West Freeport will now update “Bandit Sash Bounty” for non-Freeport citizens.

Those who have finished ‘Deception’ will now have access to Darathar’s island.

General goods merchants Ilmira T’Oziarn and Ilztaonar V’Setiate in Neriak, and Sage Navarius Orvalis in North Freeport now sell creature cataloging quest starter tomes previously unavailable to evil aligned players.
ITEMS

The artisan’s tunic reward for the tradeskill tutorial quest no longer has the adventuring stats.

In-home crafting stations are no longer flagged as Lore.

The Diamond Rod from Shard of Hate now says “In Combat Run Speed” instead of “Speed at all Times”.

The focus effect on the Robe of Nexus disruption has been changed from a 600 point hate reduction on Blip to a 20% chance to lower the caster’s hate position by 1 upon casting Blip.

The Crystal of Dark Energy should now stack to 100.

Illusionist Shimmering Hues 4 piece bonus should now function properly.

Troubador Magnetism 4 piece bonus should now function properly.

Fury Stormbringer 4 piece bonus should now function properly.

Spells

All non expiring class based spells should now gray out when cast and remain that way until cancelled.

Master Strikes should work correctly with implied targeting now.

Damage Over Time ticks, double attacks and flurry will no longer trigger damage shields and similar spells which trigger off of taking damage.

Sathirian Scroll of Benediction and Smoldering Pontiff’s Second Sight will now stack.

Certain spells like Rescue which are common to the classes will no longer be reset while betraying.

Moving players between groups in a raid should no longer cause non stacking group spells to cancel.

Assassin, Brigand, Ranger and Swashbuckler self buffs should now be toggleable.

Berserker

* Juggernaut and Adrenaline have had their descriptions updated to match how they work while berserk.

Defiler

* Yoppa’s Rodent Form should work correctly now.

Fury

* The Savage Feast proc should now apply properly when a dumbfire pet gets the kill.

Warlock

* Gas Cloud and its upgrades are now maintained.

Achievements

An issue has been fixed which allowed players to use more than one achievement mirror. If you were using more than one, the system will take the first one as your valid mirror and wipe the profiles from any extra mirrors.

Assassin

* Obfuscation should no longer appear to work with Concealment.

Ranger

* Conservation will now apply properly to power, heal and thorn potions.
* Enhance: Snare will no longer reduce the effectiveness of the Wood Elf racial Light Footed.
* Enhance: Fettering Poison will now increase the trigger chance of Fettering Poisons.

Tradeskills

Tradeskill writs now award 300 faction (for timed work orders) or 200 faction (for regular work orders) on completion.

Handcrafted and mastercrafted armor (levels 1-69) has received an upgrade. Existing pristine items will automatically receive the improvement.

Outfitters are happy to announce there are no more incomplete armor sets craftable at any level — not all sets are available at all levels, but if a set is available, every piece can now be made.

All available crafted armor sets from level 10 up can now be imbued.

The appearances of cloth and leather crafted armors are now more consistent, more varied in shape and tint, and should provide a much-awaited wider range of appearance options for the fashion conscious.

A wider variety of crafting stations are now available in Qeynos Harbor.

Station Voice

Voice Channels with over 100 players are now considered “high-user channels” and will only display active speakers.

Player vs Player

You can now betray and play the good classes in the evil cities and the evil classes in the good cities. In other words you can have a templar in Freeport or a brigand in Qeynos.

Hypnosis can no longer be canceled by the target of the spell.

It should now be possible to cure charm spells cast by hostile players.

Inquisitor

* If you cast Inquisition on a player, the spell will only heal members of the inquisitor’s group. Due to the nature of this spell, casting it on a hostile NPC will still cause it to heal nearby enemies. This is due to the fact that the NPC is casting the area of effect heal not the Inquisitor.

User Interface

World chat channels such as the Level channels can now be properly turned off on the main chat tab and moved to other tabs.

Fan Faire Feedback

Neither good nor evil players should spawn directly next to the docks in Kylong Plains anymore.

None of the PVP respawns in the Fens of Nathsar should be threatened by creatures wandering too close.

Several creatures in Veeshan’s Peak and Shard of Hate now drop fabled deity altars.

The “Clear All Hotkeys” option now displays a confirmation dialog before clearing your hotbar.

Oh’s, dont be forgettings to check Squadron Leader Jack Steel outs toos. He likes the beatings up of zombies as much as I dos.

Right, me’s off to have the small chats with Bloodsabers…

Age of Conan Update Notes for 19th of August

A pretty big update, this time around, though it has been a few week since the last one. Lots of tweakage to the playfields, and a healthy dollop of voice-overs for certain quests. I’m one of those who actually reads quests and listens to voice-overs, so this is the sort of addition I really like.

Ah yes, and maker’s marks have been added to crafted items! This is a feature that every crafter desires, and one that shows at least some regard for the crafting playstyle creeping in.

And, oops, aye. I’m late with this. Confession: I’ve mostly been playing EQ2, after being tricked back there by the Living Legacy programme, and finding it far more fun, even third time around, than I’ve been having in AoC.

The update notes for Age of Conan’s 19th of August patch continue below. Just hit the link below if you’re not on this posts specific page.

Continue reading Age of Conan Update Notes for 19th of August

Pirates of the Burning Sea 1.6.34.0 goes live

They keep taking me by surprise with PotBS patches. Not paying quite so much attention to it as I was.

There’s a whole slew of ships, and other good things. For me though, the highlight is that I will no longer have to choose between having 3 avatar items with bonuses, or the company of my dear friend Percy the Parrot. Now I may have both at my disposal, ensuring the defeat of any who cross my blade. Huzzah!

Percy Parrot and I, deep in conversation.

The update notes for Pirates of the Burning Sea 1.6.34.0 continue below. Just hit the link below if you’re not on this posts specific page.

Continue reading Pirates of the Burning Sea 1.6.34.0 goes live