Age of Conan Patch Notes for the 23rd of June

With no patch last Thursday, we’ve been treated to a doublesized beast of a patch today.

Bags, including the pre-order bag, have been increased in size. I can’t tell you how much of a stress-reliever this is going to be for me, at least until I fill up all my new slots with snacks and potions. It’s just a small change, but comes under “quality of life”, and will make a lot of people happier.

Heading into the game to check out the other changes. I’ll report back.

Update: I’m getting a slightly improved framerate after today’s patch. Not found any of the new Khopshef quests yet. They do seem to have moved some of the Khopshef spawns around a bit, and added a few new bosses (unless I was truly unobservant before, which is entirely possible.)

Update: Located a new quest chain from the undead fellow at the back of the Treasury of the Ancients. Reports on the forum are that the quest line is not working properly right now, so probably best to wait before paying him a visit.

The Age of Conan update notes for the 23rd of June continue below:

Continue reading Age of Conan Patch Notes for the 23rd of June

Age of Conan Patch Notes for the 16th of June

Another impressively large patch for the beginning of the week. By patching twice weekly, Funcom is now really making excellent progress through the backlog of issues that need to be addressed.

The most notable change, for myself, is the increasing of resource stack sizes to 1000. This will allow us to consolidate our many stacks of sandstone and other goods, freeing up much space in our resource inventories. In fact (Not that this was an issue for us), it was impossible to create a tier 3 Keep until this change, as nobody could hold all the resources required!

Update: Seems I might have misunderstood what that change was about. Sandstone still only stacks up to 100 :( I think the change must just apply to items like bricks and joists. This still makes tier 3 buildings possible.

Update: Undocumented feature! (And it’s a good one this time!) Player City Tradeposts have a new occupant. A fully functional Trader NPC! Time to start working on building my guild’s second structure, I reckon. This one belongs to our mysterious neighbours.

Age Of Conan Tradepost Trader 300x216

Age of Conan Patch Notes for the 16th of June continue below.

Continue reading Age of Conan Patch Notes for the 16th of June

Pirates of the Burning Sea Test Notes 1.5.30.0

Another solid update in the works for PotBS. Our first level 50 Raid, the much anticipated insurance system, and much more! Pirates of the Burning Sea continues to improve in leaps and bounds, though I worry whether it comes too late for many of its players. Perhaps a full scale rerelease, and free month return programme might be in order later this year.

Full test patch notes for 1.5.30.0 are below:

Continue reading Pirates of the Burning Sea Test Notes 1.5.30.0

Age of Conan Patch Notes for the 12th of June

Another good sized patch, and if they are to be believed, they’ve got gems working this time! Huzzah, huzzah, huzzah!!!

Won’t be playing much in the next few days as my father is visiting, but as soon as I get some time in game, I am definitely going to be heading down to the revamped Treasury of the Ancients to see what’s been done with it.

Patch notes for the 12th of June continue below:

Continue reading Age of Conan Patch Notes for the 12th of June

Tamriel Immersion Experience also Terminates Tutorials!

Just a quick shout out for the Tamriel Immersion Experience mod, which greatly enhances the feel of Oblivion.

Why do I think this mod is so great? Because its creator incorporated my Ark’s Tutorial Terminator mod, and actually asked before he did so! That, and it’s also pretty darn awesome in its own right.

Here’s the extremely impressive feature list:

– 600 added NPCs with TNR faces!
– CorePC’s Tamriel Travelers and Arkenor’s Tutorial Terminator mods merged!
– Increased weapons and ammo damage – without NPCs having excessively high levels of health.
– No more fancy armor wearing bandits.
– All enemies and loot items unlocked at game start.
– Secret entrances into all cities and castles that do not show on maps.
– Heavily tweaked and more natural wildlife behaviour.
– Far greater rarity of high end weapons and loot.
– Deadlier traps (wall darts, gas emitters, spiked floors, logs, etc).
– Decreased thieving sounds (Hear-Me-Not).
– Many Morrowind ingredients and food items.
– Better and more lethal archery.
– Imperial City underground is now fully interconnected via tunnels and trapdoors.
– Greater chance of contracting various diseases in battle.
– Vampires no longer affected by normal weapons.
– Larger population of underwater Argonians.
– Books such as the extremely handy “Tactics and Maneuvers: The Field Tactician’s Handbook” providing useful hints on staying alive in T.I.E. More books will be added for future releases.
– Safer roads. For those who like to “just walk around, see the sunsets, and pick the beautiful flowers”. Just don’t venture off the roads. Still pack some weaponry and potions though, simply because you never know…
– Bandit steeds that can be stolen and ridden if you get close enough to them.
– Undercover Imperial Legion Officers that have full authority to arrest and kill intruders, murderers, and thieves.
– All High to Mid level Inns and Stores as well as castles now have “restricted areas” within them (courtesy of Duggedank), so players venturing out of authorized areas will be warned either by the NPC commoners and storekeepers – or by the Guards themselves. Three strikes and you’ll find yourself either being pursued, or in jail, so be careful.

You can find it here.

Leaked Age of Conan Test Server Patch Notes

These were briefly made available on the US forum today, before being taken down by the poster. They were reposted on the European forums, and have not been taken down, so I guess they’re fair game. Let us have a good rummage :).

I would expect at least some of these changes to make an appearance in this Thursday’s patch. I’m particularly pleased to see the Treasury of the Ancients being brought up to speed, and the end of the disparity in melee speed between male and female characters. The mount speed increases would also excite me, if there was the slightest chance of me being able to afford a horse in the near future!

Supersecret Test Patch Notes continue below!:
Continue reading Leaked Age of Conan Test Server Patch Notes

Age of Conan Patch Notes for the 9th of June

Hurrah! Our biggest patch so far, and if the update notes are to be believed (and it would be churlish not to!), Age of Conan is going to be vastly improved by it.

Highlights:

Gems now work, opening up the world of crafting items that might be useful. The permanent debuff/double buff bug has also been squashed.

The Arena is now a private instance. Previously, it was a real pain trying to get anything done in there without getting mixed up in other people’s arena battles.

There’s a whole schebang of small fixes, though none of the promised zone itemisations or features have made it into this release. Still, it’s a solid step forward.

Update: Turns out the gem bug has not been fixed after all. Mousing over a socketed gem item will cause you to crash to desktop. Weak sauce. There have also been quite a selection of undocumented changes, which I’ll list at the end of the patch notes.

Full Patch Notes are below.

Continue reading Age of Conan Patch Notes for the 9th of June