With no patch last Thursday, we’ve been treated to a doublesized beast of a patch today.
Bags, including the pre-order bag, have been increased in size. I can’t tell you how much of a stress-reliever this is going to be for me, at least until I fill up all my new slots with snacks and potions. It’s just a small change, but comes under “quality of life”, and will make a lot of people happier.
Heading into the game to check out the other changes. I’ll report back.
Update: I’m getting a slightly improved framerate after today’s patch. Not found any of the new Khopshef quests yet. They do seem to have moved some of the Khopshef spawns around a bit, and added a few new bosses (unless I was truly unobservant before, which is entirely possible.)
Update: Located a new quest chain from the undead fellow at the back of the Treasury of the Ancients. Reports on the forum are that the quest line is not working properly right now, so probably best to wait before paying him a visit.
The Age of Conan update notes for the 23rd of June continue below:
Continue reading Age of Conan Patch Notes for the 23rd of June
Another impressively large patch for the beginning of the week. By patching twice weekly, Funcom is now really making excellent progress through the backlog of issues that need to be addressed.
The most notable change, for myself, is the increasing of resource stack sizes to 1000. This will allow us to consolidate our many stacks of sandstone and other goods, freeing up much space in our resource inventories. In fact (Not that this was an issue for us), it was impossible to create a tier 3 Keep until this change, as nobody could hold all the resources required!
Update: Seems I might have misunderstood what that change was about. Sandstone still only stacks up to 100 :( I think the change must just apply to items like bricks and joists. This still makes tier 3 buildings possible.
Update: Undocumented feature! (And it’s a good one this time!) Player City Tradeposts have a new occupant. A fully functional Trader NPC! Time to start working on building my guild’s second structure, I reckon. This one belongs to our mysterious neighbours.
Age of Conan Patch Notes for the 16th of June continue below.
Continue reading Age of Conan Patch Notes for the 16th of June
Another solid update in the works for PotBS. Our first level 50 Raid, the much anticipated insurance system, and much more! Pirates of the Burning Sea continues to improve in leaps and bounds, though I worry whether it comes too late for many of its players. Perhaps a full scale rerelease, and free month return programme might be in order later this year.
Full test patch notes for 1.5.30.0 are below:
Continue reading Pirates of the Burning Sea Test Notes 1.5.30.0
Another good sized patch, and if they are to be believed, they’ve got gems working this time! Huzzah, huzzah, huzzah!!!
Won’t be playing much in the next few days as my father is visiting, but as soon as I get some time in game, I am definitely going to be heading down to the revamped Treasury of the Ancients to see what’s been done with it.
Patch notes for the 12th of June continue below:
Continue reading Age of Conan Patch Notes for the 12th of June
These were briefly made available on the US forum today, before being taken down by the poster. They were reposted on the European forums, and have not been taken down, so I guess they’re fair game. Let us have a good rummage :).
I would expect at least some of these changes to make an appearance in this Thursday’s patch. I’m particularly pleased to see the Treasury of the Ancients being brought up to speed, and the end of the disparity in melee speed between male and female characters. The mount speed increases would also excite me, if there was the slightest chance of me being able to afford a horse in the near future!
Supersecret Test Patch Notes continue below!:
Continue reading Leaked Age of Conan Test Server Patch Notes
Hurrah! Our biggest patch so far, and if the update notes are to be believed (and it would be churlish not to!), Age of Conan is going to be vastly improved by it.
Highlights:
Gems now work, opening up the world of crafting items that might be useful. The permanent debuff/double buff bug has also been squashed.
The Arena is now a private instance. Previously, it was a real pain trying to get anything done in there without getting mixed up in other people’s arena battles.
There’s a whole schebang of small fixes, though none of the promised zone itemisations or features have made it into this release. Still, it’s a solid step forward.
Update: Turns out the gem bug has not been fixed after all. Mousing over a socketed gem item will cause you to crash to desktop. Weak sauce. There have also been quite a selection of undocumented changes, which I’ll list at the end of the patch notes.
Full Patch Notes are below.
Continue reading Age of Conan Patch Notes for the 9th of June
OK, the update notes are out, and do deal with a few of the more pressing issues I mentioned in my earlier post. It has been noted before that Funcom’s patch notes are far from completist, so we can hope that there are some other fixes included also.There’s still a long way to go. I also wish they’ed use a decent version numbering system for these things, instead of just giving them a date.
Update: The patch has introduced new bugs.
I now have two sets of buff icons. One set is cancellable, by hand or by death, and seems normal. The other set cannot be cancelled, and refuses to go away even upon death. And has started flashing and refuses to stop. I am getting double the effect from my buffs, and have hit the defense cap for my level. I promise to use my superpowers only for good.
My recipe book does not allow me to get at half my recipes. Not sure if this is a new one with the patch, but it’s the first time I have noticed it.
The level 30 stamina potion, Old Redrouse, is not consumed when you drink it, and no longer stacks with itself in your inventory.
The patch notes for June 2nd continue below:
Continue reading Age of Conan Patch Notes for the 2nd of June
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