In Memoriam : Seeress Ealaynya Ithis. And Everquest 2’s Game Update 48 notes.

Hellos!

I’s not posteds here before, but something happened todays which made me very sads. Very sads indeeds!

The Prophet of my healingy godses Rodcet Nife, Seeress Ealaynya Ithis, is dead! Murdereds! And someone’s responsibles!

This is us in the goods times, sharing the funny jokeses about silly Bloodsabers and their dumb god. I bets it was thems…

Seeress Ealaynya Ithis And Maltheas

She was all sparklies and everythings!!! When mes came to Qeynos all those years agos, she was only ones who wanted to let me joins the Celestial Watchs. Me’d had vision of heally Rodcet saying to go theres, and she’d had visions of Him saying me was comings and to be nices to mes!!!! Boo hoos!!! I’s missing hers sos! I’s going to find whoever did this horrible horrible things, and teach thems lessons in the personal hygienes that theys won’t be liking very muches. Oh noes, not one bits.

Maltheas Discovers The Body Of Seeress Ealaynya Ithis

If yous know who dids this, yous be letting me knows, and yous get big thanks from mes, Maltheas, poor little sad heally Ratonga.

Boo hoos!!!!

Oh’s, Arkenor asked mes to post this things too:

Game Update 48 Notes

Special Events

The Guild Hall building projects for Qeynos and Freeport have begun to run dangerously low on resources! Director Jasmine at the Antonica docks and Director Hezreal at the Commonlands docks are eagerly seeking workers willing to help alleviate the situation.

During “Breaking Ground” (GU48): The Prophet of Healing, Seeress Ealaynya Ithis, has been murdered and Antonica appears to have been affected! Theories abound as to who performed the deed and towards what end. You may start your own investigation at the Temple of Life in North Qeynos. Meanwhile Evdokia, one of the Plaguebringer’s fervent followers in Gorowyn, has tasks for those willing to help the Disciples of Disease. Won’t she be delighted by the news of the Seeress’ demise!

Veksar

Once thought lost to the waters of the Lake of Ill Omen, the ancient iksar city of Veksar has once again been discovered by the adventurers of Norrath! What has happened in the ancient theater of this once thriving resort city since it disappeared after the Age of Turmoil, and what secrets and treasures does it hold now? Make your way to the outpost of Omen’s Call, and see if you can begin to unravel the mystery of this risen ancient monument to the pride and power of the Sathirian Empire.

Guild Member Points

Guilds can now assign and track points for guild members. Points can be assigned in many different ways. New guild permissions determine which members can manage points and which members can receive points. For more information, check out the Guild Member Points help topic in-game by clicking on the help button (“?”) on top right of the the Guild Window (U).


Gameplay

Fixed the camera position on Griffins and Sokokars in 3rd person mode.

First person view as a winter wolf is no longer disrupted by winter steam effect.

The barrier holding the doors of the Godking’s temple have weakened with the onset of the void storms, allowing entry even without the sacred eyes!

Zones

Everfrost

* Everfrost has had a facelift! Adventurers will find dozens of additional quests, four new hubs, and a population friendlier to various playstyles.

South Freeport

* The alchemy merchant in South Freeport has begun stocking kindling as a sideline.

Firemyst Gully

* Wood in Firemyst Gully is now fully harvestable.

Veeshan’s Peak

* Adventurers in Veeshan’s Peak will now find that defeating certain bosses will earn various respawn points in the zone.
* Pattern drops in Veeshan’s Peak now use the Smartloot system.
* Milyex Vioren has switched strategies against invaders in Veeshan’s Peak, and is now much more aggressive and much less defensive.
* Xygoz, Nexona, Hoshkar, and Druushk will now drop two set pieces to match Silverwing, Phara Dar & Trakanon’s drop rates.

Travel

Mariner bells have been added to the Thundering Steppes and Nektulos Forest docks to take players back to Antonica and Commonlands, respectively.

There is now a bell on the Nektulos Forest dock to take Neriak citizens to the docks in Neriak.

Mariner bell appearances have been added to the Neriak dock to help those who play on lower settings and couldn’t see the portal glows.

There is now a carpet to Sinking Sands on the Neriak dock.

Neriak citizens can now use the carpet in Sinking Sands to fly to the docks in Neriak.

There is now a carpet to Sinking Sands in Kelethin near the Greater Faydark ramp.

A bell has been added to the left hand dock of Kylong Plains to take adventurers to Gorowyn.

A bell has been added to the Gorowyn dock to take adventurers to the Kylong Plains.

The level restriction on the Gorowyn portal to Kylong Plains has been removed.

Quests

You can now speak to Ulgofar Wisme in Mara and get another Geomancy book if you no longer have your first one.

Special Agent Froak in Kunzar Jungle now gives another copy of the item “Reet Marching Orders” to those that are on the quest “Save the Reets” but have lost their original orders.

Rotten Chestwraps of the Guilty will now give credit to the priest who triggered it.

Assassins working on their epic who are not on stage 11 will no longer get quest credit for killing Rhylinil.

The “Dwarven Ringmail Plans” is now removed from inventory upon the completion of “In Honor and Service”.

Captain Vrondell in West Freeport will now update “Bandit Sash Bounty” for non-Freeport citizens.

Those who have finished ‘Deception’ will now have access to Darathar’s island.

General goods merchants Ilmira T’Oziarn and Ilztaonar V’Setiate in Neriak, and Sage Navarius Orvalis in North Freeport now sell creature cataloging quest starter tomes previously unavailable to evil aligned players.
ITEMS

The artisan’s tunic reward for the tradeskill tutorial quest no longer has the adventuring stats.

In-home crafting stations are no longer flagged as Lore.

The Diamond Rod from Shard of Hate now says “In Combat Run Speed” instead of “Speed at all Times”.

The focus effect on the Robe of Nexus disruption has been changed from a 600 point hate reduction on Blip to a 20% chance to lower the caster’s hate position by 1 upon casting Blip.

The Crystal of Dark Energy should now stack to 100.

Illusionist Shimmering Hues 4 piece bonus should now function properly.

Troubador Magnetism 4 piece bonus should now function properly.

Fury Stormbringer 4 piece bonus should now function properly.

Spells

All non expiring class based spells should now gray out when cast and remain that way until cancelled.

Master Strikes should work correctly with implied targeting now.

Damage Over Time ticks, double attacks and flurry will no longer trigger damage shields and similar spells which trigger off of taking damage.

Sathirian Scroll of Benediction and Smoldering Pontiff’s Second Sight will now stack.

Certain spells like Rescue which are common to the classes will no longer be reset while betraying.

Moving players between groups in a raid should no longer cause non stacking group spells to cancel.

Assassin, Brigand, Ranger and Swashbuckler self buffs should now be toggleable.

Berserker

* Juggernaut and Adrenaline have had their descriptions updated to match how they work while berserk.

Defiler

* Yoppa’s Rodent Form should work correctly now.

Fury

* The Savage Feast proc should now apply properly when a dumbfire pet gets the kill.

Warlock

* Gas Cloud and its upgrades are now maintained.

Achievements

An issue has been fixed which allowed players to use more than one achievement mirror. If you were using more than one, the system will take the first one as your valid mirror and wipe the profiles from any extra mirrors.

Assassin

* Obfuscation should no longer appear to work with Concealment.

Ranger

* Conservation will now apply properly to power, heal and thorn potions.
* Enhance: Snare will no longer reduce the effectiveness of the Wood Elf racial Light Footed.
* Enhance: Fettering Poison will now increase the trigger chance of Fettering Poisons.

Tradeskills

Tradeskill writs now award 300 faction (for timed work orders) or 200 faction (for regular work orders) on completion.

Handcrafted and mastercrafted armor (levels 1-69) has received an upgrade. Existing pristine items will automatically receive the improvement.

Outfitters are happy to announce there are no more incomplete armor sets craftable at any level — not all sets are available at all levels, but if a set is available, every piece can now be made.

All available crafted armor sets from level 10 up can now be imbued.

The appearances of cloth and leather crafted armors are now more consistent, more varied in shape and tint, and should provide a much-awaited wider range of appearance options for the fashion conscious.

A wider variety of crafting stations are now available in Qeynos Harbor.

Station Voice

Voice Channels with over 100 players are now considered “high-user channels” and will only display active speakers.

Player vs Player

You can now betray and play the good classes in the evil cities and the evil classes in the good cities. In other words you can have a templar in Freeport or a brigand in Qeynos.

Hypnosis can no longer be canceled by the target of the spell.

It should now be possible to cure charm spells cast by hostile players.

Inquisitor

* If you cast Inquisition on a player, the spell will only heal members of the inquisitor’s group. Due to the nature of this spell, casting it on a hostile NPC will still cause it to heal nearby enemies. This is due to the fact that the NPC is casting the area of effect heal not the Inquisitor.

User Interface

World chat channels such as the Level channels can now be properly turned off on the main chat tab and moved to other tabs.

Fan Faire Feedback

Neither good nor evil players should spawn directly next to the docks in Kylong Plains anymore.

None of the PVP respawns in the Fens of Nathsar should be threatened by creatures wandering too close.

Several creatures in Veeshan’s Peak and Shard of Hate now drop fabled deity altars.

The “Clear All Hotkeys” option now displays a confirmation dialog before clearing your hotbar.

Oh’s, dont be forgettings to check Squadron Leader Jack Steel outs toos. He likes the beatings up of zombies as much as I dos.

Right, me’s off to have the small chats with Bloodsabers…

Pirates of the Burning Sea 1.6.34.0 goes live

They keep taking me by surprise with PotBS patches. Not paying quite so much attention to it as I was.

There’s a whole slew of ships, and other good things. For me though, the highlight is that I will no longer have to choose between having 3 avatar items with bonuses, or the company of my dear friend Percy the Parrot. Now I may have both at my disposal, ensuring the defeat of any who cross my blade. Huzzah!

Percy Parrot and I, deep in conversation.

The update notes for Pirates of the Burning Sea 1.6.34.0 continue below. Just hit the link below if you’re not on this posts specific page.

Continue reading Pirates of the Burning Sea 1.6.34.0 goes live

Age of Conan Patch Notes for the 31st of July

The player city resource zone revamp has arrived, with a variety of camps springing up throughout the areas. I’m looking forward to seeing whether the changes, ostensibly to provide alchemists somewhere to gather resources for their crafts, will liven up the Lacheish Plains a little bit.

Bind on Equip and Bind on Pickup have been added to loot. It’s funny how many games seem to think they can do without this, and then add it some time after release (as in the case of Everquest 2, for starters) , to a chorus of condemnation. While it’s inconvenient, I generally approve of anything that helps the ingame economy, as these flags assuredly do. Without bind on equip, items just get handmedowned indefinitely, making it almost impossible for crafters to prosper. I’m not so keen on bind on pickup though, so will have to wait to see where each was used.

The Patch Notes of the Age of Conan 31st of July Update are below. (Hit the “Keep Reading” link if you’re on the front page)

Continue reading Age of Conan Patch Notes for the 31st of July

Age of Conan Patch Notes for the 17th of July

I’m quite excited about this one, for several reasons.

Finally architects will have their deeds returned to them after showing them to the trainer. As each tier 1 deed costs 125 silver to make, having to make an entire set just to advance was incredibly expensive for small guilds. Although I’ll have to go back and make some deeds I already used, it’s still going to reduce our costs massively.

The first of the player city improvements have arrived. Although we don’t have enough buildings in our own city to really show much difference, within our temple has appeared a trainer who can reset our feats, making the place at least feel slightly occupied, and potentially useful. Like the siege merchant, and the trader, she spawns lodged in the floor, which is a bit of a problem. As I’ve said many times to newbie Morrowind modders, “Always spawn the floor first!!!!”.

The poor lady will eventually dig herself out.

Not had a chance to check out the new caravan routes for quick travel that have appeared. I’m hoping there is one that goes to the Fields of the Dead, as having to hike across Conall’s Valley was getting on my nerves!!! I guess that’s odd considering I used to be happy to spend hours getting from Ak’anon to Qeynos, but that was a very different style of game, and perhaps my patience has diminished with age. I’ll be out looking for one of the Totems of Origin soon as I have some sort of idea where to find one.

Update: Turns out we might be the lucky ones, not having enough city buildings to get many NPCs. Reports are coming in of elite player city guards going *crazy*, rampaging through the streets slaying their betters. Beware!!!

The Patch Notes for the Age of Conan 17th of July Update continue below:

Continue reading Age of Conan Patch Notes for the 17th of July

Combined Age of Conan Patch Notes for the 10th of July

This is first patch to have spent some time on the Testlive server before being released. Due to this, hopefully from hereon in there will be an increased level of stability in the updates.

Update: Another set of update notes came out later in the day, consisting of items that were missed from the first notes. For ease of use, I have consolidated the two sets.

One socially important change is that interfering in other people’s fights will reduce the amount of xp that they receive. You should not interfere unless asked. It would be useful if a “yell for help” button were to be implemented, to make it clear when help is desired, as folks rarely have time to type requests during a losing fight.

Age of Conan patch notes for the 10th of July continue below:

Continue reading Combined Age of Conan Patch Notes for the 10th of July

Pirates of the Burning Sea 1.5.46 goes live

I’m a bit late on this one.

Will the addition of insurance (though it’s more of a rebate than insurance, really) have the desired effect of increasing the amount of consensual PvP? Lets hope so, as with Pirate PvP starting at 3000 unrest now, there are going to be a lot of red circles around.

The 1.5.46 PotBS patch notes are below:

Continue reading Pirates of the Burning Sea 1.5.46 goes live

Age of Conan Patch Notes for the 2nd of July

A small patch with no new content. I’m intrigued to see that they plugged holes in the walls of the player cities in the resource zone. Currently such cities are not attackable, to my knowledge, with sieges being restricted to the Border Kingdoms, so why need to worry about their walls? I wonder what they’re planning with the PvP update that’s coming up.

I’m actually too busy to play at the moment, but will be back in action from tomorrow. Libraries don’t build themselves!

Player Classes

Mage

* Tome of Erlik now has effects and sounds.
* Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
* Misdirection now has received a better visual and should no longer look like a lightning strike.
* Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.

Rogue

* Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue’s buff window. They will still provide a buff to the Rogue’s teammates.
* Distraction will now properly apply to the Rogue’s teammates.

Bear Shaman

* Reaper Claws will no longer disappear when you zone.

Conqueror

* Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.

Necromancer

* The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
* The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
* The Deathless Acolyte: Arcanist’s chance to trigger the Arcanist’s Knowledge has been doubled
* The Arcanist’s Knowledge effect will now display the current stack count in the buff GUI
* Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
* Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
* Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
* Ice Shackle no longer has a chance to break on damage
* The debuff effect applied by Wither Soul should now have the appropriate icon

Combat

* Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
* Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.

Massive PvP

* Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
* Fixed an issue that disabled Siege Weapons if the target was out of range.
* NPC’s will properly respawn when a building is repaired.
* Players are now able to use a siege weapon after the player using it has gone linkdead.
* Players now get a notification when they are about to get teleported out during a Massive PvP battle.
* Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
* Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
* Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.

Mounts

* Moving around while mounted should now correctly interrupt spell-casting.

Items

* Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
* The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
* The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
* Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.


Playfields


Armsmans Arena

* Doors should no longer be targetable in the Arena.
* Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.

Lacheish Plains

* all the levers for each door in Stonehammer battlekeep should now work properly.

Tradeskills

* A progress bar will appear whenever gemcutting is performed.
* Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
* Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
* The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
* Blue Iron can again be mined from the correct mineral veins.

Quests

* Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
* Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
* The Bearer of Ill Tidings: The Field of the Dead quest “The Bearer of Ill Tidings” and “Allies of the White Hand” are now level 48.
* The Den of Wolves: The goal name was changed from “The Den of Wolves” to “Kill Plains Wolves”.
* The Wolf Hunt: The goal name was changed from “The Wolf Hunt” to “Kill Yukagi Wolves”.
* Death to the Undead: The goal name was changed from “Death to the Undead” to “Destroy Conriocht werewolves in the Haunted Forest”.
* Greater Prey: The goal name was changed from “Greater Prey” to “Kill werewolf Rippers, Antagonizer, Slasher and Slicers”.
* The Curse of the Werewolves: The goal name was changed from “The Curse of the Werewolves” to “Kill Conriocht Menaces, Slayers and Goremuzzles”.
* Fit for a Chieftain: You will now correctly receives the item ‘Fur of Bloodclaw’ in the quest inventory.
* Attack of the Savages: An issue where the goal text was not clear has been changed to “Kill Raiders at the Guard Post”.
* Castle of King Conan: Pallantides now doesn’t display an exclamation mark over his head unless you can get the quest from him.
* Tortage: Renton should now have one coherent look as opposed to changing look between quests.
* Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest “Paetus & the Nemedian Crown III” and speak with Gavion again to continue this quest line.
* Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
* Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
* Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
* Common Gems II – Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
* Tear 2 gathering quest – Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
* Woodcutter quest: Players will now be able to get the ‘Gathering Oak’ quest when having the correct level.

NPC

* Tarantia Noble: Zhu-Khang no longer has flickering clothing.
* Armsman’s Tavern: Sarissa’s upper chest should no longer go through her dress.
* Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
* Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
* Conall’s Valley: The Gravesinger now has an improved look that fits more with the description of him.
* Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
* Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
* Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
* NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
* Vendor bought resources have been reduced in price.
* Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.

Localization

* French: Many of dialogues that were still in English have been translated.
* all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.

General

* Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
Focus, “Secondary Laceration” changed to “Conquest”
* Players will now be able to exit Dance state while in combat.