What rough beast, its hour come at last, slouches towards Tortaga to be born? It’s the Buccaneer, brimming with tradey goodness, and our ocean will never be the same again! Not just for those scurvy Pirates either. Across the board characters will be logging in to be greeted by a free respec, as the skills available to all classes have been completely revamped. Only time will tell if this is for good or ill, but with greater choice available, I am hopeful it’ll work out for the best.
Economic unrest has been given the old heave-ho too, with the bundles now being placed into the care of NPCs who will slowly trickle the unrest at a more sedate pace, putting an end for once and for all to econbombing.
There’s lots more in this update. New stuff to buy with commendations and MoV, new ships, a scad of ship changes, and fixes in abundance. Have a good ol’ rummage and see what you reckon,
The full 1.4.34 patch notes for Pirates of the Burning Sea continue below:
Continue reading PotBS 1.4.34 goes live
Yesterday I hit level 40, and so it is time for me to start looking around for where I want to build our town. The majority of guild towns on Ymir seem to be at Poitain, with only a very few in the Purple Lotus Swamp and the Lacheish Plains. If you have any insight as to which one is best, please drop me a comment below! One thought I have is that there are only 2 town spots in a Swamp instance, as opposed to 3 in the others, so there might be less competition for resources there, but I do find the swamp a bit laggy and claustrophobic.
Today’s patch has gotten around to fixing one serious condition that had been worrying me. Some people were trying to build town structures, but finding that the action failed, while still removing the high resource cost from their inventory. Kind of terrifying, but it should no longer happen.
The extreme lag in the Fields of the Dead may also have been fixed. I’m still a little nervous about going in, as I have a number of friends trapped there in the old Lacheish Plains Style.
Patch Notes continue below.
Continue reading Age of Conan Patch Notes 26th and 27th of May.
The arrival of 1.1.2.4 saw me freed from my imprisonment in the Lacheish Plains, and once more did I begin my criss-crossing of Hyboria in the name of Mitra. My meteoric levelling has not abated, and I am now level 37!
While the Lacheish Plains may have ceased entrapping unwitting victims, there is a similar issue with the Fields of the Dead. Luckily, I don’t have much of a need to travel there yet, and I trust that it will be fixed by the time I need to spend any serious time there. The trader is STILL disabled, and I hear that player cities are not providing their intended bonuses to their guilds, so my haste to start building has been replaced with a patient calm. There is another update due tonight, so I’m looking forward to seeing the patch notes for it. Hopefully it also fixes the exploit that allowed one guild on a PvP server to destroy another guild’s entire town!
I am no longer alone in the Green Lodge! Two old friends from previous games have traversed time and space to join me, and there are more on the way. It’s nice to not be a guildmaster of a guild of one any more.
Below (belatedly, as I was trying to find out the version number.) are the Age of Conan patch notes for the update of the 23rd of May.
Continue reading Age of Conan Day 7 and 1.1.2.4 Patch Notes
A fairly small update to the test build, though there are a lot of skill tweaks. The Bahamut gets significantly increased in power, and Sabanqui loses it’s unrest decay, which is going to seriously inconvenience Campeche from time to time. Privateer skills get a surprisingly sharp smack with the nerfbat.
Patch notes are below:
Continue reading PotBS Test Server Patch Notes 1.4.30
Since last I spoke to you, I finished up all outstanding business in Tortage and headed out for the mainland. The first thing you notice is that the quests no longer have voice-overs, but they are still abundant and interesting.
Level 20 meant I could start resource gathering (although you cannot begin to learn crafting until level 40!). It is a fairly standard resource node system, though the nodes are static, and slowly refill. To liven things up a bit, while harvesting you often spawn enemies of an appropriate level who hanker after your goods. The only problem with this is that I found myself levelling quite fast during my harvesting periods, when I would have preferred to not have outlevelled any quests.
Levelling is fast. Quests give abundant xp, often astonishingly so. Those of you who have adventured with me in the past know I level just about as slowly as it’s possible for a fellow to do, and yet I’m already level 30. If these pesky NPCs would stop jumping me when I’m trying to mine sandstone I’d probably be more like level 25. I hope, for the games sake, that levelling above 30 takes significantly longer, though I have seen level 60’s running about already, which suggests to me it’s not going to get that much tougher. I would not mind levelling so much if it wasn’t for the feature that quests you have outlevelled no longer appear on your map, so they’re a bit of a pain to find.
The Trader is still disabled, blocking access to bank, auction and mail services. This has been revealed (Only in an interview in Norwegian, annoyingly) as being due to the discovery of a moneymaking exploit, but I really hope they get it fixed in tonight’s pre-launch downtime.
My character is currently trapped in Limbo. Limbo, in Hyboria, appears to equate to the Lacheish Plains. Once entered, most people have great difficulty leaving again, as they crash almost immediately upon logging in there. I don’t begin to know what’s causing it, but I do know that having a zone, that several mainland newbie quests send you to, devour it’s visitors is not terribly helpful. Hopefully tonight’s 5 hour downtime will release me from my unjust imprisonment, so I can continue my most enjoyable adventures!
For completion’s sake, below are last night’s update notes. They are not particularly interesting, and in the case of the Lacheish Plains, quite untrue.
Continue reading Age of Conan Day 5, and 1.1.2.3 Patch Notes
Just a small tweak so not too much to talk about in this one, although I weep quietly for my expert carpenter. If the ad hoc spawning is finally truly fixed, then that will be a very good thing.
In other news, several major RvRing guilds on Roberts are going to be heading to Age of Conan, some merging to form the Scions of Nordheim. I’m going to be heading along to the same server, Ymir, to see what AoC is like. I’ll be trying to keep up with my responsibilities in PotBS, though I shall be cutting down the amount of time I spend there for now, at least until there is more to do for someone like me. I’ll try to liveblog my first impressions of AoC when I start the early access period this Saturday. I’m hoping that this time I eventually get the chance to build a city that I was denied in Vanguard and PotBS, who both decided it was an unnecessary feature to launch with.
I feel slightly guilty, as this is not going to help the dwindling population on Roberts at all, but at the end of the day I can’t let myself be bound to a game I’m not enjoying simply out of a sense of duty. I shall continue to try to help to make PotBS a better place to be.
PotBS patch notes continue below:
Continue reading PotBS Test Server Patch Notes 1.4.29, and a move to Age of Conan
Another test build has just arrived, and it seems the pendulum may be swinging back slightly, as the 4th and 3rd rates gain a little bit of target tracking, and the Hercules lose some.
64-gun ships are having the number of line bundles they require reduced from 8 to 3. I’m trying to figure out exactly what ships this means, but it seems to mean the 3rd rates, and maybe the Couronne. The patch is not yet live on the test server, so I’ll update when we know precisely who’s affected. (Update: It turns out the decision to only change the Valiant was deliberate.) The intent would seem to be to make the 3rd rates closer to the Pirate Herc in cost and overall power. A worthy goal, and one which I think will do a lot to reduce the National’s current indignation.
Cutthroats have lost their entire Evasion path, bringing them down to the same number of skill paths as everyone else. Fair, but going to be quite a painful pill for them to swallow.
Patch Notes continue below:
Continue reading PotBS Test Server Patch Notes 1.4.28
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