Yesterday I hit level 40, and so it is time for me to start looking around for where I want to build our town. The majority of guild towns on Ymir seem to be at Poitain, with only a very few in the Purple Lotus Swamp and the Lacheish Plains. If you have any insight as to which one is best, please drop me a comment below! One thought I have is that there are only 2 town spots in a Swamp instance, as opposed to 3 in the others, so there might be less competition for resources there, but I do find the swamp a bit laggy and claustrophobic.
Today’s patch has gotten around to fixing one serious condition that had been worrying me. Some people were trying to build town structures, but finding that the action failed, while still removing the high resource cost from their inventory. Kind of terrifying, but it should no longer happen.
The extreme lag in the Fields of the Dead may also have been fixed. I’m still a little nervous about going in, as I have a number of friends trapped there in the old Lacheish Plains Style.
Patch Notes continue below.
26th of May
Barbarian in Reaver Stance now correctly moves at slower speed while hiding
Fixed an exploit with Demonologists (infinite stacking of certain spells)
Hostile spells casted by the player on itself should no longer trigger reactive spell procs.
And the rather more substantial update notes for the 27th of May:
General
* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore
Quests
* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest “A Dangerous Challenge”
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.
Playfields
* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields
Player Characters
Necromancer
* Necromancer – you no longer lose the Cannibalism spell when investing the second feat
Guardian
* Guardian – Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.
Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)
Dark Templar
*Feat – the Dread Shadow pet will successfully spawn again.
NPCs
* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player’s HP displayed incorrectly.
Crafting
* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors
City Building
* Requirement checks and consumption of resources when building PVE city buildings should be fixed.
GUI
* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the ‘Remove from Spellbook’ functionality
* OOC chat channel should no longer be inactive after teleports.
Update: And here are the update notes for the patch of the night of the 27th/28th of May! The Trader is fixed!!!
General
* Traders and Banks are now available again
* Fixed some server and client crashes
* Invite to groups is no longer case sensitive
GUI
* Added character right click menu to the chat
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