The Witching Hours, and Hours, and Hours…….

So, yesterday, a group of us decided to have another go at the Witching Hours Public Quest in Black Fire Pass.

We fought like demons, destroying wave after wave of Destruction players, and once our total got to about 60, other members of the faction started turning up, so we formed a warband.

Unfortunately, many of these new arrivals didn’t seem to really understand what the hell they were doing (in spite of being repeatedly told), and kept attacking the Keep, forcing our foes to go defend it. Kills anywhere near the Keep do not count towards the PQ, so this was completely useless to the original goal of the warband, and meant we took far longer to get the necessary kills than we would have otherwise.

By about half past midnight, we got to 97 kills, to destructions total of 67. At this point, destruction decided to retire from the field. It took us two hours to get the last 3 kills. As soon as we did, and the demon appeared, lo and behold there were destruction everywhere again. A completely pointless and mean-spirited waste of everyone’s time, because gods forbid a member of the opposing faction should get a neat-looking red mask. It is also a funless tactic that the PQ’s designers should have foreseen, and compensated for.

We killed the demon, and this is what we saw.

Warhammer Witching Hour Pq Bugs

Out of our entire warband, only one of us was considered to have contributed enough to even get a roll on the bags. It was not even someone who had been there from the start, though he’s a good lad, and was perfectly deserving of getting a roll, just not the only roll. If ever there was proof that the way Public Quests score contribution is completely fubared, this is it.

We spent over 7 hours on this, including a lot of extremely boring standing around waiting for destruction to stop delaying. This bag roll was the final insult for the day, and a lot of us went off to bed feeling rather let down by the whole affair.

I have placed a complaint with the CSR, though I strongly doubt they will do anything to compensate us.

We (as a server) have been managing one or two completions of this PQ a day, so by the end of the event, maybe ten tier 3 characters spread across both sides will have gotten their hands on the Mask of the Bloodletter. Does it need to be that rare? Would it have been so terrible to put one in the green bags, instead of only the gold?

Do better, Mythic. Holiday events are supposed to be fun, not frustrating and disappointing.

Update: It’s Monday afternoon, and I spoke to a CSR a little earlier. As usual, they were very polite, but could do nothing to actually help. They told me that there has been a hotfix to fix the issues we encountered, and that we should try again. Of course, the event ends today.

I would have liked my warband to be compensated for what we lost. As it is, the chances of me finding people who want to put themselves through that PQ again are pretty darn slim.

3 comments to The Witching Hours, and Hours, and Hours…….

  • Yeah, there is a kernel of a great idea in these PQs, but the very limited range in which kills count is frustrating and I’m a little confused as to how contribution is counted as well. Also, the boss that spawns is way too easy. But all in all, I think its a fun event. It needs some work, but I still enjoyed it a lot.

  • Malk aka "Gottfried"

    I suspect contribution is somehow “reset” to zero if you earn contribution points for anything else, e.g. if you leave one PQ and go start another you will no longer count as being in the first one. Killing a player or even an NPC within the bounds of a keep (which earns you keep capture contribution, even if it never succeeds) might seriously fubar this type of event.

    So, for example, you could solo 99 enemy players in the Witching PQ then accidentally kill the last one in the keeps land which would earn you keep points and clear all your PQ points then if someone else came along and killed 1 player in the PQ they would finish the stage and be the only person with contribution.

    Well, I dont know obv. but it’s a hypothesis. Another could be that the display was bugged and only the winner was seen. Did he win with a very high roll/lots of points? Although the screenie suggest he was the only contributor as he has a gold medal but that with a roll of over 800 would ruin anyone elses chances of the gold bag, even a silver medal with +350/+400 would have less than a 10% chance of beating that.

  • It wasn’t a display bug. When the PQ ended it showed what bags we had won. One gold and about 8 green bags. The green bags were all lost.

    You can also see in the screenshot that I was told I had not contributed enough.