Live Transcript of the DDO Dev Chat


Brannoc: We'll begin with a brief introduction from our guests and then proceed with the chat. Now would be a good time to send those questions to [QT]Sprite!
Sporkfire: Hi, all. I'm Victor Wachter, Community Relations Manager for DDO. Glad to see you all here!
Samera_DDO: Hi there. Samera here. Community Relations Specialist.
Nereid_DDO: Hello, I am Nereid, Producer on DDO
Solas_DDO: Greetings. I'm Solas, DDO Gamesystems.
Gubtug_DDO: Hi, I'm Gubtug, Art Director on DDO.
Graal_DDO: Howdy, I am a game mechanics designer
GelatinousCube_DDO: *jiggle*
Codog_DDO: Howdy. I'm Codog, a Senior Game Systems Engineer. Happy to be here.
Tuttle_DDO: Hola, Captain Tuttle here. Design Manager on DDO.
Denour_DDO: Evening, I'm Andy "Denour" Gillis, I am one of the Game Systems Engineer on DDO. *Wave*

Brannoc: *Guest23* What's the time frame for when module 2 will come out?
Nereid_DDO: Hello - Module 2 "The Twilight Forge" will be coming out in July. We are accepting applications for our preview of Module 2 content in the DDO.com Forums.

Brannoc: *Zaran* could you explain the solo option on the difficulty selection on the Quest Window.
Solas_DDO: The solo option has two main goals: To improve the new player experience, and for something to do while waiting for a party.
Solas_DDO: Only a single player can enter an adventure on solo. The monsters are scaled down, HP, AC, spells, etc. Most classes should be able to tackle a solo adventure appropriate for their level, although some classes are more powerful solo than others.
Solas_DDO: Currently, solo mode is only available in the Harbor

Brannoc: *Targonis* The level cap is expected to be raised in September/October. Can we expect that the level cap will be raised every 6 months or so?
Nereid_DDO: We are committed to raising the level cap on an on-going basis and will be releasing them when we are able to support with new monsters, adventures, spells, feats, etc.

Brannoc: *Ustiveh* What one thing would the moderators like to see in DDO that is not currently implemented (including things that never will be)?
GelatinousCube_DDO: Gelatinous Cubes

Brannoc: *Anon220* I read on the DDO forums that the ranged system isn't working quite as well as folks would like, so it's getting an overhaul. What's the latest on the ranged system overhaul?

Mysterious 5 minutes silence.

Codog_DDO: After module 2, players will see a number of improvements to both ranged and melee combat. Some of these improvements include increase of ranged attack speed as players level up, improvements to activatable melee feats, and a number of new action point benefits.

Brannoc: *Zaran* Why are you requiring players to do quests on Hard and Elite to get maximum favor from the Houses?
Solas_DDO: Hard and elite difficulty modes offer drastically increased challenges for a party. Defeating an adventure on elite is a truly heroic accomplishment. The House Patrons give us a unique opportunity to offer an interesting reward scheme to players who challenge not only the breadth of adventures in the game, but also the breadth of difficulty levels. As the game grows, expect to see the patron system expand with new ranks, new patrons, and new rewards as adventures are added to the game.

Brannoc:*Anon220* Are there any new animated emotes being worked on?
Gubtug_DDO: Emotes have been something that a lot of the dev team has wanted to see more of. There'll be new emotes coming to Stormreach soon. Done.

Brannoc: *Anon220* Do you think that DDO will eventually cross the level 20 threshold and go into epic levels?
Nereid_DDO: Yes, we are planning on adding more levels over time, and are looking into what the gameplay will be after level 20.

Brannoc: *Gill* Question: Are their any plans or ideas for GM-run events?
Sporkfire: We are currently developing some live events to hold in Stormreach, similar to the events that were very popular in Beta. We've got a lot of creative people here who are really excited to start holding them, and we're going to start holding them again in the future.

Brannoc: *Gill* Question: Has the issue of inability to find parties come up, and if so, how do you plan on addressing this?
Solas_DDO: We’ve done a revamp of the social panel which should make the “looking for group” tools a lot easier to use. DDO at its heart is a party-based game, and we’ll continue to improve our tools to help players adventure with one another. The solo mode should also help give players something to do while they’re waiting to find a party.

Brannoc: *locke* any change comming for holdong items such as scroll holders or bags of holding
Graal_DDO: We have no plans for specialized holding items, but there will be an increase in overall inventory and bank space coming with Module 2

Brannoc: *Namelessone* how and what is being looked at to work on Ranged Combat, and what is being looked at to improve the Ranger Class
Codog_DDO: Post Module 2, as a character's base attack bonus goes up, player's speed of bow, crossbow, and thrown weapons will increase. This inherently will improve ranger's combat or any class that is investing in ranged combat feats. A number of rangers abilities scale with level such as Ranger Bow Strength and Many Shot.

Brannoc: *ssprink* Will existing loot tables be reworked to match dungeon difficulty?
Tuttle_DDO: The content team is consistently evaluating the exp and loot balance for our existing dungeons. This is an ongoing process and we’ll continue to respond as the need arises.

Brannoc: *Maghantah* Question: any focus on creating more randomization in content?
Solas_DDO: We’ve had tremendously positive feedback on our random monster optional objectives. We are experimenting with randomizing traps in some of our upcoming content. We recognize that this is a very popular issue among our fans.

Brannoc: *ZeroTakenaka* How much will Module 2 cost?
Nereid_DDO: Module 2 "The Twilight Forge" is a free module for subscribers.

Brannoc: *ZeroTakenaka* When will patron system come out?
Solas_DDO: Module 2 "The Twilight Forge" will contain the patron system.

Brannoc: *Locke* hello, is there a plan to add new feats? or a mechanism for players to swap feats to update their character?
Nereid_DDO: We are looking into allowing players to swap out feats they have chosen, and will be adding new feats with the level cap increase.

Solas_DDO: Going back to an earlier question on LFG - I wanted to mention that a lot of specific improvements were taken directly from suggestions off the forums. For example, you will be able to see which area a player is in, and whether or not that player is already in a group.

Brannoc: *Targonis* Following up on the question about ranged weapons, will a distance limit be placed on items such as bows, thrown weapons, etc.?
Codog_DDO: Thanks for the question Targnonis. Limiting the range of bows, thrown weapons, and crossbows is certainly a topic that we are currently investigating.

Brannoc: *Khalathas* Will there be high-end non-static quest rewards in the future, as opposed to just the static reward system that's been implemented as of late?
Solas_DDO: Yes, we have specific plans to create new magical effects for high level loot. These will be available both in treasure chests and randomized quest rewards.

Brannoc: That's it for this one folks! Thanks for joining us here on Stratics IRC, the logs will be up on http://ddo.stratics.com shortly. Be sure to come by again next time!

Sporkfire: Thanks for coming out, everyone and for all the questions!
Samera_DDO: Goodbye everyone. Thanks for coming to chat with us!
Codog_DDO: Bye folks!
Tuttle_DDO: Goodnight everybody, thanks for chatting!
Solas_DDO: Goodnight all.
Denour_DDO: G'nite folks!
GelatinousCube_DDO: \engulf
Nereid_DDO: It was great talking to you - thanks for having us! Goodnight.

Hmm. I hope you found that more illuminating than I did. The prospect of live events coming out way is pretty neat though.

Toasty Death in Three Barrel Cove

A little while since I posted. My guild and I are still playing DDO keenly. Tonight we ventured into Three Barrel Cove for the first time, and chaos ensued! The fire caves are toasty death for anyone who has difficulty not falling into things, and that sadly meant me. Usually, my tumbling protects me from taking serious falling damage, but unfortunately does not make me lava-proof. Nevertheless, we emerged victorious. As if there was ever any doubt!

Lots of interesting things coming our way in DDO. While Drow are rather low down my list of races I want to see, it’ll still be a welcome option. And the promised increase in inventory space has me drooling. No word on whether that will be more bank storage space, or more personal inventory, but either will at least give me somewhere to put my vast stocks of collectables.

Don’t pay any attention to the doomsayers of the DDO forums. DDO is certainly not dying.

And Oblivion? Well it didn’t take me long to get rather bored with it. Oops. Maybe single-player RPGs can’t keep my interest any more. That one didn’t anyway.

Anyway, I’ll try to write a little more regularly. I tend to go through phases of activity.

DDO: Dual-wield interface coming soon

Sporkfire just announced that an interface for dual wielding would be one of the game enhancements included in April’s Dragon’s Vault module.

At last, we dual wielders will be able to switch between weapons easily. Extremely good news.

Today’s US DDO Update

 

Ruins of Threnal – Southern Ruins:

  • New enemies and objectives have been added to the Ruins of Threnal.
  • Players will now find locked doors that will impede their progress. Perhaps searching for the keys will help.

 

No more completing South Threnal in fifteen minutes flat, rushers! Unless of course you’re in Europe, in which case you probably have at least another week. :(

Mini-spell icons planned

Mini-spell icons (just like wands) are on the way for both potions and scrolls.

– Graal

Sounds handy indeed! This refers to the tiny icons that are put on top of the regular item icon. I would like to see, at some point in the future, a wider variety of potion icons. Baldur’s Gate 2 was particularly good for having a wide variety of these, making it simple to grab the right one in a hurry.

Having mage scrolls look different to clerical scrolls would also be rather useful.

Update several weeks away

Look for information on the next update over the next few weeks. We’re still focusing on the launch, but we have quite a bit of information to share with you all on the future of DDO! – Calandryll

I wish they’ed hurry up with giving us some details. I’m eager to have something to talk about other than a rather flakey rollout. Though happily the global system failures striking the US servers don’t seem to be happening in Europe yet.

What we do know is that the first update will add the first dragon (red, I believe) to the world, which is mildly exciting. Rumours regarding monks continue to circulate, but the only thing I’m confident will be in the first update is some high level adventures, and a whole lot of bug-fixes. Anything else is being kept quiet for now.

Hopefully the material components for 4th level bard spells will make it in, if they aren’t hotfixed first.

The Flamboyant Framerate Fracas

Of course, there’s probably multiple reasons why folks are crashing. This is but one of them:

For some reason, DDO does not limit the amount of frames it outputs in the same way as other games.

It is massively overtaxing your graphics cards, quite possibly causing overheating. If you do not select “sync to refresh” it is pushing out frames at a rate that simply force your PC to pass out. As seen in this pic:

Free Image Hosting at www.ImageShack.us

Here, I have very briefly unticked “sync to refresh”. I am getting an FPS of 209, shown by Fraps in the top right hand corner. This is clearly an utterly ridiculous frame rate. Until I discovered that ticking “sync to refresh” would limit my fps to 60 (as my screen refresh rate is 60. Yours might be something else), I couldn’t make it to the end of character creation without crashing.

Even at 60 fps, I have to turn everything down to low in order to prevent eventual overheating. I don’t need 60 fps at ugly. I’d be a lot happier with 30 fps with some detail.

I can’t post on the US boards. I am getting very frustrated with the tech support over there suggesting that this mysterious epidemic of overheating graphics cards is due to hardware failure. Please, tech support, acknowledge this issue, and stop blaming our computers.

It is true that some folks don’t seem to be having a problem. Such is the way of bugs It is however, affecting both NVidia and ATI cards. I also expect that the same issue is also responsible for some the stuttering and jerkiness that people are seeing.

I am sure this will be fixed, but I really hope they make it quick. Release is a really bad time for such a bug to be added to the game.

Later note: It appears, that on my PC at least, this out of control framerate only occurs in windowed mode (or in full screen mode if you have not set AllowFakeFullScreen=False in UserPreferences.ini, in which case full screen is really just a borderless window). Unfortunately, alt-tabbing out to check other software eventually causes me to crash, so it’s not much of a solution for me.