7th of July 2013 Update:
The main changes since the last update:
- Extra Trees is now bundled up with Extra Bees, adding another 75 breedable tree species.
- I’m giving the Fossil and Archaeology mod a tryout. While I’m not going to find much from it until I go out into newly generated areas, it seems stable so far.
- Railcraft, too, has arrived late at the station. I didn’t include it originally, as I didn’t want to go overboard with tech mods, but there’s a few bits within it that I think I’m going to be wanting soon.
There’s probably not going to be too much in the way of change to my build until I make the leap to 1.6, which is going to have to wait until all the important mods have updated. Could be a while.
Worldgen
Extra Biomes XL 3.13.4 : A wide range of additional biome types to explore, as well as some new plants. I have all of the biomes disabled right now, so that my initial area will be base biomes.
Biomes O’ Plenty 0.5.5 : Another biome mod. Once again, the biomes are disabled in the main overworld, meaning I’ll only have vanilla biomes. However, when I start journeying the multiverse with Mystcraft, any biome from EBXL or BOP could make an appearance. 0.5.5 now adds biomes to the Nether dimension too.
I’m not sure I really recommend BOP at this time. The developers have been taking a very aggressive stance around not caring about mod compatibility and customisation, so it is probably a poor choice for anyone wanting to use large numbers of mods. It’s still listed here because I have it installed, and it would probably break things badly to remove it from my world.
Metallurgy 3.1.1 : Adds a wide range of additional metals, and ores. It’ll be dealing with most of the ore generating in worldgen, apart from a few from Tinker’s Construct that it doesn’t include. I’ve turned the rarity of ore up from its default settings which seem rather too generous to me.
Dungeon Pack 1.5.2 v3 : Adds a variety of structures to the land of minecraft. I have a lot of mods which add structures, so I’ve made these pretty rare. I’ve also disabled quite a few structures that I didn’t like the look of, particularly ones that float in the sky. I like my sky clear!
Ruins : More structures added to the world. Once again I’ve turned the rarity right up.
Natura 2.1 : Some new trees, and a variety of berry bushes. I particularly like the Eucalyptus tree. Now also makes significant changes to the Nether.
Wild Caves 3.0.4.2 : Adds stalactites, spiderwebs, and other decorations to caves and other underground areas. It makes spelunking a little more interesting, and usefully for me, the increase in diversity makes it harder to get lost!
Better Dungeons 1.07 by Chocolatin: Even more structures, but this time with some new enemies too. Warning: May contain pirates!
Quality of Life
Not Enough Items 1.5.2.25 : This adds a recipe search system, which becomes increasingly vital the more mods you’re using. It also has quite a few cheat options, but I shall not be using those unless its needed to recover from a serious bug. NEI requires CodeChickenCore (I’m using version 0.8.6.15), available from the same page. Its tooltip option interacts badly with certain objects from other mods I’m using, so I’ll be keeping that off most of the time.
Continue reading My Adventuring with Ark Minecraft Build – 7th July Update.