My Adventuring with Ark Minecraft Build – June 5th Edition

5th of June 2013 Update:

A lot of major mod updates in the last few days.

  • Mystcraft is finally out for 1.52.
  • The Bee Gang,as I call them, (Forestry, Magic Bees, and Extra Bees) all have new versions out, and are now delving into butterflies too.
  • Biomes O’ Plenty now has Nether Biomes, and Natura updated to be compatible with them.
  • Bibliocraft has added a whole bunch of new beautiful lightsources.
  • Buildcraft has totally revamped its oil generation, and now has oil subbiomes for desert and ocean.

Updating or adding mods to an existing world can be a little fraught sometimes, but I managed to get everything updated for my ongoing video world.


Extra Biomes XL 3.13.2 : A wide range of additional biome types to explore, as well as some new plants. I have all of the biomes disabled right now, so that my initial area will be base biomes.

Biomes O’ Plenty 0.5.5 : Another biome mod. Once again, the biomes are disabled in the main overworld, meaning I’ll only have vanilla biomes. However, when I start journeying the multiverse with Mystcraft, any biome from EBXL or BOP could make an appearance. 0.5.5 now adds biomes to the Nether dimension too.

Metallurgy : Adds a wide range of additional metals, and ores. It’ll be dealing with most of the ore generating in worldgen, apart from a few from Tinker’s Construct that it doesn’t include. I’ve turned the rarity of ore up from its default settings which seem rather too generous to me. The 1.5.2 versions are only available from Rebel Keithy’s twitter feed, linked to at the start of the Metallurgy thread.

Dungeon Pack 1.5.2 v3 : Adds a variety of structures to the land of minecraft. I have a lot of mods which add structures, so I’ve made these pretty rare. I’ve also disabled quite a few structures that I didn’t like the look of, particularly ones that float in the sky. I like my sky clear!

Ruins : More structures added to the world. Once again I’ve turned the rarity right up.

Natura 2.0.21 beta 9 : Some new trees, and a variety of berry bushes. I particularly like the Eucalyptus tree.

Wild Caves : Adds stalactites, spiderwebs, and other decorations to caves and other underground areas. It makes spelunking a little more interesting, and usefully for me, the increase in diversity makes it harder to get lost!

Quality of Life

Not Enough Items : This adds a recipe search system, which becomes increasingly vital the more mods you’re using. It also has quite a few cheat options, but I shall not be using those unless its needed to recover from a serious bug. NEI requires CodeChickenCore, available from the same page. Its tooltip option interacts badly with certain objects from other mods I’m using, so I’ll be keeping that off most of the time.

Rei’s Minimap 3.306: Adds a minimap and full-sized map. I’ll generally be keeping this turned off, but it might sometimes be useful during videos to help viewers visualise what’s going on.

Taigore’s Inventory Saver 3: One of the more annoying things about Vanilla Minecraft is that dropped items will vanish after five minutes. That’s useful for keeping things tidy, but rather devastating if you happened to die 6 minutes away, and doesn’t really make any sense. There are some mods that simply allow you to keep your items on you when you die, but that’s a bit too cheap for my liking. Taigore’s Inventory Saver places your gear in a sack where you died, preventing it from despawning.

Travelling House v1.0 : This is a rather ingenious mod that allows to build a device which can be used to scoop up a bit of the world, and plant it down somewhere else. While the suggested use is to always have your home with you as you travel, I think it might be quite interesting to use it to kidnap NPC villagers and buildings, and bring them back to my home area to build my own village.

Enhanced Portals : A late addition, this mod changes how how portals usually work, allowing you to use any shape, for aesthetic purposes, and more practically, allows you to connect one portal to another. This might come in very handy if I need to connect one base to another.

New Worlds!

Dimension mods can almost be total conversions, with their own creatures, resources, and recipes.

The Twilight Forest 1.18.1 : A dimly lit dimension filled with wonders. This looks pretty huge, and is very well thought of. I’m looking forward to visiting.

The Lion King Mod 1.11.2 : The mod allows you to travel to the Pridelands, a dimension filled with, I assume, amusing meerkat and warthog double-acts, where good and evil do battle in leonine form. Actually I have no idea, but it seems well made and will be fun to visit at some point.

The Lord of the Rings Mod beta 6.2 : Still very much a work in progress, this mod allows you to journey to a strange dimension of hobbits, orcs, and far too many rings to keep track of.

Mystcraft 0.10.4 : If you ever played the Myst games, you’ll remember how you travelled from world to world via magical books. A skilled writer could create a new world by describing it in such a book. Mystcraft allows you to do this, allowing you to create a limitless number of dimensions to explore. This is a far from easy process, involving learning the symbols for various aspects of a world, and it is all too easy to create an unstable world at the brink of its own destruction. Exploring infinite realities is not for the faint-hearted!


Enhanced Books 1.6.0 : Bookshelves!

Bibliocraft 1.3.1 : More bookshelves! Also armour stands, and some other nice storage furniture. 1.3.1 has added some beautiful new light sources

Mr Crayfish’s Furniture Mod 2.8.4 : A variety of nice chairs, couches, and other furniture.


Given how often I managed to die to ordinary skeletons in the original series, I’m going to have to up my game to survive this lot.

Grimoire of Gaia 1.3.0 : A variety of unpleasant creatures who will be trying to kill me.

Farlanders 0.8b : A range of Endermen variants, some of whom may be friendly. Isolated Farlander buildings may sometimes be found. I ran into one of these during one of my test sessions. It ended badly for me.

Lava Monsters 2.2 : Beings of lava may be encountered deep within the bowels of the earth.

Special Mobs 2.4.2 : Original Minecraft monsters have a small chance of spawning as an even less pleasant variant.

Project Zulu : A fine range of extra animals and monsters, along with a number of extra world structures.

Rancraft Penguins : Because Penguins!!!

Mo Creatures 5.2.2 : The latest version of Dr Zhark’s Mo Creatures is far more compatible than previous versions were. It requires some config-fiddling, but I’ve now got it working well enough to include. A good thing, as the rich variety of animals and monsters that it adds would have been tough to miss out on.

Chococraft 2.8.5 by Torojima : I love chocobo! They’re happiness in avian form. With Chococraft you can not only spy them in the wild, but also tame, ride, and breed them.


Thaumcraft 3.05e : This is the mod I was waiting for before I began this playthrough, as it contains worldgen components. Thaumcraft has a rich magic system based upon magical nodes which occur in the world. There are 50 types of magical aspect (such as life, death, fire, and so on), and everything in the world can be broken down into some combination of them, and used to fuel magical effects.

Ars Magica 5.52.012 : Adds a complete magic system, strange beasts, and mysterious structures to explore.

Thaumic Tinkerer 1.05 : This Thaumcraft add-on extends your Thaumonomicon with even more wondrous feats of eldritch prowess.

Utility Mobs 2.0.1 : Father Toast brings us new turrets and golems with which to defend our homes, as well as the incredibly useful block golems. I’m a big fan of bringing a chest golem along on trips where my inventory is likely to get full.

Technology and Science

I didn’t want to go too overboard with the fancy engineering-type mods, as this playthrough is all about the magic. Still, sometimes even a wizard can find technology handy.

Buildcraft 3.6.0 : This adds a variety of building and power additions. Pipes can be used to channel resources from one machine to another. Its energy system is a pre-req for many other mods, so it’s pretty much a must-have, even for somebody not known for their building such as myself. Largely, I need it for Forestry.

Industrialcraft 1.115.341: A rival energy system to Buildcraft, with a similar variety of machinery. What made me decide to add it was, in fact, its tappable rubber trees!


Forestry This adds a variety of automated and manual farms, powered by Buildcraft energy. But I don’t care about automated farms. I care about the BEES!!!! Forestry adds an entire sub-game of bee-breeding, and once you have your bees, you can cross-pollinate your trees to create new species. Both bees and trees use a Mendelian genetics model that I am going to have a great deal of fun with! The bees and trees produce fruit and honey, alongside somewhat more surprising products.

Extra Bees 1.6 prerelease 12: Adds further genetic diversity to our buzzing friends, along with some more machinery.

Magic Bees 2.0.0 : Magic bees! Formerly called “Thaumic Bees”, this is a crossover mod between Thaumcraft, Ars Magica and Forestry, adding bee-lines which can produce Thaumcraft and Ars Magica ingredients, as well as new hives to the Overworld, Nether, and End.

And more!

Tinker’s Construct : Introduces an alternate crafting and enchanting system. This is additional, rather than replacing the vanilla one, and an item cannot be enchanted by both systems, so hopefully it’s pretty balanced. I’ve turned off most of its ore changes, preferring to let Metallurgy deal with it, but it will add Aluminium, Cobalt, and Ardite.

Ropes+ : This caught my eye as it adds recipes to create grappling hooks, allowing me to get my Batman on. Expect many falling deaths.

Sophisticated Wolves 2.1.3 : Improves the AI of tamed wolves, and changes how you breed them.

Household Gods 5.17.2013 : A new addition to my build. Statues of gods appear in the world, composed of a random selection of a leg, torso, and head piece. Together, those pieces form a language of sorts, and the magical effect the statue will have depends upon the combination. With 4096 possible combinations, pretty much anything could happen. You can also disassemble the statues and make your own out of the parts you’ve discovered. With this mod’s capacity for extremely powerful effects, both good and bad, I’ve made the statues very rare.

On My Shelf

I’m waiting for these mods to be updated to Minecraft 1.5.2.

Primitive Mobs 1.3.5 : Some new opponents, but also a few new friendly faces in the form of additional villagers.

My Magical Modded Misadventure

The reason I collected all these mods together is for a modded Let’s Play series. If you want to see them in action, why not take a peek?

The entire Magical Modded Misadventure Playlist

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